Tag: Video game news (Page 4 of 20)

“Wind Waker HD” Gets a Release Date

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It’s almost impossible to remember the time when fans became outraged about “The Legend of Zelda: The Wind Waker,” due to its cel-shaded Saturday morning cartoon looks. The Nintendo faithful follow their lords and masters with enough feverish intensity that it takes quite a lot to rile them up, but as soon as the first real trailer showed a childish Link feasting his buggy eyes in a bright and colorful world, you could almost feel the hatred seeping through your internet connection.

Of course, it would all turn out to be for naught as “The Wind Waker” would end up being among the greatest “Zelda” games of all time, and even the two main releases in the franchise since, both done in the more “mature” style that fans initially clamored for, have not been able to quite reproduce its brilliance.

It’s no surprise then that the HD re-release has been met with feverish anticipation rather than the dread that accompanied the initial release, as both those who got to experience the game the first time, and those who wrote it off and never got the chance, eagerly await the game’s HD arrival on the Wii U.

Now those fans know exactly when to expect it, as Nintendo has revealed that “Wind Waker HD” will release on Oct. 4 in North America and Europe, and bring along with it not only the original classic with enhanced graphics, but new gameplay as well,  including an intriguing “Hero Mode” which is essentially “Zelda” on hard mode.

While it’s debatable if “Wind Waker HD” justifies the purchase of a Wii U, there are few if any arguments against every Wii U owner snatching this game up, as it’s truly timeless and in all honesty may just be the greatest “Zelda” game of all time. 2013 may be one of the busiest years in video game history, but this almost 11 year old title is still destined to be one of the top releases available during it.

Grand Theft Auto V Soundtrack Leaked; Vice City Still the Soundtrack King

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Full disclosure here, as this list of leaked GTA V songs are “unconfirmed” and were all snagged through a recent PSN update which apparently gave away the majority of the game’s tracks.

It’s a big list complete with some station names, DJ reveals (series regular Lazlow returns, because dude apparently can’t hold a job), and of course a crapload of songs that run a gamut that includes  big names (N.W.A, Queen, Johnny Cash…umm…Britney Spears), one hit wonders, and some painfully bad obligatory choices (pretty much the entire Pop station).

While it doesn’t feel like a complete list (there’s not near enough radio stations), it is a list that gives the impression that the series will follow the “GTA IV” route of cutting down on big names and instantly recognizable tracks, to instead offer up more of a variety of genres with bands you may not necessarily be familiar with immediately.

Or maybe I’m just really out of touch with modern music.

In either case, it’s looking like “Vice City” will remain king of “GTA” soundtracks with its incredible variety of 80s’ classics. That’s not really a dig at this music selection, but more of a personal preference as the nature of “GTA’s” chaotic gameplay doesn’t really allow me to focus on the music much while driving and therefore makes the whole “discovering new music angle” kind of a moot point. This could be alleviated if Rockstar allows you to listen to music outside of vehicles this time around, but so far there is no word on cribbing that feature from “Saint’s Row.”

Still it’s going to take more than Fergie to derail the “GTA V” hype train, and if this is a slice of the real track list, there are certainly more hits than misses, meaning the “GTA V” hype train keeps rolling, now blasting some pretty sweet tunes as it chugs along to its September 17th release date.

Smaller Games Look to be a Big Deal in the Next Generation

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Though gamescon isn’t typically known for being a flashy spectacle of triple A games (that would be E3), it still has to be considered odd that on a day marked as the next major battle between Sony and Microsoft, the focus was instead on indie games.

Both companies devoted large parts of their presentation time to how the new consoles will handle indie games, with Microsoft’s approach being the bigger deal simply because no one had any idea exactly how the Xbox One would be releasing indie games, after some ominous announcements regarding their stance on the topic.

Long story short, anyone interested in developing indie games for the Xbox One needs to register with Microsoft to do so, and get their approval. If you get that approval, they provide you with the development kits to get started, which for an indie developer is a pretty big deal.

While the system will be limited at first, the idea is to use the feedback of these regulated developers to help build a system that will ideally let anyone who owns and Xbox One make games for it. The exact hows, whens, and whys of this transition remain something of a mystery, but developers who’ve already been working with the system seem excited about the potential of it, so even though the average gamer may have no idea what the hell any of this means, they apparently can expect some good games out of it.

Sony on the other hand has been continuing their keep it simple policy, and just seem to be inviting every major indie game of recent memory to be a part of the PS4. Highlights include “Rouge Legacy,” “The Binding of Issac,” and the upcoming “Hotline Miami 2.” It’s an approach that may lack ingenuity, but you have to appreciate its ability to be clearly explained in a few sentences.

Ultimately though it’s still too early to tell which of the two will be claim victory in the indie arms race, but it’s becoming more and more clear that indies are gaining some serious muscle in the gaming world, and the time has never been better to be a programmer or designer with a little means and the right idea.

Naturally that means the obvious  winner would be the gamers who get to reap the benefits this movement towards encouraging original concepts in and encouraging fresh talent brings. So…yay us.

Among the “GTA V” Multiplayer Celebration, A Nagging Worry Remains

Try and deny “GTA V” its applause for the recent full reveal of its online mode, and you’ll be left arms to your side amid an explosion of ovation that the announcement deserves. Ever since “GTA III,” gamers have dreamed of “GTA” online, and the reveal trailer showcases a mode that is everything you could possibly imagine and dreamed of when it comes to the concept, and then some.

However, there is a catch.

See, if you give any number of players guns and put them in an online world, their natural inclination will be to find each one another and shoot until those who are not them are dead. While that is certainly an element of the “GTA V” multiplayer experience (the trailer is largely focused on PvP confrontations) it’s clear that the better intentions of this mode are instead focused on group play and exploration of not only the landscape, but of the potential scenarios that can be created within it.

Simply put, asking a group of 16 (likely) strangers to jump into the “GTA” world and consider violence against each other to be a secondary measure, is asking a hell of a lot. Now that isn’t to say it’s impossible, or won’t occur after a period of time where everyone gets bored shooting each other, but it does mean the better and more exciting elements of this newish type of multiplayer design may not always be present in every session, and may only be accessible should you choose to form a tight bond with like minded players or just happen to get lucky and draw a server of those individuals randomly.

I’d like to believe that gamers will approach “GTA V” in a manner befitting the outside the box design the online element looks to provide, but there is a pessimistic urge honed by years of experience in online communities built off major release titles that makes me believe otherwise, and worries that a genuine effort to provide something truly great may be squandered by the very people it was built for.

I’m not that one standing sulkingly amidst the applause towards “GTA V’s” multiplayer mode, and in fact nurse sore hands from joining the commotion as feverishly as any, but the question no longer seems to be is Rockstar capable of delivering the type of online “GTA” world we’ve always wished for, but rather if the hordes of loyal fans capable of fully embracing it.

A Game About Being a Janitor…In Space

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So let me paint a picture for you.

You’ve just saved the galaxy from a race of the most despicable, vile alien beings ever to cross the threshold to existence. After a long and brutal fight, you’ve finally achieved victory, and can now find a measure of peace while the people of several worlds build statues of you and plan holidays in your name.

However, the job isn’t done yet. See, while you were busy removing the universe of its greatest threat, you were neglecting the removal of the gunk and gore you left behind. Your likeness may be rendered in permanent remembrance, but that mess will not. Someone then will have to clean it up.

This is the rough intro to “Viscera Cleanup Detail,” a game which was recently greenlit by the Steam community for release.

It sees you fill the role of that video game character you may have once considered and pitied, but never really put much more thought into, the janitor. Specifically, you take the role of a space janitor who must deal with the cleanup of a space station that was a part of a scenario similar to the one described. Armed with your trusty mop, your job is to clean up the mess left behind, and get the station looking closer to normal.

A janitor simulator in space, this has to be one of the oddest games ever approved for mass release. Looking at video of the game, it’s difficult to see just where the appeal lies, as most of your activities appear to be just clicking on blood stains to remove them, clicking on clean water to clean your mop, and picking up chunks of alien to be incinerated. Even though it’s only currently in an alpha stage, the game has a lot of issues without clear resolutions in sight.

On the other hand, as titles like “Surgeon Simulator 2013,” “Eurotruck Simulator 2” and the very recent “Papers Please” have proven, taking an unusual or even dull concept and turning it into a video game is not necessarily a recipe for disaster, and can in fact lead to an entertaining experience.

Whether or not “Viscera Cleanup Detail,” is destined for that path is difficult to say. However, if the developers approach this with the right level of humor, and some clever wrench in the cog scenarios, this could become not a case of a game being approved wrongfully as a curiosity, but rather an intriguing prospect on the horizon.

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