The problems with”GTA Online” may be getting played out to a meme like level, but it doesn’t change the fact that the first week or so with the game was rough. While the connection problems and various glitch annoyances may have been the face of the issue, the growing reports of players losing their characters and in game assets entirely quickly became the most troubling news to come from the whole incident. It’s also one that Rockstar didn’t seem to have an answer to as the reports grew and grew.
Now, however, it appears a solution is available, as Rockstar has announced that it will be giving everyone who played the game since launch $500,000. That’s in-game cash of course, though with the sales numbers for the game, they could probably swing that in real currency as well.
The funds will be available to any players who’ve accessed “GTA Online” in the month of October, and will be distributed in two deposits of $250,000 to players bank accounts when a patch is released in early November. While this may not restore the level progress of some players who lost their original characters, all things considered this is about as generous of a compromise as could be expected, and should set up most users nicely.
Oh, and if you’re debating whether or not to buy that luxury apartment or the luxury sports car with your recent influx of cash, I say hold off until the in-game stock market is working, and invest in real estate which will be on the rise after everyone starts buying places to live with their winnings. That’s how the 1% would do it.
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It’s lately been all quiet in the gaming world, as we all live through the calm before the storm that is the final days before Tuesday’s bombshell release of “GTA V.” While the industry lays low in fear of opposing the gaming juggernaut, we all look to the sky and wait patiently for the arrival of what could very well be the greatest game of this generation.
Unfortunately for those who chose to download the game through PS3’s store, the wait may be slightly longer than anticipated.
Sony had initially announced that those who download the game through their store would be able to pre-load it starting today, and access it immediately at the stroke of midnight on Tuesday. However, they’ve recently retracted that statement saying that you’ll have to wait until Monday to install the game.
It may not sound like a huge deal, but when you take into account the HUGE filesize of this game, and the fact that gamers no longer have the weekend to let it install. Not to mention that since the hype for this game is at critical mass, any announcement of a delay of any time is sure to cause an internet explosion of an unprecedented degree.
No explanation of the move has been provided, though it is likely related to the high profile leaks that occurred through PS3 earlier this month.
Ultimately those who per-ordered should be able to have the game installed in time for its launch. However, should anything go wrong with that process just a day before, you can expect to hear the cries of anguish from any point on the globe.
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“GTA V” watch continues, with the official “GTA V” trailer, Rockstar has been teasing available for your viewing pleasure above.
Interestingly there isn’t much in the way of new reveals here (the trailer itself only clocks in at about a minute long), but eagle eyed gamers will spot a handheld minigun (being held by a man in what appears to be a heavy armor suit), as well as some pretty incredible storm effects in action for the first time. While not necessarily reveals, the bigger takeaways from this release are some tasty story tidbits (it’s becoming very clear that this is going to be the “GTA” series most involved story yet), as well as snippets of more of the game’s heists, at least one of which appears to involve that submarine shown in a few screenshots.
No it’s not exactly anything that set the world on fire like the “GTA Online” reveal, but as “GTA V’s” release date nears, its becoming clearer and clearer that we are all due for something very special, that may just be taking the game of the year crown in a year with more potential contenders than the iron throne of Westeros.
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Full disclosure here, as this list of leaked GTA V songs are “unconfirmed” and were all snagged through a recent PSN update which apparently gave away the majority of the game’s tracks.
It’s a big list complete with some station names, DJ reveals (series regular Lazlow returns, because dude apparently can’t hold a job), and of course a crapload of songs that run a gamut that includes big names (N.W.A, Queen, Johnny Cash…umm…Britney Spears), one hit wonders, and some painfully bad obligatory choices (pretty much the entire Pop station).
While it doesn’t feel like a complete list (there’s not near enough radio stations), it is a list that gives the impression that the series will follow the “GTA IV” route of cutting down on big names and instantly recognizable tracks, to instead offer up more of a variety of genres with bands you may not necessarily be familiar with immediately.
Or maybe I’m just really out of touch with modern music.
In either case, it’s looking like “Vice City” will remain king of “GTA” soundtracks with its incredible variety of 80s’ classics. That’s not really a dig at this music selection, but more of a personal preference as the nature of “GTA’s” chaotic gameplay doesn’t really allow me to focus on the music much while driving and therefore makes the whole “discovering new music angle” kind of a moot point. This could be alleviated if Rockstar allows you to listen to music outside of vehicles this time around, but so far there is no word on cribbing that feature from “Saint’s Row.”
Still it’s going to take more than Fergie to derail the “GTA V” hype train, and if this is a slice of the real track list, there are certainly more hits than misses, meaning the “GTA V” hype train keeps rolling, now blasting some pretty sweet tunes as it chugs along to its September 17th release date.
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Like the rest of you I’ve been following every morsel of information that has come from the many previews of that “GTA:V” demo, and like many of you, I’ve started to form my own impressions based on what has been shown so far.
While my overall impression is that I really need to start scheduling some serious free time come September, more specifically I’ve noticed at least five things from all of those previews that really excite me…and at least one that does not.
Five things I’m Excited For…
The Fun is Back
“GTA:IV” had a lot of things going for it, but one aspect that irked me the longer I played is how much Rockstar veered from the wild, anything goes, comically deranged world of previous “Grand Theft Auto” games and instead aimed for something more grounded, and serious.
“GTA:V” looks to be a glorious return to those old ways, but also has clearly retained an aspect or two from its immediate predecessor. So while the trailers show things like deranged rednecks highjacking helicopters in flannel, cars chasing planes while pulling off insane maneuvers, and the glorious return of miniguns, it also takes a moment to reflect on the serious motivations that drive each of the three main characters, and to show that Rockstar is crafting a world every bit as jaw dropping as “GTA: IV’s” Liberty City.
In other words, it’s looks the way “GTA” should. A wildly fun game that’s not afraid to get serious.
“GTA’s” combat has been steadily improving over the years, but it still feels clunky for a game where there is a lot of it. It’s good to know that Rockstar looks to be making a concentrated effort to provide full coverage to the series Achilles heel, especially in a game that is already adding ambition to the system thanks to the three man system.
Which actually segues nicely to…
The Three Man Band
The subject of who will be the next main character in “Grand Theft Auto” is always a hot one, as it usually sets the tone for the rest of the game.
When Rockstar first announced that there would be three main characters who can all be controlled at any time, it was hard not to think of it as gimmicky, and a bit of a reach. The more that’s revealed about it though, the easier it is to see that this is indeed the most exciting change to come to the series, possibly ever.
From unique but intersecting plot lines, to the ability for characters to “do their own thing” while not being under control, to the amazing way that combat and heist scenarios make use of every character individually, this sounds like the first “Grand Theft Auto” in a while that is going to have people re-thinking how they play the series.
Money Matters
In a misstep so big I still question if it was an error by the designers, money in “GTA:IV” was more or less useless. It didn’t take long to acquire enough dough to keep you rolling in suits and guns for the rest of your days, and even though money was always brought up as a plot point (more on that later) you always ended up with too much of it, and nothing to do about it.
Rockstar must have been aware of this, as they have confirmed that “GTA:V” will require you to have a constant cash flow in order to purchase all of the clothing, vehicles, and (most importantly) properties the title has to offer.
That means that no longer will you be able to buy a $3000 suit you already own just because the store is closer than your closet, and I for one am excited to start earning with purpose again.
A Driven Story
If I sound like I’m hating on “GTA:IV” here, it’s because I am. While by no means a bad game, it is by far the most overrated game of this console generation, and a big part of that is due to a meandering story that dragged on and on without any real focus, or compelling reasons to keep pushing ahead besides the satisfaction of beating it.
“GTA: V” seems to be resolving this by focusing the majority of its story on a series of high profile heists. The mission highlight of “GTA:IV” is, of course, the brilliant bank job in three leaf clover, and it’s clear that Rockstar thought so too, as this time many missions will revolve around prepping for, or executing, heists as part of your three man crew.
It’s not a guarantee for a greater plot, but it sounds a lot more promising than working for a series of cardboard cutout thugs with vague notions of revenge and some superfluous cash being your only driving force.
…And the One I’m Not
You Can’t Shoot the Paparazzi
What?
See during the IGN rundown of the demo it was brought up that there is a side mission where you escort a spoiled starlet and try to escape the paparazzi. When the questions was brought up if you could just kill them instead of escaping them, the answer was a surprising “no” as that causes you to fail.
I understand that Rockstar is aiming for a much more cinematic experience than before, but I’m really bummed out that in something so minor as a simple side mission, the game will limit your options for the benefits of that goal.
Games like “The Walking Dead” show that choice can be a huge benefit to storytelling, while titles like “Saint’s Row The Third” exemplify how creating a truly open world lends so much more to sandbox games. I just hope that in a game that promises to be the series biggest and boldest yet, there aren’t a series of similar limits that keep it from reaching that lofty height.
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