As The Xbox One Attracts More Controversy, More Importance is Placed On Titanfall

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If you haven’t heard, Microsoft and the Xbox One found themselves in a bit of hot water recently, when some long rumored whispers that the Xbox One is under-performing against the PS4 when it comes to games they share were confirmed when “Battlefield 4” developers DICE revealed that the Xbox One runs at a lower resolution than the PS4, while side by side comparison gameplay videos gave us a pretty clear indication of the difference between the two machines. This was an unfortunate reveal only enhanced by the discovery that some of the footage in “Battlefield 4” Microsoft was using for promos of the Xbox One actually contains some footage of the PC version of the game.

This of course breaks up the relative peace Microsoft was enjoying following the  controversy that followed shortly after E3 and the initial Xbox One reveal, when people attacked Microsoft for many of its policies regarding the Xbox One, as well as its seeming focus on being a device more interested in multimedia capabilities than actual gaming. When Microsoft retracted a number of the more controversial measures, it had seemed they could kick back, maybe hype up the pre-order numbers for the device, as well as any number of its merits, and put that past trouble behind them. That is, until this all happened.

Now the Xbox One is again the goat of the video game world, fanboys begin to wage war, PR companies summon their voodoo spin doctors, and those of us somewhere in the middle find an enjoyment in the chaos. Of course, if you stick around gaming long enough, and you eventually learn to not throw dirt on anything until you absolutely are sure it’s dead, less it come back as a zombie to take its revenge. What I mean is, don’t write off something so adamantly if there is still the off chance that it’ll come back to bite you when you want it down the line.

This is where the Respawn Entertainment developed 2014 shooter “Titanfall” comes in. See, admist all of the trouble that the Xbox One endured recently, one interesting win for the company did emerge, when it was announced that “Titanfall” will be an Xbox One and PC exclusive forever. While that doesn’t mean that future sequels of the game will remain on the Xbox One only, it does still ensure that Microsoft has the immediate rights to the best looking exclusive seen on either system, and one of the few games shown of the next generation so far, that looks like a killer app.

While of course a final “Titanfall” game that falls well short of expectations would lend a different set of problems for Microsoft, the more interesting case comes if the game turns out to be as good as footage and previews have suggested, and as lucrative as well. In that case, then by the time that more systems start to hit the shelves and the non-early adopters start considering making system purchases early next year, “Tianfall” will be in a position to move Xbox Ones similar to the way that “Halo” moved the original Xbox.

What’s interesting about that is that it will be a pretty clear case that in spite of everything that the Xbox One has gone through, it’s all irrelevant compared to the power of a single game. The industry is moving further and further away from exclusive games, and many people in the gaming community are also calling for a more unified gaming experience where all games are available to everyone. However, it does still sell systems, and should it be able to alter the Xbox Ones fate (again, in spite of everything) when the console race gets going in earnest, then it could just be enough to preserve the traditional methods of gaming exclusives, at least for the conceivable future.

What’s really interesting about that is that Microsoft clearly had a plan at one point to take console gaming in a very different path based on the original policies of the Xbox One. Even without those policies, there is clearly still a focus on incorporating  the controversial multimedia features on a level not previously seen out of a console. If Microsoft really gets a hit then with “Titanfall,” do they begin to re-enact some of those policies now that they have a userbase who will remain loyal to them? Do they also see the power of games and begin to turn the public focus of the Xbox One to a game first console, or does the natural increase in multimedia use of its users who purchased the system for “Titanfall” somehow justify their seeming focus on that instead?

Nothing speaks louder than sales in the gaming world, and considering the rare beast that “Titanfall” has the potential to be (a AAA true exclusive of full merit) it’s release and subsequent fallout is one of some importance. It not only has the weight of the Xbox One at its shoulders at the moment, but given a certain level of success could well help answer several questions about what direction the industry is going. Is that a lot of weight to put on a single game? Yes, but that is exactly the role that Microsoft gave it when they pursued this as an exclusive. They have a faith in it that probably cost them a lot of money, but they spent it because they knew it had the potential to define the Xbox One and help to give the system the foothold it needs in the Western market where it’s main sales power is going to come from.

The next generation of gaming may start this month with the release of the PS4 and Xbox One, but it’s not until the major games start hitting next year will it begin in earnest. Of those games, none has more to strive for than “Titanfall,” whose success and quality may very well give us an indication of how the future of gaming will shape up, and if Microsoft will be a part of that future at all.

  

Smaller Games Look to be a Big Deal in the Next Generation

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Though gamescon isn’t typically known for being a flashy spectacle of triple A games (that would be E3), it still has to be considered odd that on a day marked as the next major battle between Sony and Microsoft, the focus was instead on indie games.

Both companies devoted large parts of their presentation time to how the new consoles will handle indie games, with Microsoft’s approach being the bigger deal simply because no one had any idea exactly how the Xbox One would be releasing indie games, after some ominous announcements regarding their stance on the topic.

Long story short, anyone interested in developing indie games for the Xbox One needs to register with Microsoft to do so, and get their approval. If you get that approval, they provide you with the development kits to get started, which for an indie developer is a pretty big deal.

While the system will be limited at first, the idea is to use the feedback of these regulated developers to help build a system that will ideally let anyone who owns and Xbox One make games for it. The exact hows, whens, and whys of this transition remain something of a mystery, but developers who’ve already been working with the system seem excited about the potential of it, so even though the average gamer may have no idea what the hell any of this means, they apparently can expect some good games out of it.

Sony on the other hand has been continuing their keep it simple policy, and just seem to be inviting every major indie game of recent memory to be a part of the PS4. Highlights include “Rouge Legacy,” “The Binding of Issac,” and the upcoming “Hotline Miami 2.” It’s an approach that may lack ingenuity, but you have to appreciate its ability to be clearly explained in a few sentences.

Ultimately though it’s still too early to tell which of the two will be claim victory in the indie arms race, but it’s becoming more and more clear that indies are gaining some serious muscle in the gaming world, and the time has never been better to be a programmer or designer with a little means and the right idea.

Naturally that means the obvious  winner would be the gamers who get to reap the benefits this movement towards encouraging original concepts in and encouraging fresh talent brings. So…yay us.

  

New Metal Gear Solid 5 Footage Shows the Full Graphical Potential of Next-Gen Gaming

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Next-gen gaming is a strange animal in its early days, as often times the best the last generation has to offer comes out right before (as we are very much seeing this year) whereas developers are still trying to get their footing when it comes to developing for the new systems, and as such don’t always produce experiences that truly exhibit the power and potential of these new machines.

There are exceptions of course (“Soulcalibur,” “Halo,” and “Mario 64” jump to mind) but more than often, the above conundrum tends to be the case.

My impressions of the pending next-gen fell in line with that problem, as while certain games shown certainly look to be incredible on their own full merits, in terms of graphical capabilities, I didn’t see anything from E3 or elsewhere that gave us a true visual idea of what we can expect.

However, it turns out that may have been the result of having to view blurry, second hand versions of all the footage, as Eurogamer has the 60FPS HD version of the “Metal Gear Solid 5” trailer, and it looks absolutely incredible.

Unfortunately the video is too high quality to be uploaded properly, but by proceeding here (or here for the 720p version) you can view it in all of its glory. Just know that it takes some respectable performance power to run them uninterrupted.

Now obviously some of the footage is from cinematics, and therefore not trustworthy when it comes to representing quality. However, the parts that are clearly gameplay show a level of detail and clarity that is simply not possible on this generation of console hardware. Looking at only the gameplay sections, you could make the reasonable argument that MGS5 is the most technically impressive game of all time.

Also, interestingly enough, the pursuit of 60 FPS has been around since the original Playsation days, but never became the industry standard for all releases due in large part to the rise of HD gaming making it more difficult, and somewhat less necessary. The team behind “MGS5” want to make it standard for their game though, which may indicate a shift in the rest of the industry is soon to follow in terms of  AAA releases, and if so will only increase the amount of eye candy available for gamers in the years to come.

  

The Five Biggest Gameplay Trends Heading into the Next Generation

The winds of gaming are constantly shifting and changing, but whether it be the next generation bearing down on us, or the inevitable just happening to be occurring, it seems quite a few changes seem to happening at once when it comes to actual gameplay.

For our purposes, let’s call them trends.

Like any other medium, gaming is susceptible to trends now and then, but unlike, say, the world of fashion where they often pass by with such speed as to go unnoticed, trends in gaming tend to stay quite some time. If you’re looking for what to expect out of video games as we enter a new generation then, look no further than these five trends, which will soon dominate the industry.

5. Tablet and Smartphone Interactivity

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Maybe the Wii U isn’t so farfetched after all, as supporters for using smartphone and tablet features with their games are a growing crowd.

This is most obvious through the Xbox One’s features, which make it clear Microsoft intends to use every entertainment avenue available to enhance the function of their system, however, this is also visible in individual titles like “Watch Dogs” and “The Division,” which are not only promising, but show some exciting and creative tablet support features as well.

It’s a growing tech world out there, and video games seem to be recognizing that as they head into a new generation.

4. Games Get Harder

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This is more a notion of where we are going to be in a year from now, more than an idea with a host of tangible examples, but games are slowly getting harder.

Call it the “Dark Souls” effect, but suddenly it seems like even the normal modes of titles are presenting more of a challenge than they did just a few years ago. Whether it be in last year’s surprise hit “XCOM,” or this year’s GOTY leader “The Last of Us,” single player games are creeping closer to the 15 hour, or more, completion mark that was rare in even more recent major releases.

The only downside here is that this could lead to a greater emphasis in the freemium model as companies charge to help gamers get ahead. As long as some personal restraint is shown from gamer’s end though, this is a good thing.

3. Shooters Are Here to Stay

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The shooter genre (the majority of which are of the FPS variety) represented the dominate game type of this last generation and, if this year’s E3 is any indication, that isn’t changing anytime soon.

This isn’t necessarily a bad thing though, as many of these shooters represented the best games of the show. Titles like “Titanfall,” “Destiny,” and “Killzone: Shadow Fall” all garnered well deserved attention, and show that FPS’s are not only still kicking, but have plenty of life left in them.

If you’re really down about this though, just know that plenty of developers on both the indie scene and elsewhere are coming up with a plethora of original ideas, seemingly to combat this movement. However, that’s just all the more evidence the shooter is still king.

2. Color Comes Back

In an effort to present a “maturity” of sorts, many games from the previous generation used muted tones of grey, black, and brown and little else. While it got the bleak mood across well enough, it also led to every game looking the same.

But between “Bioshock Infinite’s” bright and creative world of Columbia, “Far Cry: Blood Dragon’s” neon tints, and several titles at E3, it looks like the sun is slowly breaking through the grey, and color is being highlighted once more in the gaming world. Even “Killzone,” the poster child of the grey palate, seems to be integrating reds, blues, and more into its next title, serving as a harbinger of sort for the movement.

Maybe not everyone sees it the same way, but this is a promising trend that can only improve creativity.

1. The Apocalypse

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Every once in a while a setting dominates gaming. It was WWII, then it was Sci-Fi military worlds, and then of course the last few years have shown a horde of zombie games flood the market.

Now though, it’s the apocalypse that’s primed to dominate the scene. “The Division,” “The Last of Us,” “Mad Max,” “Titanfall,” “Destiny,” and too many more to count all show some sort of view of the world after the one we know now has ended, and they are just the horsemen of this movement that is sure to change the landscape of gaming in a literal way.

Like many other trends, your interpretation may vary on this movement, but it does mean that from now on it’s the end of the world as we know it.

  

In Changing Their Strategy, Microsoft has Deprived Gamers of a Villain

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After a backlash that will rank as one of the most powerful ever seen in the world of video games, Microsoft recently made the surprising decision to back down on some of their more controversial Xbox One policies.

Specifically the Xbox One will now no longer restrict the sale and use of used games, and game buying and sharing will work largely as it has this previous generation, including maintaining the classic game use archetype of just sticking a disc in the console. They’ve also dropped the unpopular measure that would ask you to “check in” online once every 24 hours, regardless of if you’re actually playing online or not.

Considering the set the world on fire kind of hatred these and other Xbox One policies drew, you’d think this announcement would be met with a shower of rose petals and a loud and proud declaration from the Microsoft faithful, and gamers everywhere, that the console war is on once more.

Instead the reaction is more…interesting.

See it turns out that very vocal gaming group who spoke so adamantly against the Xbox One’s features, are now many of the same gamers who are taking to message boards on sites around the web, and are complaining about Microsoft’s lack of conviction, or how this still changes nothing for the more expensive console. The most interesting argument though, best vocalized by Gizmodo, comes from the once silent minority that now loudly argue that some of the same policies Microsoft was villainized for, were actually potentially great ideas.

To understand this sudden turnaround of emotion, you have to take into account the pride gamers have.

See, people don’t brag about what brand of microwave they own, nor does the maker of your Blu-Ray player incite many flame wars. But who makes your video game console? That does matter to people. People attach themselves to a system and react personally to any successes, or failures, endured along the way. The most vocal of which are described as fanboys, but really every gamer takes some sort of stance on the console they chose.

It’s a timeless tradition that may be occasionally entertaining, but is also very tiring. The fact is that if the average consumer could afford to buy all video game consoles, they would. That they can’t is a big reason that pride exists in the way it does.

The Xbox One changed things though. It gave people a villain. A black hated system that the average gamer could point to and say “That’s the bad guy!” Gaming has not really had something like that on the level of the Xbox One, and there was a certain comfort people took in decreeing the PS4 the champion of the people.

Now, it doesn’t matter that Microsoft listened to the complaints and gave people what they seemingly wanted, because all they did was test people’s pride, and force them to react in ways that don’t make them back down from the once so clear views of the console battlefield that existed not long ago. A large number of people not only invested their money in backing the PS4 early, but that pride as well.

The thing is this though. Sometimes, determining the villain is a matter of perspective. If Microsoft had truly believed that their policies would win people over in the end, no amount of heat would have forced them to abandon their beliefs, and they would have (albeit slowly) reaped the rewards of putting out a system they could stand behind and fully support. They would have ceased to be the villain, and would have become the battle tested hero…the only thing people love more than a golden boy.

If  that wasn’t the case though, then make no mistake that Microsoft made the smart business decision to change their policies. However, if they hoped that they would be carried on the shoulders of the populace all the way to the throne in doing so, they have underestimated the pride of gamers. What’s worse is that very pride now forces those same gamers to question if a company that can make such major changes to their system based on knee jerk impressions, has any pride of their own.

  

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