Now That Nintendo is Making Crossovers, Here Are Six That I Would Like to See

Thoughts on the recently announced “Dynasty Warriors” and “Legend of Zelda” crossover “Hyrule Warriors” seem to range from OMG to FML all over the internet, and among the incredibly insane Nintendo hardcore fanbase.

Personally I think it’s about time that Nintendo starting merging their established properties with other incredibly random, yet oddly appropriate, gaming franchises. In fact, as long as the door to the entire concept is kicked in now and anarchy reigns, I can think of  at least six lazily titled Nintendo crossovers I’d like to see.

Bushido Emblem (Fire Emblem/Bushido Blade)

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If it weren’t already established that life isn’t fair, I would eternally wonder why the “Bushido Blade” series has not seen a proper follow up in years. A truly original entrant into the fighter genre that’s capable of effortlessly producing intense match ups, “Bushido Blade” revolves around a combat system where one hit can end it all. Think “Dive Kick” with more strategy.

The “Fire Emblem” series diverse cast of characters and their appropriately large arsenal of weapons would actually fit nicely into “Bushido’s” mechanics. For that matter, so would “Emblem’s” consistently well done art style and the fact its characters are used to dying quick and unheroic deaths (at least when I play it).

Also…oh screw it I just want a new “Bushido Blade” game. It can take place in “Pokemon’s” world for all I care. Get on it Nintendo.

PokeSpore (Pokemon/Spore)

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Of course since “Bushidomon” isn’t likely even by the new Nintendo crossover standards, maybe they could blend the famous monster catching series with the 2008 “could have been way better” PC classic “Spore.”

It’s a natural merger really. In “PokeSpore” you could design a world full of Pokemon, and watch them evolve and become prized by Pokemasters everywhere. Plus Nintendo could just scrounge “PokeSpore” player’s games to tap into a nigh infinite free source of increasingly uninspired “Pokemon” designs.

That’s a win-win people.

Silent Crossing (Silent Hill/Animal Crossing)

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Anyone can get lost in the world of “Animal Crossing.” Besides being filled with a seemingly endless amount of activities and interior design possibilities, it’s lighthearted cartoonish nature makes for a very inviting setting that can make a 100 hours pass by in what feels like minutes.

However the real question is, can the “Animal Crossing” gameplay survive a trip to a more undesirable locale like “Silent Hill?”

The answer, of course, is shit yeah it can. In “Silent Crossing” you’ll play the new mayor of “Silent Hill” and are tasked with keeping up the town and interacting with its eternally tortured denizens, as well as redecorating the world to reflect the unique psychological horrors of its next outside visitor.

The Binding of Icarus (Kid Icarus/The Binding of Issac)

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Look, most of the ideas on this are poorly conceived and lazily written jokes. A rouge-like “Kid Icarus,” though, is no joke. It would just kick ass.

After all, the original “Kid Icarus” was an insanely tough game that might as well of had perma-death in place, and even featured an upgrade and item system that’s not too out of place from the average rouge-like. Combine that with the diverse mythical elements of the Icarus series, and this isn’t hard to see as a highly entertaining possibility.

In any case a rouge-like is a more logical genre for the series to merge with than a 3D shooter was.

League of Smash (League of Legends/Super Smash Bros.)

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Blitzcrank, Ahri, and Darius? Never heard of them. You want real heroes you’ve got to look at Link, Mario, and to a lesser extent Luigi. You’ve got to look at the “Smash Bros.” roster.

In “League of Smash” you would choose a team of classic Nintendo heroes with their own unique attributes and abilities, and pit them against an opposing team of Nintendo heroes in a MOBA setting. Minions are Pikmin, worlds are based on classic Nintendo environments, and…

Huh. Maybe it’s my 8 A.M bourbon and bourbon (that’s bourbon mixed with bourbon) kicking in, but that actually sounds like something I would buy the hell out of.

Mushroom Kingdom Hearts        (Nintendo/Kingdom Hearts)

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Let’s be honest. At the end of the day crossovers are built on the philosophy of combining two or more popular properties to appeal to a wider, established demographic. Following that logic, the combination of Nintendo, Disney, and “Final Fantasy” would have to be considered the alpha crossover.

It doesn’t even come close to mattering what the actual game plays like. This thing could make so much money that it would completely undo the order and structure of the global economy.

  

Smaller Games Look to be a Big Deal in the Next Generation

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Though gamescon isn’t typically known for being a flashy spectacle of triple A games (that would be E3), it still has to be considered odd that on a day marked as the next major battle between Sony and Microsoft, the focus was instead on indie games.

Both companies devoted large parts of their presentation time to how the new consoles will handle indie games, with Microsoft’s approach being the bigger deal simply because no one had any idea exactly how the Xbox One would be releasing indie games, after some ominous announcements regarding their stance on the topic.

Long story short, anyone interested in developing indie games for the Xbox One needs to register with Microsoft to do so, and get their approval. If you get that approval, they provide you with the development kits to get started, which for an indie developer is a pretty big deal.

While the system will be limited at first, the idea is to use the feedback of these regulated developers to help build a system that will ideally let anyone who owns and Xbox One make games for it. The exact hows, whens, and whys of this transition remain something of a mystery, but developers who’ve already been working with the system seem excited about the potential of it, so even though the average gamer may have no idea what the hell any of this means, they apparently can expect some good games out of it.

Sony on the other hand has been continuing their keep it simple policy, and just seem to be inviting every major indie game of recent memory to be a part of the PS4. Highlights include “Rouge Legacy,” “The Binding of Issac,” and the upcoming “Hotline Miami 2.” It’s an approach that may lack ingenuity, but you have to appreciate its ability to be clearly explained in a few sentences.

Ultimately though it’s still too early to tell which of the two will be claim victory in the indie arms race, but it’s becoming more and more clear that indies are gaining some serious muscle in the gaming world, and the time has never been better to be a programmer or designer with a little means and the right idea.

Naturally that means the obvious  winner would be the gamers who get to reap the benefits this movement towards encouraging original concepts in and encouraging fresh talent brings. So…yay us.

  

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