Question Their Quality, But Never Deny The Work Behind Popular YouTube Gamers

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I hate “The Big Bang Theory.” Understand that I don’t use hate often to describe something, but such is the case with that particular show. As an “out and proud” nerd such as it were, every time someone tells me that I must naturally love “The Big Bang Theory,” I tend to involuntarily cringe.

For the most part, I feel the way about many popular gaming YouTube personalities for largely the same reason. I find the quality of their content to be creatively cheap, and a bad image for the culture they have become the most vocal representatives of.

Of course please understand that isn’t meant as a blanket review of all gaming YouTube personalities. For instance, John Bain (better known by the handle TotalBiscuit), is one of  my most trusted gaming critics. For the most part though, the popular path to YouTube gaming fame of yelling at games and making cheap jokes along the way (let’s call it the PewDiePie effect) just doesn’t appeal to me, and quite honestly I don’t think it is meant to.

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It’s what has me somewhat conflicted about the recent YouTube content ID incident, which is threatening the livelihood, and in some cases very existence, of many of those YouTube personalities and their channels.

On one hand, I think that the literal implementation of archaic property and copyright laws that just don’t easily apply to video games is yet another in a shameful line of examples of the “world at large” not being sure exactly how to incorporate the medium properly into everyday life, business, and culture. I also do truly feel that these sanctions (many of which are completely bogus mind you) are just a taste of the world that is forming, in which the power and abilities of the individual is overshadowed almost entirely by that of the conglomerate, making it closer to impossible every day for that individual to shape their own fortune and make their own mark regardless of their current position in the world.

On the other hand, in terms of the content that we are potentially losing, I’m by and large unaffected. While there are some people hurt by this that I will miss, in the grand scheme of things from an entertainment perspective, I’m not ranking this occurrence with say the untimely cancellation of “Firefly.”

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Maybe you share that opinion. Maybe you don’t. To be honest, I don’t really care. That’s not because I don’t respect your right to have an opinion on that particular subject, but rather because I feel that subject is very much worthy of debate, and of differing opinions.

However, if your stance on this topic is one of joy because you feel that the role of YouTube personality shouldn’t be considered a real job, and that these people have been just coasting along off of a broken system, then I’m here to call you out for being wrong. On that subject, I leave no room for debate.

What you have to understand is this. The people who are potentially most affected by these policies (and the ones still to come) are the people who work hardest at what they do. They are not the ones that throw on a webcam, get a cheap mic, record their game play, and hastily throw it online with some poorly chosen metal music as bookends and call it a day. They are people who have learned genuine skills and talents, and have put forth 70-80 hours a week for years of their lives to get where they are today, which is a position to do what they love for a living.

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It’s true that many of them were using pre-existing content as the crux of their works, but since when was that a crime in and of itself? Many of those who are being harmed most by this had the proper permission to use the content they were featuring at the time they used it. To criticize them for doing so is not different that criticizing the “Mystery Science Theater” cast for just piggybacking off old movies, or to criticize “Siskel and Ebert” for just judging original works and making a living off of it. Hell, while you’re at it, you might as well damn every gaming website and blog who make their livings by reporting on the industry as opposed to solely creating original content.

Many people don’t do that, though. Why? What is the difference? Is it the YouTube format? Is that what makes people completely disregard the genuine hard work that went into these people getting to where they are at in life and instead dance on the grave of their dreams while its slowly being dug?

If so, that’s a real shame. Yes I admit the concept of a grown person essentially playing video games for a living doesn’t really qualify as the most practical, or certainly noble, of pursuits. However, it is what they love doing, and through a combination of ambition, luck, skill, ability, persistence, and most importantly hard work they found a way to use the very slim opening that YouTube afforded them, and turn it into a something they could not only live off of, but take pride in.

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There was a time when that kind of ambition and recklessness was admired and rewarded. It wasn’t always rewarded with financial gain mind you, but spiritually it was the kind of action treated with respect and looked upon for inspiration to make more of yourself and to retain the belief that with the right combination of work and passion you too could make something better for yourself, and maybe even achieve your dreams.

And now that same effort is being mocked. Maybe by only a minute portion of the jaded and uninformed (or possibly just the usual trolls), but even then that is too many. The idea that you are not a master of your own fate, and rather a slave to some idea of how things may be is a mental poison that is corrupting this world a little more each day and can in no way be tolerated by anyone with a shred of hope and life left in them.

Call out these YouTube personalities all you want for the quality of their work. Critique them, question them, or just ignore them entirely if you choose. But never, ever, deny those that truly deserve it respect for the work they put in to get where they are and their willingness to aim for something greater regardless of whether or not it was through traditional means.

Do that, and you might as well deny all of those born without a silver spoon in their mouth the right to eat.

  

“Wind Waker HD” Gets a Release Date

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It’s almost impossible to remember the time when fans became outraged about “The Legend of Zelda: The Wind Waker,” due to its cel-shaded Saturday morning cartoon looks. The Nintendo faithful follow their lords and masters with enough feverish intensity that it takes quite a lot to rile them up, but as soon as the first real trailer showed a childish Link feasting his buggy eyes in a bright and colorful world, you could almost feel the hatred seeping through your internet connection.

Of course, it would all turn out to be for naught as “The Wind Waker” would end up being among the greatest “Zelda” games of all time, and even the two main releases in the franchise since, both done in the more “mature” style that fans initially clamored for, have not been able to quite reproduce its brilliance.

It’s no surprise then that the HD re-release has been met with feverish anticipation rather than the dread that accompanied the initial release, as both those who got to experience the game the first time, and those who wrote it off and never got the chance, eagerly await the game’s HD arrival on the Wii U.

Now those fans know exactly when to expect it, as Nintendo has revealed that “Wind Waker HD” will release on Oct. 4 in North America and Europe, and bring along with it not only the original classic with enhanced graphics, but new gameplay as well,  including an intriguing “Hero Mode” which is essentially “Zelda” on hard mode.

While it’s debatable if “Wind Waker HD” justifies the purchase of a Wii U, there are few if any arguments against every Wii U owner snatching this game up, as it’s truly timeless and in all honesty may just be the greatest “Zelda” game of all time. 2013 may be one of the busiest years in video game history, but this almost 11 year old title is still destined to be one of the top releases available during it.

  

Among the “GTA V” Multiplayer Celebration, A Nagging Worry Remains

Try and deny “GTA V” its applause for the recent full reveal of its online mode, and you’ll be left arms to your side amid an explosion of ovation that the announcement deserves. Ever since “GTA III,” gamers have dreamed of “GTA” online, and the reveal trailer showcases a mode that is everything you could possibly imagine and dreamed of when it comes to the concept, and then some.

However, there is a catch.

See, if you give any number of players guns and put them in an online world, their natural inclination will be to find each one another and shoot until those who are not them are dead. While that is certainly an element of the “GTA V” multiplayer experience (the trailer is largely focused on PvP confrontations) it’s clear that the better intentions of this mode are instead focused on group play and exploration of not only the landscape, but of the potential scenarios that can be created within it.

Simply put, asking a group of 16 (likely) strangers to jump into the “GTA” world and consider violence against each other to be a secondary measure, is asking a hell of a lot. Now that isn’t to say it’s impossible, or won’t occur after a period of time where everyone gets bored shooting each other, but it does mean the better and more exciting elements of this newish type of multiplayer design may not always be present in every session, and may only be accessible should you choose to form a tight bond with like minded players or just happen to get lucky and draw a server of those individuals randomly.

I’d like to believe that gamers will approach “GTA V” in a manner befitting the outside the box design the online element looks to provide, but there is a pessimistic urge honed by years of experience in online communities built off major release titles that makes me believe otherwise, and worries that a genuine effort to provide something truly great may be squandered by the very people it was built for.

I’m not that one standing sulkingly amidst the applause towards “GTA V’s” multiplayer mode, and in fact nurse sore hands from joining the commotion as feverishly as any, but the question no longer seems to be is Rockstar capable of delivering the type of online “GTA” world we’ve always wished for, but rather if the hordes of loyal fans capable of fully embracing it.

  

The NCAA Pulls its Football Video Game License From EA

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The NCAA revealed today that they are no longer providing its football license to EA, effectively spelling the end for college football video games as we know them after the release of “NCAA 14.” While briefly touching on the issue, the real elephant in the room  that caused the decision is the use of player likenesses for which the included students receive no profit. It’s an issue that has been haunting all aspects of college sports for some time now, and the removal of this license is just an example of a larger problem that has no clear answer in sight.

EA, for their part, says they will continue to make college football games, but without the NCAA license. A move that will likely work as well for them as it did for that non NFL licensed 2K football game.

To be honest, first my reaction to this was somewhere between “Who Cares” and “Good Riddance.”

While a little pessimistic, that’s a reaction founded somewhere during the years of “Madden-Lite” NCAA entries, which turned a game that used to be on every cinder block built book shelf next to the Einstein posters and dirty laundry pile in every college dorm room in America ,into another half-hearted EA series.

Yes, if you don’t remember there was in fact a time when the “NCAA” team embraced and implemented the college spirit into their annual entries, and came up with a game that was separate, but equal in many ways to the usually more popular “Madden” franchise. Sporting its own cult fan base, it wasn’t unusual for someone to say they were a fan of “NCAA,” but never played “Madden.”

Of course, as the years went on, the only way to really distinguish the two gridiron series was by identifying the team’s logos (which, of course, are no longer available).

But the more I think on it, the more it becomes clear that this really is sad, due mostly to those years when NCAA was a classic franchise. It was once a rite of passage for every college football fan to have that “one game” that they would forever remember with their college roommate/best friend, and be able to recite play by play upon any future drinking occasion.

Now, barring some serious legal changes, that’s likely gone forever.

Ultimately, it’s true that the quality of the games would have had no bearing on the final decision. However, if the series had been able to maintain that former glory, then maybe this would be a story not entirely built around money, but memories as well.

  

When Looking for Proof the Hype is Real About the Next Grand Theft Auto, Look at the Little Things

“Grand Theft Auto IV” almost had to be called “Grand Theft Auto IV.”

What I mean is, considering it was for a new generation of consoles, and featured an exceptionally long development cycle, calling it “GTA: Liberty City” or something similar would have never gone over well with the folks at Rockstar, nor the fans.

However obligatory the name might have been though, the final product never really felt right as being the true evolution to the world changing “GTA III.” It was abundantly clear that all of the focus went into creating Liberty City, and even though that still stands as one of the most impressive accomplishments of video game engineering, the rest of the game suffered from half-baked or just plain bad gameplay ideas.

While it’s true then that “GTA IV” pleased many fans and critics, there were an equal number of people waiting for the real successor to the series.

Based on the recent internet stopping footage that Rockstar released of “GTA V,” that may be soon upon us.

You’d think that there wouldn’t be anything more to say about the next “GTA” until it actually comes out, but the first gameplay trailer of the series proved that as much as we may think we know about the game based on previous information, hearing about the features and seeing them actually come together are completely different things.

Because when you see the game truly in action, it’s clear that Rockstar is aiming to create a game that doesn’t just appear to be alive on the surface, but is a living, breathing, and (most importantly) evolving thing. Sure major aspects like the three character approach appear to work better than we could have anticipated, and new or returning core gameplay features like hunting and purchasing property/stock look incredible, but what really amazes are the little touches.

It’s the things that only the most eagle-eyed of viewers caught like individual weapon stats, or how the mini-map changes based on your current transportation. It’s the new pot shop you can patron, it’s the clever names of the tattoos, and it’s definitely the fact your hand shaped mouse cursor in the game is in fact a middle finger.

Those are the things that “GTA IV” was missing. It’s those aspects that show Rockstar knows how to make a sandbox game on advanced hardware, and are now working to perfect an actual “GTA” experience, and not a tech demo wearing its mask but possessing none of its heart and soul.

When looking for proof that “GTA V” is going to be a game-changer, you may be tempted to point to the tantalizing seconds of footage that reveal a true “GTA” style multiplayer mode. However, for me, the fact the NASDAQ parody stock market is called BAWSAQ is real proof that Rockstar is back to having fun with the series, and in the process advancing its identity.

  

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