This patch was supposed to address some of the issues with Tanky DPS characters. There were health nerfs and shield nerfs, but from my perspective the game doesn’t seem much different. Tanky teams are still able to drag out what appear to be landslide wins.
Does tanky DPS still need a nerf? Sound off in the comments.
I’ve covered both Al’Zahar and the sweeping changes to the magic/armor penetration system, but this latest TR patch also includes a number of fairly serious champion changes. It’s also worth mentioning that Riot has removed base critical chance percentages from all champions, as well as their scaling chance to crit per level. It’s a small change toward reducing the RNG factor of early game fights, though I wonder if critical chance runes won’t become a whole lot more popular because of the change, especially since armor pen runes will be terrible for physical damage dealers. Compared to the penetration system changes, though, this is small potatoes. Let’s focus on the champion changes.
Ashe Ashe finally got the Plentiful Bounty rework in the form of a directional truesight shot called Hawkshot. For now the particle looks like Ezreal’s ult and casts in the same fashion, though it only covers 15-20 percent of the map in a straight line. It does grant vision to an area, so you can catch invisible targets. The spell kept its gold/kill passive, which is kinda nice, but I don’t think there’s great reason to take more than one rank . That’s not really a problem, since most characters encourage you to focus on two skills and then the ultimate, but it is kind of anticlimactic. Ashe also caught a long overdue volley nerf, bringing the number of arrows down to seven from nine. A lot of people are upset about it, but considering that Ashe is in almost every game and that building her for mana regen and CDR gave an almost unparalleled level of harass says to me it was time.
Cho’Gath The only serious change Cho’Gath got was losing up to three Feast stacks on death instead of losing them all. It’s a decent solution to the death problem, though I think it could make him a little strong. Cho already snowballs pretty hard, and giving him the ability to die and be essentially right back at that massive level doesn’t seem like the right solution to his problems.
Teemo Teemo’s been the subject of the forum’s ire for a long time, though it took one of the PTR Fridays to get him onto Shurelia’s “list.” His camouflage now takes three seconds for fade instead of four and grants 40 percent attack speed buff for three seconds on stealth break. It’s a nice thought, but how often will you really take advantage of that change in a fight? Standing still for three seconds is a lot of wasted time. Move Quick has changed so that it only breaks on damage from enemy turrets and champions, which is nice. His poison was also changed to deal one tick of bonus damage on hit rather than after the first hit. It’s a minor tweak but should help him a bit with last-hitting.
Evelynn I saved Eve for last because she received the most dramatic changes, changes that Riot has said aren’t complete. Her passive is now a 30% AOE damage reduction, which seems completely ridiculous compared to some of the other passives in the game. From a design perspective it seems to me that a champion has poorly designed engagement or disengagement if you have to give her an amazing damage reduction skill, particularly as a DPS toon. Hate Spike now has built in spell vamp and hits two additional targets (up from one), which gives her some extra lane stay. I don’t mind this change so much but coupled with her new passive it makes her difficult to kill. Her stealth now lasts 40 seconds at all ranks and grants a move speed buff. This was an obvious fix so that you only take one rank of stealth and focus the rest of your points on damage abilities. Ravage now grants the bonus MR/armor reduction regardless of your attack position, which again, coupled with the other buffs is over the top. To cap off the ridiculousness, her ultimate grants cooldown reduction along with 35% flat damage reduction for 15 seconds. Do you see where I’m going with this? They’ve turned her into an unstoppable machine of death with stealth, a two-second stun, massive damage reduction (almost on par with Alistar’s ultimate) and lifesteal. I saw her take down a level 18 Jax who was massively farmed with three elixirs while she was sporting a Rageblade, an 8-stack Mejais and a Gunblade. It was absurd. I’ll save much more criticism for later, but only because Riot said the ultimate is going away. Even with something different, though, I think they made her far too durable for a character that also has the benefit of stealth and a stun. Oracles is practically worthless against her because in all likelihood you won’t kill her, even if you have a couple people focus fire. But I’m criticizing and I said I wouldn’t. Just know that her changes might not go live with this patch, but if they do, you better be ready to see her in every game.
Other heroes got some small tweaks that won’t change much about the game. Rammus will be more mana efficient and a little better at farming. Janna won’t be quite so ridiculous at level one on TT. Zilean caught an early game nerf but a buff to his assists, and Ryze won’t burst quite as hard. I’m keeping a cautious eye out for the rest of the Eve changes.
Riot gave us yet another Gentleman Cho’Gath teaser in the form of an interview with the offender from the Riot Cafe Caper. It’s a pretty funny interview, if only because it makes use of so many of the Cho’Gath memes from the forums. Yes, the words ‘nom nom nom’ are actually spoken on microphone.
While I love the funny skins, like Urf, I probably won’t be getting the Gentleman. It’s a rare day that I feel like playing Cho, and even rarer to enjoy him. Unless you can get ahead he feels boring and underwhelming without much recourse. Any of you guys serious Cho’Gath players?
The perpetrator appears to be Gentleman Cho’Gath, a long rumored/desired skin for your favorite alien champ. The post included a crude sketch of Cho in a top hat and tuxedo with a monocle and a cane. Personally, I love the skin idea, though I wouldn’t be surprised to see it release with a fairly hefty price tag.
Speaking of hefty price tags (nice segue, no?), Riot also announced another legendary skin: Red Baron Corki. Why Corki needs two legendary skins is completely beyond me, but maybe he’s just easy to remodel. The skin drops our fearless pilot into a red biplane. It actually looks really damn cool, and one of the screenshots even featured Gentleman Cho, albeit in badly photoshopped form.
I’m assuming we’ll see Corki in the Shen patch, but it’ll probably be some time before we get the Gentleman. Now I just need to try and win a couple tourneys for the Riot points to buy that overpriced Corki skin.
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