Tag: nasus (Page 2 of 3)

Looking back at the beginning

Nasus splash.

My post last night about our first characters made me a little nostalgic. One thing I love about video games in general, especially those with a longer arc, is looking back to see where you came from, as cheesy as it sounds.

Though I first played Kassadin, I really got my start with Nasus, the first character I picked up with IP. I was bad with him – awful, really – but I’ve come to enjoy Nasus in the right team comps. From there I picked up Twisted Fate because I loved his ability to port around the map. It was something completely new from DotA and dear god was it fun to exploit (TF is still on my top played because of my early obsession with him).

My real come-from-behind story is with Shaco, though. I had started playing LoL just as Shaco launched, and I loved the idea behind him. I had also seen him do well in games but every time I played him, and I mean every single time I just couldn’t get anything going. My farm would be terrible, my item build was all over the place, and at the end of the game I just felt like I couldn’t do anything right. My brother actually used to laugh as he watched me struggle to put together some semblance of a decent game.

Shaco has since become my most played character, and one of my better played toons, and I’ve come to enjoy a majority of the characters, each for their own reasons.

LoL: New Nasus, Heimerdinger, and Rammus skins now available

Galactic Nasus skin.

As an original post said of the Heimerdinger skin, you can now pick up three otherworldly skins in the League of Legends Store. Riot has officially released the legendary Alien Invader Heimerdinger, Galactic Nasus, and Molten Rammus skins.

I’m personally excited about the Galactic Nasus skin, and it seems like it will be priced right once it goes on sale. Nasus has been long overdue for a skin and even at 520RP I’d call him reasonable. The Heimerdinger skin is grossly overpriced, especially for the lack of imagination that went into it. His hair already looked like a brain. Actually making it a brain is not worth $20. Molten Rammus is pretty unimpressive as well – just a cracked glowing like you get on Malphite when his shield is down. That one will run you 975RP (which, if you really want a Rammus skin, get the Chrome Rammus – it’s much cooler).

LoL: Alien Invader Heimer is on his way

Alien Invader Heimerdinger.

As you probably guessed, Alien Invader Heimerdinger is indeed on his way. The legendary Heimerdinger skin will be available in the store next week.

I’m a little disappointed that this will be going for legendary prices. I don’t know about you, but I’ve always thought Heimer’s hair looks like a brain anyway. This skin feels a little less imaginative than the other legendary skins out there (though honestly, I thought toboggan Corki was really lame). Really all of the skins are overpriced in my mind, except maybe those that fall in the 200-400 RP range. Three bucks seems about right for a skin, and then more for the truly awesome skins. I was miffed that the Shaco was $10, but it’s so awesome I bought it anyway.

Still no word on Galactic Nasus.

LoL: Riot teases Galactic Nasus and Alien Invader Heimerdinger

Heimerdinger in a crop circle.

The latest post in the announcement forums is a little teaser for some very cool up and coming skins. Though the picture only shows Heimer, I’d imagine it’s also a little preview for Galactic Nasus.

From the official post:

Since the appearance of a strange craft now piloted by the famed and Daring Bombardier Corki, there has been an increase in the sightings of strange lights in the skies above Valoran. The scientists and scholars of Piltover are equally baffled by the appearance of strange crop patterns that have been dotting the countryside. This, combined with reports from the local sheriff regarding an increase in missing persons, has led to some speculation regarding the possible involvement of extra-Runeterrestrial life.

Take care, summoners! And when you’re out there on the Field of Justice, keep an eye on the skies!

I’m guessing we’ll get a new skin announcement mid week, as we have with past several patches.

LoL: How viable is melee DPS?

Master Yi.A friend of mine really likes Master Yi. I try to understand, I really do, but at the end of the day all I see is a toon with no escape mechanism and no team utility. If your opponent is bad enough he can be fine, even great, but if your enemy is mildly competent you’re going to have some trouble. To some extent his problem can be blamed on the fact that he’s melee, and melee toons have it rough. You have to throw yourself in harm’s way and hope you can live through the CC and burst long enough to get your damage in. As one forum poster put it, “when will melee DPS be viable?”

Here’s what Phreak had to say:

Melee DPS poops on kids in Treeline. It’s going into matchmaking soon. Melee DPS being underpowered is simply a function of 5 people being able to burst down 1 melee DPS super quickly. Champions like Udyr, Tynda (sic), and Mundo are able to kite in and out and heal or shield themselves, ignoring a lot of the burst out there. Yi can do similar things with meditate, I suppose.

Mostly, I feel like melee DPS does really well in small battles, and then in the larger ones seems to require a good support champ like Morgana or Kayle to keep him alive vs 5 champions. Otherwise you need to use supreme discretion to get in and out. Generally you should grab Cleanse. Ghost isn’t a bad option either. IMO it’s a different playstyle.

I agree with him for the most part. Melee toons have to choose their battles very carefully, which is why a full melee team rarely succeeds. But played well, I think melee is just as viable as any ranged. Most ranged suffer, in fact, from a reduced health pool or slightly lower damage. I’ve had some excellent games with Nasus, a toon with no escape to speak of, simply through smart play and the Ghost/Cleanse combo. It’s all about picking your battles, and making sure your teammates can help support you on your way to close the gap.

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