Champ of the Week: Nasus wrapup

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I was only able to play one more game with Nasus, mostly because I don’t think it’s fair to the champ of the week to play him/her when it will hurt the team comp in a serious way. When my teammates pick three physical champions, two of which are already melee, Nasus probably isn’t the right choice. When I did pick Nasus, though, I was able to have another very solid game with him.

My impressions remain mostly unchanged – Nasus is really missing that key gap-closing skill. Wither is close, but not enough in a lot of cases. He also gets good move speed once he has a Trinity, but as has been mentioned, that requires a nice farm if you’re planning to have any defensive stats.

If I could change on thing about Nasus, it would be to lower the cooldown on Wither. Though it retains a flat mana rate and 15 second cooldown, I really think it needs a little buff. Wither gets hard-countered by Mercury Treads. Without it, Nasus is just a big dog, waiting to be kited. I don’t think this would tip him over the edge into OP status, just make him a bit more competitive with characters like Renekton (9 second CD stun at rank 5), Jarvan (12 second Standard CD), and Rumble (10 second CD stacking slow).

Stay tuned for next week’s champ of the week.

  

Champ of the Week: Nothing without a team

I’ve caught a few Nasus games so far this week, and in each I’ve been reminded of one of Nasus’ great downfalls – he requires a competent team to truly excel. That’s true for a lot of characters, but for Nasus it seems even more so. With no gap-closing skill, he relies heavily on Wither and the crowd control of his teammates (or foolishness of his opponents) to dish out damage.

Don’t get me wrong, Wither is a great skill. If a carry makes the mistake of buying Berserker’s Greaves that slow feels almost like a stun. Unfortunately, though, it is countered by Mercury Treads, especially if the target also has a dash of some kind. When I consider Nasus up against many of the other tanky DPS characters – Jarvan, Rumble, Renekton, Xin Zhao – I can’t help but think he’s missing a little something. Each of those characters have great damage, a stun or slow, a dash or speed modifier, and some sort of heal or shield. Nasus is notably missing the dash/speed modifier, which makes him heavily reliant on Ghost against mobile teams.

To be fair, Nasus is utterly devastating against non-mobile teams. I flat out carried a game earlier in the week by crushing a Heimerdinger in the solo lane. My score wasn’t fantastic at the end of the game, but that’s mostly because I was so dangerous that the other team had no choice but to burn me down. Otherwise, I was 3-4 shotting the squishies.

Nasus also has excellent pushing power. I’m sure we’ve all seen a Nasus walk up to a tower and seemingly hit it for half its health with a single Siphon Strike. The creep clearing power of Spirit Fire, especially when coupled with a Sunfire Cape, gives Nasus the ability to move up a lane quickly and start smashing down towers.

I’m pretty sure I already know what my one Nasus change would be, but I’m going to keep playing him through Sunday to see if it holds true.

  

Champ of the Week: Nasus

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At the request of SpectralTime, this week’s champ of the week will be Nasus. The big egyptian dog was one of the first champions I had a truly stellar game with. I can still remember getting 30+ kills in one of my early games with him. In fact, if I remember correctly, he might have been the first champion I spent IP on.

I was visiting my parents for the holidays shortly after I picked up the game and thought Nasus looked cool. I was terrible with him in most cases, though I think his recommended item build at the time (which, as a total noob I followed to a T) was all damage. Still, I managed a good game with him, and I’ve always loved his design and his voice overs.

I’ve spent a decent amount of time in the jungle with Nasus so I think I’ll be focusing on the lane – setting up kills and maintaining a strong zone. Nasus can be utterly ridiculous if left to farm a lane. He can be a capable offtank, an amazing source of DPS, and is pretty much any attack speed champion’s worst enemy. The Wither/Merc Treads issue will likely still be frustrating, but perhaps Tenacity has given people the confidence to buy different boots early. Check back later in the week for more on the Nasus Champ of the Week.

  

Renekton ability list announced alongside the ‘Fury’ resource system

Renekton.

It’s been a busy week, and I’m sad to say it has set me a little bit behind on my forum reading. I did get a little bit of time after dinner today to check out the recently announced ability list for Renekton, including his new resource system. Let’s dive in, shall we?

You can’t talk about Renekton without talking about the new resource system. Renekton uses ‘fury,’ which, from the sound of things, should work like most any warrior in any RPG you’d be familiar with. You hit stuff, you get fury. You use fury, you hit stuff harder. It’s a bit of an odd system for League of Legends, because you really need to be able to cast, even when you haven’t hit anything in a while. Riot deals with that by (as far as I can tell) making Renekton’s abilities free to use. By using them while he has enough fury, Renekton augments his abilities in some way. It seems a little confusing, but I’m sure it will make sense once I can play it.

I’ve interspersed my commentary with the ability list because there’s a lot to cover. My comments are in italics. Here’s the list:

Tyrant’s Reach: Renekton cleaves, dealing damage to nearby enemies and healing for 20% of the damage dealt. Each target hit grants 5 fury, up to 25. Heal amount is tripled against champions up to a hard cap.

When Renekton has more than 50 Fury he heals for a large portion of damage dealt. Consumes 50 Fury.

Few skills in LoL scream ‘jungler’ quite as loudly as this. With auto attacks generating fury along with that cleave he should be healing very quickly. The only way this isn’t a jungle skill is if it has a massive cooldown, but I doubt that. I know it is possible to jungle on Nasus (I do it myself here and there), but this skill will serve you much better in the early game than Siphon Strike.

Ruthless Predator: Renekton’s next attack will swing twice dealing a percentage of his Attack Damage as physical damage and stunning his target for a short time. Applies on-hit effects.

When Renekton has more than 50 Fury, his next attack will swing three times dealing a percentage of his Attack Damage and stunning his target for an increased duration. Consumes 50 Fury.

This is where Renekton gets the sticking power Nasus so badly needs (don’t you dare say ‘what about Wither’ – that skill is almost completely countered by Merc Treads). When coupled with the dash skill below and a Phage/Trinity Force/Frozen Mallet, Renekton will be attached to you like a facesucker on anything not named Sigourney Weaver. To me, this is basically a delayed auto attack reset, likely for slightly reduced damage. A reasonable combo would probably be Slice/Dice and if you’re over 50 fury, hit Ruthless Predator, if not, use his cleave/auto attacks to break 50, hit RP and finish your target.

Slice: Renekton dashes forward, dealing physical damage to targets along the way. If he hits a target he gains the ability to use Dice. .
Dice: Renekton dashes, dealing physical damage along the way.

When Renekton has more than 50 Fury during Dice, he deals 50% additional damage and shreds the armor of targets he hits. Consumes 50 Fury.

This is an interesting skill because it is probably the first hard counter to Flash in the game. If you Slice to a target and they Flash, you Dice to them again. Even Kassadin would have a hard time getting away if Renekton takes Flash. This skill is also your setup for everything else. Depending on the cooldown, I would guess you’ll take one rank of Slice/Dice and max the other two.

Dominus (Ultimate): Renekton empowers himself with dark energies, gaining increased size and health for 15 seconds. While empowered, he deals additional magic damage and generates bonus Fury every second.

Here we have the thematic tie to Nasus, as well as a defensive skill to add a little survivability. It’s strange that he deals bonus magic damage in this form. I’ve never liked it when Riot hybridizes a champion’s damage; it makes that champion very difficult to build against in an otherwise balanced team. Again, I wonder about the cooldown. I personally think Nasus’ ult CD should be half as long as it is, but maybe that’s just me. This guy has enough other high-impact skills that this one doesn’t have to be incredible (as an aside, it sucks to write that – this is his ult and as such it should be epic).

Reign of Anger (Passive): Renekton gains 10 Fury per autoattack. Having sufficient fury empowers Renekton’s abilities with bonus effects, but this drains Fury. Out of combat, Renekton loses 5 Fury per second.

When Renekton is below 40% life, he generates 50% more Fury.

Again, this is a case for Renekton as a jungler. Melee does not do well in lane as it is. The quick Fury decay means he needs to be auto attacking fairly often to keep enough available for use on champions. In a way, it’s sort of a beautiful system for a jungler. In the early game he’ll probably struggle to get to that 50 Fury during a gank. The Fury will decay while he’s positioning in the brush and he’ll need 4-5 auto attacks plus an ability or two to get to the 50-point stun from Ruthless Predator. With Slice/Dice and a mobility summoner spell, though, I could see him sticking to targets in the early game with or without Fury. We’ll see.

On the whole, I’m really interested to see how this guy turns out. It’s strange that Riot is releasing what appears to be a very strong jungler after it’s been mentioned several times by several people that they want to reduce the importance of jungling. That could mean jungling nerfs are getting close, but it could also be that pure melee toons thrive in the jungle because they get crippled in lane and there’s no easy way to fix it. Let’s hope it’s the former.

  

LeBlanc bundles and new skins announced

The new bundles and skins for tomorrow’s patch have been announced, and it’s looking pretty good if you ask me. The LeBlanc skins look nice, but I’m really pumped to see another Nasus skin and a cool Soraka skin, even if she is completely off the radar.

You can find the official post in the announcements forum.

  

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