Since Dominion launched I’ve found myself drawn more and more to Talon, the newest assassin to join the League. I had a hard time loving him when he first launched, but I’m really starting to understand his strengths, even in a duo lane, which can often be frustrating as a melee champion.
I’ve been playing him here and there, but mostly in solo queue ranked. As it currently stands, I’m 8-0 and headed into my 9th game. I’m not sure what to take away from the experience so far. Right now my ranking is somewhere around 1300, so it’s not like I’m playing a marginal champ and succeeding at high ELOs. Still, I am succeeding, and usually pretty wildly.
I think the bigger lesson for me has been that there are champions that just take a little time to learn, and when they click, they really click. I originally thought Talon was meant to be a highly mobile melee champion, using his ultimate for escaping teamfights or stealthing in for the attack. I’m actually having the most success playing him as an almost Akali-like teamfighter – running straight for targets, making them very dead, and then following up with a whole load of AoE damage. Talon isn’t particularly mobile or survivable, but he can easily kill a target before the target can kill him, and that’s what an assassin should be about.
I decided to post the video trailer for Demonblade Tryndamere here just in case any of you were looking to purchase him/the skin and wanted some context around the purchase. My week with Tryndamere was cut a bit short due to my traveling, but I still feel like I’ve had enough time with him to analyze his playstyle since his remake and the things he’s now up against. This is going to be kind of dense because Tryndamere is built around some complicated mechanics. Bear with me.
I just got out of a game with a Tryndamere on my team who started the game 0-7. To be fair, he was not a great player, but I think Tryndamere’s freshly weakened early game had to be a partially contributing factor. Though I did jungle with Tryndamere a decent bit over the past week, I’m not going to cover that much here. Trynd is a seriously weak jungler – any jungler worth his salt knows that Tryndamere relies on losing health to make it through the jungle. He’s easily ganked, easily countered, easily shut down. It’s not a good thing.
Let’s talk laning. Old Tryndamere was decent in lane for a couple reasons. First, if you got him below 50 percent HP and were standing next to him, he was going to crit your face off. His crit chance would skyrocket, which then added both damage and crit damage to each successive swing. Except when it didn’t. There were times when I was ready to scream at my computer because of missed crits or enemy Tryndamere players who landed several in a row at level 1. It was inconsistent, and while I understand the desire to level this out, I don’t think the remake really accomplished it. He hits less hard, which is fine when playing against him, but it has completely de-incentivized him to get into a fight during the early game. He doesn’t get the combat benefits fast enough any more, which is a big problem, and it extends to the late game.
Old Tryndamere used to be able to get his most useful stats when he was at full HP: crit damage and additional damage. Though new Tryndamere has passive additional damage as part of Bloodlust, and a decent bit of it, he doesn’t get any additional damage until he starts to lose health. Instead, he gets crit chance, which is a pretty crappy stat. It doesn’t scale well, can be totally eclipsed late game by armor penetration and flat damage, and Tryndamere gets enough in an average build that the 35 percent from his Fury generation isn’t really all that helpful late in the game.
Early, though, he’s totally reliant on that 35 percent crit if he’s forced to fight, but he’s much better off not engaging. Tryndamere has no decent lane harass if he can’t stay on top of creeps and stack up Fury, and he’ll take somewhere between 15 and 20 attacks to get full Fury in the early game. It’s ridiculously easy to counter for most solo champions. The nerf to the Spinning Slash cooldown also reduced his ability to get into and out of those early fights. Without a strong farm, Tryndamere is severely gimped, unable to contribute meaningfully in a fight.
His one saving grace right now is his ultimate, which can allow him to creep back up the power scale, if only because he can stay involved in a fight long enough to hopefully last hit or grab a few assists. When he’s ahead, his ult feels like a decent way to prolong a fight, but with the nerf to the Bloodlust heal, it almost always feels like he’s just delaying the inevitable.
That does it for last week’s champ of the week. I’ll have this week’s posted later today. Remember, no FG LoL Mondays tonight but, by all means, feel free to invite me for a game if you see me online this week.
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Well, unfortunately I’m going to have to push back some of the upcoming changes I have to the Champ of the Week feature, but that doesn’t have to delay this week’s Champ any longer. This week I’ll be playing Tryndamere.
If you check my recent games list, you can see that I’ve already played a decent number of games with the Barbarian King. I made sure to sneak in a few before the remake so I could assess what the changes have given to or taken from his viability. First, let’s talk some history.
Tryndamere has posed some fairly unique problems to the League in the past. For a while it was Cleanse that gave him some ridiculous killing power, back when it could clear Ignite and offered CC immunity. I remember some of my earliest games against Tryndamere being more frustrating than even old Eve games. Even after the Cleanse nerfs, though, Tryndamere has enjoyed insane power creep. He remains the one champion that has allowed me to come back from a game in which all of my buildings were down but the nexus. I got to a point quickly enough in that game that I simply could not be killed and I was able to 2-3 shot most of my opponents.
Tryndamere’s basic design issue is that he gets exponentially stronger as he loses health, but can remain at one health point – his strongest point in the game – for an extended duration thanks to his ult. The old Tryndamere gained crit chance as his health went down. As he crit targets, he gained stacks of Bloodlust that improved his crit damage and could also be spent for a sizable heal.
In preparation for the Monkey King’s release, Riot put together a preview video of his abilities and mechanics. Wukong is a melee DPS that looks as though he’ll be most effective building tanky. He also has enough mobility that I could see him working well as a straight damage dealer. Before I get into too much discussion about his skills let’s take a look at his kit.
Stone Skin: Wukong gains armor and magic resistance the more enemies are nearby .
Crushing Blow: On next hit, Wukong deals extra damage and decreases the armor of his target.
Decoy: Wukong goes invisible and leaves a decoy in his place. After a short delay, the decoy spins, dealing damage to nearby targets.
Nimbus Strike: Wukong dashes to an enemy champion and deals damage. If there are multiple targets in the area, Wukong will make up to two decoys that will also dash to nearby targets.
Cyclone: Wukong spins to win, dealing damage in an AoE and knocking up enemy units caught in the cyclone.
I’m not sure what it is, but I’m having a serious case of champion fatigue with Wukong. He doesn’t seem to bring anything that the League really needs and I think he has the potential to be brutally overpowered. Leona was exciting because she looked like a return to sanity with regard to tanks. Wukong looks like just about every other melee DPS out there. Dash? Check. Armor Debuff? Check. Knockup or stun? Check, and some invisibility for good measure. Read the rest of this entry »
Last night IGN released the first gameplay footage of Nocturne. The footage is basically a champion spotlight, without all the detail devoted to showing the champion’s individual skills. It’s a nice look at what he can do. I really love the fear tether idea. It’s not entirely new – just a remake of Leblanc’s Ethereal Chains – but it adds nice flavor to the character. Check the video and, as always, let me know what you think about Nocturne in the comments.