The Popular (and Absolutely Insane) Just Cause 2 Multiplayer Mod is About to Get a Steam Release

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While I have no problem calling “Just Cause 2” a good game, I’m hesitant when it comes to giving it praise beyond that.

See if you attend the open world game design school, there’s really only two classes you can go to. One preaches using the large in-game world to provide a more intensely cinematic experience, while the other teaches the idea of using that same space to let players just go nuts with few (if any) design boundaries to limit or guide them.

While neither is inherently a wrong pursuit, “Just Cause 2’s” firm attendance and devotion to the latter design philosophy meant that while the game was insanely large and incredibly fun to just mess around in, elements like mission quality and story structure were either limited or non-existent.

Some time ago, however, a dedicated group of modders found a way to capitalize off of the built-in strengths of the game and give it a longevity that even a more cohesive and engaging storyline structure couldn’t do by simply adding a true online multiplayer mode to the game.

It’s not an unprecedented occurrence for a single player only game to get a modded multiplayer component, but when you consider that this particular mod allows for up to 600 players at once within the absolutely gigantic world of “Just Cause 2,” and factor in the game’s already zany and ridiculously fast paced nature, perhaps you can see why this drew so much attention from users who would have otherwise most likely stopped regularly playing the game some time ago.

Now it turns out it was not only individual users whose attention was caught by the mod, but the folks at Valve as well as it was recently announced that Steam will soon be making the popular multiplayer mod available for download as an official Steam release. This not only makes the mod much more accessible to the average person, but rightfully legitimizes it as an essential component of the “Just Cause 2” experience.

While the only available release date is still 2013, regardless of whenever this does actually hit Steam it’s already a big win for everyone involved. This is especially true for us, the players, who will now get an even easier chance to experience a sandbox action multiplayer game that is without chaotic equal. Expect to see a popular new wave of insane YouTube videos and jaws on floors when “Just Cause 2’s” multiplayer mode is released by the end of the month

  

GAME REVIEW: Resonance

Once banished to the “back in the day” wing of the video game hall of fame, adventure games have seen an increase in popularity in the last couple of years due to titles ranging from the evolutionary equivalent (“Heavy Rain“) to the pure point and click (the Telltale collection).

Resonance,” from Wadjeteye Games, is part of the latter. Rather than try to update and gentrify the genre for a new audience, though, the developers have gone the route of nostalgia and created an experience that is artistically and fundamentally similar to the original crop of adventure titles that helped popularize the genre in the early 90s.

“Resonance” is the story of four people (that you control, anyway) who find their lives intertwined by the search for a brilliant scientist’s prototype for a new electrical device that looks to have caused mass destruction in several major cities across the globe. Their reasons for the pursuit are all different, but it becomes clear very quickly that all of them will need each other, not just for their own benefits, but for the greater good as well.

More than any technical aspects like graphics (though the art style is quite good for what it is), the biggest draw of any good adventure title has always been a great story, and that’s why I’m happy to report that “Resonance’s” plot is indeed a great one. It contains all of the twists, turns, and old fashioned intrigue you would expect from such a conspiracy setup, and it constantly manages to move the player and its characters from interesting scenario to interesting scenario with very few lulls. The real driving force of the game’s story is its characters. You control each of them independently and in groups throughout the game, and along the way you really do get a great feel for their unique circumstances and individual motivations behind their journeys. I hate to use the old cop out, but to go into any further detail would ruin the number one reason to play this game.

Unfortunately, the quality writing of the overall plot does not extend to the game’s dialogue. While there are clever lines and quips sprinkled here and there, the actual script seems weak and relies mostly on predictable and heavy-handed lines and poorly-timed jokes. A good part of the title is voice acted, but the performances do little to cover for the weak script. It’s not like any of them are horrific, but you will rarely meet a character that doesn’t come across like they’re reading straight from a script. Considering the great narrative the game is working with, the actual conversations that build it should have been stronger. Maybe I’m spoiled by classic adventure tiles like “Grim Fandango” and “Curse of Monkey Island” having some of the best dialogue bits in gaming, but there is still little here that makes itself memorable.

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People Who Didn’t Buy Diablo III Can Now Also Get Screwed

In what is simply a video game news story too bizarre not to report (in other words, sorry mom), French sex toy store Absoloo has a very special promotion going on for any ladies (in France, at least) who lost their boyfriends’ attention due to spending more time with “Diablo III” than them.

This is how it works: You simply post a photo of yourself on the company’s Facebook page holding a copy of “Diablo III,” and they send you a private message with a code that lets you get a free… let’s say it’s a special vibrating magic staff, from their website.

Here is Absoloo’s own (poorly translated) take on the offer:

Ladies and

Your man has not left his computer since the release yesterday of Diablo III?

Still a long time before you find yourself in his arms during a romantic evening …

You yearn … You feel abandoned … Abandoned …

The situation is so, you must admit, your man would rather go in search of magical jewels, gloves sorcerers, and other heavy war clubs to get XP points rather than engaging in the research of your G-spot and gain sexual experience.

So what to do?

Do not despair over! We decided to help you!

Find the force and the attention you need naturally, but with a new friend …

Some people are crying foul that this promotion is sexist against women that play “Diablo III” as the implication is that only men would play the game. To this I say, complaining about it just blinds female gamers from a free toy with purchase of video game promotion that puts all happy meal pack-ins to great blushing shame.

Personally, I think that all available gamers should take the company up on their offer and then send every one of the toys over to Blizzard so that they can go #*%! themselves for all the botches in “Diablo III’s” launch.

  

Blizzard Fumbles Diablo III’s Launch, and the Consequences It Could Have

Although its actual development time was considerably shorter, in the minds of most fans, “Diablo III” has been no less than 12 years in the making. That’s how long it’s been since the release of “Diablo II,” and that’s how long it’s been since gamers have been craving a true follow up. 12 years.

And after just two days of release, some gamers are already more excited about “Diablo IV.”

This is mostly due to Blizzard’s controversial decision to have gamers log-in to its servers in order to play the game. What’s irksome is that it doesn’t matter if you’re playing single player or multiplayer; you have to be online. Ideally, this allows for a range of features that should allow the gamer to be in a constantly networked world where gamers can aid each other in their quest, and friends can drop in at any time to do battle by your side, as you smote your enemies with joyful ease.

In reality though, the servers have been having nothing but trouble since launch. The battle.net network has appeared so far to be insufficiently capable of handling the mass numbers of users “Diablo III” has added without doing that annoying crashing thing and rendering the game unplayable in any form. It’s almost as if Blizzard didn’t anticipate that the sequel to one of the greatest selling and most acclaimed games of all time might actually sell a few copies itself, and that a mandatory online account coupled with that could lead to serious server problems.

Of course, the conclusion that just about everyone who isn’t a Blizzard employee has come to is that the game shouldn’t require a mandatory online account. It’s so ludicrously unnecessary, in fact, that as I was booting up the single player for the first time and it asked me to create an account, I couldn’t help but think of the Kramer line from Seinfeld. “Why does Radioshack need your phone number when you buy batteries?”

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Getting pumped for Diablo III

I’ve been on the lookout for a new distraction for quite some time now, but none of the major game releases in the past several months have really captured my attention. Skyrim was good for a time, but while I’m sure I’ll go back to that world on occasion, there’s only so much that I feel truly compelled to do in the game. The Old Republic was an absolute flop for me. Even the DotA 2 beta feels a little lackluster of late. That’s mostly due to the losing streak I’m currently wading through, but also because not all of my gaming buddies have the title and the hero pool remains a bit limited.

I’m not expecting Diablo III to change the gaming industry as we know it. I’m not expecting it to be the best game of 2012. I’m not really expecting anything, which is why I think I will probably enjoy it. Dungeon slashers aren’t particularly interesting games, but they’re usually a lot of fun. I especially like the features of Diablo III aimed at more fun, instead of just min-maxing a character for damage (although that can be a pretty good time, too).

A few videos have recently popped up (like the one above) showing off the effects of different runes on class spells. Though some are a little uninspired (zombie becomes zombie with poison cloud), a lot of the rune effects make significant changes to the way a character feels, which I think is awesome. Personally, I’m most interested in the witch doctor, but the monk is a close second. I’m sure at some point I’ll get into the wizard – I just couldn’t stay away from the sorceress in Diablo II – but I’m guessing that’s a ways off.

  

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