Landmark Video Games and Their Film Equivalents

If you haven’t heard, Empire recently broke the embargo date for their “Last of Us” review and, though it has already been taken down, leaks of the review reveal impressions as glowing as could possibly be, including a quote that the title could give gaming its “Citizen Kane moment.”

While that remains to be seen, that quote does bring up an interesting point that sometimes games and films run parallel to each other not in their themes or plots, but in the impact they leave, and the greater ideas they exhibit.

So even though some may initially appear to be as far apart as can be, here are five video games with historically speaking film equivalents.

The Game – Braid

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The Film – Reservoir Dogs

What They Have In Common:

There were indie games before “Braid,” just as there were indie movies before “Reservoir Dogs.” Yet both usually come to mind first when considering the word indie, mostly because they each achieved a level of success across every measurable aspect that was unprecedented for independent titles, and opened the door for smaller creators to get their films and games out there with a legitimate chance to make it that simply didn’t exist before.

The Game – E.T.

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The Film – Plan 9 From Outer Space

What They Have In Common:

Hey, they’re not all great.

In fact some are just the worst. Both “Plan 9” and “E.T.” are usually the poster children for the “worst ever” argument, even if “Plan 9” didn’t become the scapegoat for the fall of its medium, nor did it get buried in a New Mexico landfill. The real reason that these two are siblings though is because despite their image as the worst, they actually aren’t. Instead both are so bad they have achieved a cult status greater than their actual quality should have allowed for.

The Game – Grand Theft Auto III

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The Film – Easy Rider

What They Have In Common:

The American dream, violence, rebellion, controversy, and freedom are all themes prevalent in “Easy Rider,” and “GTA III.” Both challenged the mainstream conscious with their brazen attitudes and controversial style, yet both would usher in new eras of thinking where suddenly the establishment was no longer what had to be, and anything seemed possible. Hell, both even had rocking soundtracks, and the “GTA” series would later feature “Easy Rider’s” stars Peter Fonda, and Dennis Hopper.

The Game – Myst

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The Film – 2001: A Space Odyssey

What They Have In Common:

It’s not easy to make an artistically acclaimed and financially successful work that forces people to reexamine their perceptions, but “Myst” and “2001” did just that. Experiencing either was a watermark moment that made you expand your mind, yet both also achieved some unusual financial success considering their ambition. Need further proof? Both also happen to be very confusing, both featured validation of technological innovations (“2001’s” special effects, and “Myst’s” CD-ROM format), and both honestly haven’t aged that well.

The Game – Super Mario Bros.

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The Film – Star Wars

What They Have In Common:

Sharing a theme with other entrants in this article, “Star Wars” and “Super Mario” were not the first of their kind, which in this instance means blockbusters.

However, they are both icons of the word blockbuster, because of the impact they made. “Star Wars” would usher in a new era where films were financially viable beyond just box office receipts, and “Super Mario” showed gaming could be successful once more. Even though both would be surpassed by their true successors (“Empire Strikes Back” and “Super Mario Bros. 3”), there is a mystique and undeniable quality regarding these works that makes them not only landmarks, but have maintained their ability to be successfully introduced to new generations.

  

A Serious Discussion About Comedy in Video Games

I was lucky enough to grow up a gamer during the NES era. I say lucky not just because, as a child, the NES was this mythical monolith of unlimited entertainment potential, but because I’ve been lucky to see video games evolve from the big bang moment that was Nintendo’s first console. In that time, what’s impressed me most evolution-wise isn’t the technological advancements the industry has enjoyed, but the artistic ones.

Writing quality would probably be the biggest improvement. Recently, I started playing “The Witcher 2,” and I’m finding it to be a watershed moment in video game storytelling. Sure, some of the dialog is groan-worthy, but the overall tale, and the brilliant way in which the game weaves it, is simply astounding. While it may be a beacon of writing quality in games, it’s far from the only port in the harbor. Games like “Braid,” “Bioshock,” and “Heavy Rain,” to name a few, have all gone far and beyond to prove that at their best, the stories of video games can bring out all of the same emotions as the stories in books, films and theater.

Except for humor.

Of course, I’ve laughed while playing games before, but it’s rarely been because of a specific joke made. Instead, by their general nature, video games are just light-hearted entertainment sources. Hell, the mascot of the entire industry might just be an underdeveloped Italian plumber with a hatred of reptiles, incredible jumping abilities, and a hard-on for elitist blondes. So for an artform that isn’t supposed to take itself too serious by its very nature, why is good, pure comedy so hard to come by?

Let me backtrack a little bit from that statement. I know that funny video games exist. I also know that comedy is perhaps the most subjective form of entertainment there is. What makes one person’s sides split causes another’s lips to droop. But still, that doesn’t mean that there aren’t works of comedy in other mediums that are generally considered to be undisputed comedy classics. Like “Caddyshack” or “Ghostbusters” or “This is Spinal Tap.” What is gaming’s equivalent? Well, type “funniest video games of all time into Google” and the consensus answer would seem to be “Conker’s Bad Fur Day.” I’ve covered Conker before, but just as a refresher, “Conker’s Bad Fur Day” is simply the raunchiest, most parody-filled, brute force comedy video game ever made.

And it’s not that funny. Well, I mean it is, but at best it’s a decent episode of “South Park,” without any of the clever context. “Conker’s Bad Fur Day” was a machine gun of jokes that figured if it fired enough rounds, one of them would hit just about everyone that played it. Even worse, it aimed that gun square at the stereotype that gamers are only 14 year old virgins, and made its name from it. And yet, to this day when people reference it, they use the words “Adult Humor.”

The King of Video Game Comedy?

Read the rest of this entry »

  

Xbox LIVE Summer of Arcade Review: Limbo

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Though it might seem a bit ballsy to lead off this year’s Summer of Arcade event with a game of such humble origins, “Limbo” is sure to become an instant favorite thanks to its resemblance to past XBLA titles like “Braid” and “Portal.” The 2D puzzle platformer doesn’t have much of a story, however, other than that you play a young boy who is searching for his sister in Limbo. At least, that’s what appears to be going on based on the title and the creepy surroundings that the bright-eyed boy awakes to, but even that’s a guess at best. All you need to know is that “Limbo” features striking visuals and an array of addictive puzzles wrapped in a minimalistic package of black-and-white silhouettes, an effectively non-existent soundtrack, and a two-button control scheme.

The gameplay may be simplistic (A jumps and B performs actions like pushing, pulling and activating switches), but it doesn’t make the actual puzzles any less difficult. In fact, they only get harder as you progress, and while many are challenging, some are downright impossible unless you’re willing to think outside the box. It can certainly be frustrating at times, but it’s only that much more rewarding when you do finally complete them. Playdead Studios has also done an incredible job of keeping the level design fresh and innovative, and although I missed the more immediate danger that came with the giant spiders and “Lord of the Flies”-like tribe of children from the earlier stages, the introduction of gravity in later puzzles really takes things to the next level. It’s just a shame there’s such little payoff in the end, because while the ambiguity of the story adds to the game’s eerie atmosphere, “Limbo” had the potential to be so much more.

Want more Summer of Arcade? Be sure to come back every Wednesday through August 18th for a first-hand look at Microsoft’s newest XBLA exclusive. Next week: hop into your powerboat time machines with the long-awaited sequel to Midway Games’ arcade racer, “Hydro Thunder.”

  

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