A Tim Schafer Designed “Game of Thrones” Style Strategy Game? Yes, Please

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After Tim Schafer was done with one of the most successful Kickstarter campaigns of all time for his studio Double Fine’s entrant into the adventure genre Schafer once helped perfect, many expected to not hear from the company until “Broken Age” was completed.

It’s somewhat of a surprise then to hear today that Schafer and co. are already working on another Kickstarter title before “Broken Age” even has a confirmed release date. While it’s initially troubling to think of Double Fine’s new offering “Massive Chalice” as a reason for them to reach into your pockets again, once you actually begin read about the game, you may take up that internet joke and start willingly throwing money at your screen.

Described as a turn based tactical RPG that sees you command generations of heroes and try to repel demon hordes from a vast and intricate fantasy land ruled by factions, “Massive Chalice” cites its inspirations as games like  “Fire Emblem,” “Final Fantasy Tactics,” and “X-Com,” but also mentions the influences of TV shows like “Game of Thrones.” Collectively, of course, those are known as some of the best things ever.

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In, fact, much of “Massive Chalice” reads like a best of. You’ve got the feuding factions of “Game of Thrones,” the permadeath system of “Fire Emblem,” the tactical map design from the “Total War” series, and the combat style of “XCOM” all blended together and topped with that unique dialogue and general feel that Schafer studios usually provide.

It’s that last part that really matters, as if this was Peter Molyneux preaching a game where you control a faction over generations in a multi-faceted, kingdom consuming war involving mysticism and a variety of in-depth strategy elements, it’d be easy to dismiss it as all hype. However, Schafer (and for that matter project lead Brad Muir), have a history of always delivering an experience that may not be perfect, but is noteworthy and unlike anything else regardless of where it draws inspiration.

By the project’s own admission, “Massive Chalice” is unlike anything the studio has ever attempted. Whenever one of the most creatively exciting developers out there decide to step out of their comfort zone, that’s a cause to take notice of, and one that may easily be worth the $20 backing price.

  

A Serious Discussion About Comedy in Video Games

I was lucky enough to grow up a gamer during the NES era. I say lucky not just because, as a child, the NES was this mythical monolith of unlimited entertainment potential, but because I’ve been lucky to see video games evolve from the big bang moment that was Nintendo’s first console. In that time, what’s impressed me most evolution-wise isn’t the technological advancements the industry has enjoyed, but the artistic ones.

Writing quality would probably be the biggest improvement. Recently, I started playing “The Witcher 2,” and I’m finding it to be a watershed moment in video game storytelling. Sure, some of the dialog is groan-worthy, but the overall tale, and the brilliant way in which the game weaves it, is simply astounding. While it may be a beacon of writing quality in games, it’s far from the only port in the harbor. Games like “Braid,” “Bioshock,” and “Heavy Rain,” to name a few, have all gone far and beyond to prove that at their best, the stories of video games can bring out all of the same emotions as the stories in books, films and theater.

Except for humor.

Of course, I’ve laughed while playing games before, but it’s rarely been because of a specific joke made. Instead, by their general nature, video games are just light-hearted entertainment sources. Hell, the mascot of the entire industry might just be an underdeveloped Italian plumber with a hatred of reptiles, incredible jumping abilities, and a hard-on for elitist blondes. So for an artform that isn’t supposed to take itself too serious by its very nature, why is good, pure comedy so hard to come by?

Let me backtrack a little bit from that statement. I know that funny video games exist. I also know that comedy is perhaps the most subjective form of entertainment there is. What makes one person’s sides split causes another’s lips to droop. But still, that doesn’t mean that there aren’t works of comedy in other mediums that are generally considered to be undisputed comedy classics. Like “Caddyshack” or “Ghostbusters” or “This is Spinal Tap.” What is gaming’s equivalent? Well, type “funniest video games of all time into Google” and the consensus answer would seem to be “Conker’s Bad Fur Day.” I’ve covered Conker before, but just as a refresher, “Conker’s Bad Fur Day” is simply the raunchiest, most parody-filled, brute force comedy video game ever made.

And it’s not that funny. Well, I mean it is, but at best it’s a decent episode of “South Park,” without any of the clever context. “Conker’s Bad Fur Day” was a machine gun of jokes that figured if it fired enough rounds, one of them would hit just about everyone that played it. Even worse, it aimed that gun square at the stereotype that gamers are only 14 year old virgins, and made its name from it. And yet, to this day when people reference it, they use the words “Adult Humor.”

The King of Video Game Comedy?

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