Category: Development (Page 43 of 51)

LoL: The upcoming Twisted Fate remake

Jack of Hearts skin.I stopped playing Twisted Fate a while back. Sure, he’s a lot of fun – you can rack up kills so quickly that your enemies are likely to surrender, if not beg you to march it down main street around the 18 minute mark. He is undeniably broken, offering more map control than any character should rightly have.

As you can see from the pic, I’ve regained a liking for him. It’s not always fun to stomp through your opponents, but this new skin is so cool I find myself unconcerned with the quality of gameplay for a few days. I especially love the detail on the back, which looks like a card sporting the letters C and M where you might normally find a card’s rank. That’s not what this post is about, though.

This post is about the upcoming TF change. It’s been a topic of red posts for months now, and Phreak finally said it will be coming “very soon.” I have to say, I’m excited. He could potentially get nerfed through the floor, but I do like his character design, and putting him somewhere in that range of deadly-in-the-right-hands but not oh-my-god-legendary-in-anyone’s-hands would suit me just fine. I’m willing to bet he’ll lose the global slow/visibility, and he might even lose his port. As for the other skills, I’d say anything is possible. Part of the problem with TF as I see it is his range of skill and the potential for nukes. Wild Cards has a crazy-low cooldown, which, when paired with Pick a Card turns into a lot of opponents getting 3-shot. There’s also the fact that Gold Card is a stun, a slow, AOE damage and has the potential to crit. It’s pretty tough to keep TF from scaling to unmanageable levels very early in the game.

Peter Molyneux says his X10 announcement will get people ‘super pissed off’

Fable III logo.Peter Molyneux recently told Gamereactor that there would be some big Fable III news announced at X10 this week. Of course he won’t say what, just that it’s going to be upsetting.

“There’s some very, very big things happening in Fable,” Molyneux said. “Bigger than you think, and it’s going to really upset people.” He said he’s actually scared to give people the news because, “They’re going to get super pissed off, they really are.” The weird thing is he seems excited about it. Excited to piss off his constituents. Granted, he’s done this before. In fact, every Fable release has had something to get a little miffed about, mostly involving missed expectations.

My guess for this, as is Joystiq’s, is that he’s modified the storyline from Fable II in some way, making it a dream or some equally horrible storytelling technique.

iPhone OS is a more popular development platform than DS and PSP

3 handheld systems.According to a recent study by Game Developer Research, the iPhone OS has surpassed both the Nintendo DS and the PSP as a handheld gaming development platform. The study showed that 19 percent of all developers are coding for the iPhone/iPod Touch, which is more than double the stats for both Nintendo and Sony.

If you think this isn’t a big deal, consider the following: handheld games are now 25 percent of the total gaming market, up from just 12 percent before the iPhone came on the scene. That’s some huge growth, even if you figure most iPhone gamers are playing simple things like Bejeweled 2 and Tap Tap Revenge. Sure, there’s no Scribblenauts, not yet anyway, but the platform has enough support from both gamers and developers that I’m sure we’ll see more serious titles in the future.

The problem for me is still the lack of physical controls. I know the touch thing is cool, but it’s also completely frustrating to cover your game screen with your thumbs. That’s not enjoyable. I’m still waiting for that universal controller add-on to launch.

Source: Electronista

Interview: Dante’s Inferno Senior Product Manager Phil Marineau

Dante plummets to Hell.As you surely know, Dante’s Inferno launches next Tuesday on the PS3 and Xbox 360. The fiery slasher is highly anticipated and has already received very solid reviews. I got the chance to talk with EA’s Phil Marineau, the Senior Product Manager on Dante’s Inferno, to talk about development, the game’s place in the action/adventure genre, and the upcoming Super Bowl ad for the game.

Fearless Gamer: Obviously the game’s based on Dante’s Inferno so why that poem, why that source material?

Phil Marineau: Well, ever since our executive producer read the poem – and he’s somewhat of a literary buff – if you go online and you go on Google and you type in Dante’s Inferno and you search images everyone throughout history who’s read the poem has been inspired by it. The image you see the most is the cone, the cone image, where someone’s sort of drawing Hell. And it gave us the idea that, you know what, this sets up perfectly for a level-based video game. You start at the top, on the surface, you fight through nine levels of Hell, and at the end you have the ultimate boss battle with the ultimate bad guy, Lucifer.

As we were going around pitching it internally people were like, “Yeah, I totally get it.”

FG: So what makes Visceral and EA’s vision of hell different from what we’ve seen. There are a lot of games out there that take the hell concept, what makes this different?
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TF2: There can only be one…

TF2 soldier and demoman.Yes, the end of that title is “highlander.” That’s the new mode that made its way into the latest Team Fortress 2 update. The update also includes a bunch of bug fixes and some map edits.

For highlander mode each team can consist of up to 9 players. For each team there can only be one of each different class. I really like the idea. Part of the intrigue of the class system is feeling like you have a special role that others can’t quite perform as well. What better way to showcase it than making each player truly the only one.

Among the other changes is cloud support for key bindings and custom spray tags.

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