Category: Development (Page 42 of 51)

LoL: Mordekaiser sneak peak

MordekaiserByronicHero dropped by the forums to give us another teaser for the weekend. This time, it’s a new champion by the name of Mordekaiser. He appears to be something like a death knight, covered in plate and wielding a giant spiked mace. Though there’s no official word on his skillset, the community has done some digging in the game files to find out what it could.

The abilities are funny in that they’re all heavy metal themed. His passive, Iron Man, converts 20% of the damage he deals from abilities into a shield that absorbs incoming damage (whaddaya know, another damage mitigation skill). His Q ability is called Mace of Spades and deals attack damage plus bonus damage to 3 targets. If the target is alone, the damage is doubled. It’s pretty much an exact replica of Pantheon’s Heartseeker Strike. His W skill, called Creeping Death, is a targeted ally shield (increased armor and MR) that deals damage to nearby opponents. His E skill, Siphon of Destruction, is another cone damage spell that charges his shield based on the damage he deals. His ultimate, Children of the Grave, leeches life by percentage from an enemy target. If the target dies while under the effect, it follows Mordekaiser around granting him half of that champion’s ability power, attack damage, and health, though the ghost is unable to attack.

I’m pretty turned off by his similarity to Pantheon. I think Pantheon is in a great spot and will obviously improve if he gets some of the suggested buffs. That leaves Mordekaiser feeling like they really wanted to build a heavy metal toon so this is what we get. It’s also hard to understand why the character development team is churning out new champs when so many other toons need fixing. TF is still grossly overpowered, even when the big nerfs he’s getting on the Test Realm. If different departments handle creation and balance, it’s time to give the balance team some of creation’s man hours.

I’ll probably still play this guy, especially if he looks as big and badass as he seems. I just wish I understood the development strategy here.

LoL: What’s the Nidalee consensus?

Nidalee.Phreak dropped by the forums today to ask for a little feedback on Nidalee. I was pretty interested in the topic, mostly because I think Nidalee occupies a very weird spot in the LoL spread of champions. She’s definitely a support toon, but she’s capable of carrying a team to victory and utterly terrifying in any 1v1 situation. The most surprising part of the discussion? People think she’s balanced.

I don’t have huge gripes about Nidalee, just minor issues that I think could be tweaked. The real problem I see is that Nidalee can fill every gap a team may have. She heals (one of the most mana efficient in the game), has map awareness, provides a great pushing buff, has incredible escapability and, as such, is one of the best chasers in the game. Add to it all that cat form is excellent for farming with virtually zero consequence and you have a champion that feels far from balanced. It’s not that any of these in and of itself is OP, but that giving them all to a single character results in a team slot that heavily tips the scales. Consider a well played Nidalee versus a well played Nasus (support DPS) or Morgana (support DPS/CC) and I think you’ll find she offers most of the other’s benefits, with the exception of snare/slow, plus a whole lot more.

You can find the full contents of the post in the general discussion forums.

LoL: Twisted Treeline timeline

Twisted Treeline.When I opened the announcement forums and saw the words “Twisted” and “Timeline” next to one another I was ecstatic. Finally there was some news about the 3v3 map that we’ve long awaited. You know how this ends, though. There is no timeline, no new information. Just a nostalgic look at how far the map has come (which could actually be a good sign that it’s coming fairly soon).

It’s a fun read, and it does give me hope that we’ll see the new map by the time Spring rolls around. As I’ve said many times on this blog, I primarily play with two friends – we’re looking forward to the map for obvious reasons.

There is at least one more change to be made before the map is quite ready. Here’s the teaser for that change from the original post:

The Twisted Treeline originally envisioned needed a lot of work to bring it in line with the goals of the Design Team. In order to balance it to be on equal footing across the various champion types, to allow for multiple opening strategies, and to keep the game length under control, many different aspects of the map required extensive tweaking from the original design. Ultimately, the Twisted Treeline of today is a very different place than the one that debuted on October 21st, 2009.

And there’s more to come! The Design Team has authorized me to tease you all with the promise of at least one more, game changing feature that they intend to pull from their proverbial bag of tricks. Stay tuned!

Source: LoL Forums

Windows Phone 7 Series: First Impression

Games on the Windows Phone 7. We’ve been waiting for a mobile version of the Xbox platform for a long time. A very long time. I think the success of the iPhone has killed that dream, and the new Windows Phone 7 is going to be the closest we’ll see for a very long time.

The problem is, the Windows Phone 7 doesn’t really do all that much. Ballmer and company were quick to tout its Xbox Live integration, but what do you really get? You can collect mobile achievements for some more Gamerscore (does anyone actually care about Gamerscore?), browse leaderboards, play turn-based games though not in real time, and take a peek at your Avatar (possible from any web capable phone already).

Those are pretty lackluster features for a phone that’s supposed to bring your entertainment experience on the go. Ron Pessner, the GM of Xbox LIVE Mobile had this to say: “It has always been our vision to expand the Xbox LIVE service to connect people to their games, entertainment and friends wherever they go, and the launch of Windows Phone 7 Series is an important step toward that goal.”

It’s a baby step, my friend, as in you guys finally have a platform that isn’t fugly so you actually did some development for it. Color me unimpressed.

WoW hasn’t grown since 2008

The Lich King.The latest word from Blizzard is that World of Warcraft remains stable. So stable that it actually hasn’t grown in more than a year. Subscription numbers for the game are right where they were back in 2008.

In case you aren’t paying attention or find yourself too tired to bother with the math, that’s prior to the Wrath of the Lich King expansion. You know, that huge release that introduced a new class and a whole new starting zone for those players. The expansion that should have given WoW the same kind of revival and explosive growth we saw from Burning Crusade. Chances are there was a pretty big spike, but those numbers have leveled off.

The only shaky part of this numbers game is that the totals include China, where WoW is currently experiencing some serious turmoil. That situation could easily account for lackluster numbers if enough players have decided to back off until the mess is sorted out.

Source: Kotaku

« Older posts Newer posts »

© 2026 Fearless Gamer

Theme by Anders NorenUp ↑