Legacy Land Sale off to a fast start

Legacy Land sale

Game developer Peter Molyneux has gone all-in on NFTs and the concept of “play-to-earn” games, announcing in December that the next project from his studio 22Cans called “Legacy” will incorporate blockchain technology and NFTs. The point of the game is basically to scale from a small local business into a mega corporation, but they key component is that you have to own land in the game. There’s the rub, and the huge potential for revenues. Welcome to the metaverse!

You can see the Legacy Land Sale here with the following intro:

Our first Land sale takes place in London, England, one of the World’s most lucrative real estate locations. Here, you can grab yourself a piece of the UK, home to Peter Molyneux and the 22cans team. Be quick, this is a city with a history of property price rises — in Legacy, you’ll not get a better chance to own a piece of this magnificent city. Avoid delay, get in today!

Players reacted with enthusiasm as they invested over $54 million in digital land! This is definitely another “play-to-earn” project to keep your eyes on.

  

Before you Begin “Bioshock: Infinite”, Ken Levine Would Like to Talk to You About the End

While the home stretch of “Bioshock” was not exactly the highlight of the experience (that would be opening moments actually), the third act obviously didn’t tarnish the game’s legacy too much, and just stands as an asterisk on an otherwise pristine title.

It seems, however, that lead designer Ken Levine took the criticism towards the game’s final moments to heart, and has now thrown out significant bit of hype concerning “Bioshock: Infinite”, claiming that the ending to “Bioshock: Infinite” is unlike anything gamers have seen, and admits that he’s not sure how people will react to it.

“The end of the game, I can’t tell whether people will like it or not like it. I can say it’s something we’re incredibly proud of. It’s like nothing you’ve actually experienced in a video game before.”

I have to say, I don’t know if I’ve ever heard anyone hype the ending to something like this. We’ve seen developers like Bungie or Bioware hype the ending of a whole series, or critics note the quality of a finale in their reviews, but I don’t know if I’ve ever heard a major developer come out and specifically isolate the ending as a selling point in promoting a single title.

And you know what? There is probably a good reason for that. While the initial hands on previews have assured people that “Bioshock: Infinite” will be supremely entertaining at the least, the early trouble concerning the amount of developers leaving the game, along with the somewhat mysterious nature of the game’s development, are not advisable circumstances to be in to come out and say that the very end of your game is going to be a one of a kind, mind blowing and perception altering experience, which you may or may not like at all, and not expect it to result in backlash down the road.

It sounds like more of a warning than anything actually, or like when you pose a question to a friend about yourself that you don’t want to admit you know is true, and are hoping they will contradict you. In fact, as a general tip to Mr. Levine and the rest of the “Infinite” development team, if you’re about to do something that sounds like it is something that Peter Molyneux might do, just shut up and get back to work.

Whatever He’s Saying, He’s Overselling It

  

Peter Molyneux says his X10 announcement will get people ‘super pissed off’

Fable III logo.Peter Molyneux recently told Gamereactor that there would be some big Fable III news announced at X10 this week. Of course he won’t say what, just that it’s going to be upsetting.

“There’s some very, very big things happening in Fable,” Molyneux said. “Bigger than you think, and it’s going to really upset people.” He said he’s actually scared to give people the news because, “They’re going to get super pissed off, they really are.” The weird thing is he seems excited about it. Excited to piss off his constituents. Granted, he’s done this before. In fact, every Fable release has had something to get a little miffed about, mostly involving missed expectations.

My guess for this, as is Joystiq’s, is that he’s modified the storyline from Fable II in some way, making it a dream or some equally horrible storytelling technique.

  

Peter Molyneux essentially confirms Natal for Fable 3

Lionhead Studio's Peter Molyneux.Peter Molyneux is one of the most eccentric personalities in the development community, a fact he hammers home in every interview he gives. His most recent, done with gamekings.tv, had a lot of the typical Molyneux linguistic hyperbole and included what could be considered a confirmation of Natal for use in Fable 3.

When asked about Natal in Lionhead’s RPG franchise, Molyneux said this: “And obviously what would probably happen if I started talking about this is you would see a little red dot appear moving on my forehead. And then as I would start to speak the words then there would be a shotgun fire, and I would be assassinated. Quite clearly, it is that sensitive.” That’s almost as absurd as everything he promised for both Fable games to date. Obviously it’s a bit of a joke, but he goes on to essentially confirm use of the peripheral.

“Do you really think, knowing me, as maybe you do over the years, I wouldn’t want to use something like Natal? I mean, that’s just mad, man.” I would love to say that the rest of the interview is interesting, but I didn’t really think it was. It’s nice to know that Molyneux is investing heavily in Natal – Milo and almost certainly Fable 3 – but he’s still comes off as a deluded individual with an overinflated sense of his contribution to the world at large.

  

Molyneux Received Hatemail Over Fable II Ending

Fable II box art.Peter Molyneux has been a hot name in gaming since he first turned out a “choice” based game in 1989. That’s been his signature ever since – offering gamers the chance to exercise choice in the worlds Molyneux creates and then forcing players to deal with the consequences of those choices.

The complaints actually came to “such a furor,” that Molyneux and Lionhead Studios released downloadable content to rewrite part of that ending. I realize I’m being a bit vague, but that’s because I actually don’t know the choice in question. I just started playing Fable II and I’m not ready to spoil the ending just yet. I think it would be safe to guess that the choice involves either some resurrection/reincarnation of my in-game sister or something to do with the dog. In either case, I’m curious to see what all the moaning is about.

Though Molyneux reconciled some with the angry gamers, he said Lionhead would not be so forgiving in the future. That’s an interesting position to fall back to after bending over to please your players. What makes choice interesting in games is that you have to choose and also deal with the consequences of that choice. Maybe I don’t get to save everyone and get the girl. Maybe it’s one or the other. Maybe it’s neither. In any case, I think I like what Molyneux is trying to do, I just don’t feel like I can trust him. The gamers who are angry enough to write letters and cause problems are the same ones hyping the new games and standing in midnight release lines. I’ll believe Molyneux is ready to turn his back on that demographic when I see it, and not a moment before.

Source: VG247

  

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