New Metal Gear Solid 5 Footage Shows the Full Graphical Potential of Next-Gen Gaming

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Next-gen gaming is a strange animal in its early days, as often times the best the last generation has to offer comes out right before (as we are very much seeing this year) whereas developers are still trying to get their footing when it comes to developing for the new systems, and as such don’t always produce experiences that truly exhibit the power and potential of these new machines.

There are exceptions of course (“Soulcalibur,” “Halo,” and “Mario 64” jump to mind) but more than often, the above conundrum tends to be the case.

My impressions of the pending next-gen fell in line with that problem, as while certain games shown certainly look to be incredible on their own full merits, in terms of graphical capabilities, I didn’t see anything from E3 or elsewhere that gave us a true visual idea of what we can expect.

However, it turns out that may have been the result of having to view blurry, second hand versions of all the footage, as Eurogamer has the 60FPS HD version of the “Metal Gear Solid 5” trailer, and it looks absolutely incredible.

Unfortunately the video is too high quality to be uploaded properly, but by proceeding here (or here for the 720p version) you can view it in all of its glory. Just know that it takes some respectable performance power to run them uninterrupted.

Now obviously some of the footage is from cinematics, and therefore not trustworthy when it comes to representing quality. However, the parts that are clearly gameplay show a level of detail and clarity that is simply not possible on this generation of console hardware. Looking at only the gameplay sections, you could make the reasonable argument that MGS5 is the most technically impressive game of all time.

Also, interestingly enough, the pursuit of 60 FPS has been around since the original Playsation days, but never became the industry standard for all releases due in large part to the rise of HD gaming making it more difficult, and somewhat less necessary. The team behind “MGS5” want to make it standard for their game though, which may indicate a shift in the rest of the industry is soon to follow in terms of  AAA releases, and if so will only increase the amount of eye candy available for gamers in the years to come.

  

Metal Gear Solid Returns, but David Hayter Will Not

In an age of 24 hour news coverage, it’s nearly impossible to pull a surprise game announcement off anymore, as leaks happen everywhere and many people have become jaded to the point of trying to actively guess surprises, lest they be accused of being caught off guard.

So when Hideo Kojima revealed that the mysterious upcoming release “The Phantom Pain” is in fact “Metal Gear Solid 5,” he pulled of one of the few genuinely surprising game announcements of recent memory, even though there will be a vocal contingent that suggests otherwise.

The real shock though would come later as famed video game voice actor David Hayter (who’s been the voice of Solid Snake since “Metal Gear Solid” for the Playstation) revealed he would not be reprising his famed role for the new title.

While seemingly of good spirits about the decision, when questioned if he was even asked to do the role, Hayter responded simply “nope.”

Now there are some possibilities of why this is. Without trying to break down the entire convoluted “Metal Gear” story to this point, there is a possibility that the Snake in this game does not chronologically sync with the Solid Snake Hayter famously portrayed (he could be younger). The only thing is, another character that is almost definitely in the game, Hayter also voiced in the series around the appropriate chronological time, adding some more “Huh?” to the confounding announcement.

Also the, possibly temporary, new Snake actor sounds kind of like a young gravely Christian Bale “Batman”, as opposed to the undisputed bad ass you get from Hayter.

Admittedly I was upset when I first heard this news. Traditionally video game voice actors do not upstage the characters they play, but Hayter became one of the few exceptions. His work is instantly iconic, and completely inseparable from the character to the point of becoming a large factor in many gamers preferring the English audio of the series to the original Japanese, which is a rare occurrence.

Ideally, animation (or computer programming) would give you the advantage of maintaining an iconic actor and not having to worry about the years ruining the physical attributes of the character they play. For instance James Bond needs new actors, while Homer Simpson does not.

Then again this may all be another Kojima ruse to rile the fanbase (if so, mission accomplished). Somehow though, it doesn’t feel like that, and instead sounds like a true goodbye to one of video gaming’s most important voices. Hayter’s work helped not only build one of gaming’s biggest franchises, but also helped show that cinematic video gaming was not only possible, it could excel.

  

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