LoL: Patch day (Garen)

Red Riding Annie and Grandma Warwick.The Garen patch is finally upon us and with it comes a load of changes to both the client and the game system. On the whole, I think this will be one of the better patches for the game, even if Garen is a bit underwhelming.

For starters, we obviously need to cover the new champion, Garen. He’s going to run you 3150 IP or 585 RP so I hope you saved up. It’s a long, slow crawl to 3k for most people. His skill list remains essentially unchanged, which leaves him in a weird sort of melee DPS/hybrid role with very low utility. He’s still highly susceptible to hard CC (stuns/snares) but he does have a slow immunity, which will be nice for chasing. Unfortunately, chasing is usually a bad thing, unless you’re running cleanup after a teamfight, in which case its usually best to just push.

Healing got some massive nerfs this patch. Alistar now has greater self healing by 20 percent at all levels, but his allies will now only receive half the heal value. Ouch. Taric got cooldown and value buffs to his heal, but radiance no longer heals allies. Radiance also costs more mana for both startup and upkeep so you’ll probably have to break out that mana regen rune page if you still want to play him. Rally also got its ally heal removed, though the cooldown came down a full 90 seconds.

Katarina caught a big rework, giving her more base health and some survivability in the form of new Killer Instincts mechanics. The active Shunpo effect now reduces incoming damage by scaling percentage per level, giving her the durability to jump into a fight and ult when it’s actually useful instead of waiting until it’s over like she’s basically had to recently. Killer Instincts now adds a persistent damage buff and the damage ratio on her ultimate got a 10 percent buff. Overall, she should be decent now, though I doubt she’ll be great.

Morgana got some nice cooldown and mana efficiency buffs for her skills as well as the addition of a stacking MR debuff from Tormented Soil. Having played as her and also against her on the TR I can tell you she is truly horrifying. Just pray she doesn’t ever catch you alone.

Shen got reworked a bit, which will hopefully bring him out of the godlike tier on TT. The feint damage block will be excellent, but I think the cooldown increase, duration nerf, and nerf to damage blocked (now 180 at max rank) will be enough to keep him in line. AP Shen may be a bit more viable though. I’ll have to check on his AP ratios and relay what I can after some testing. Stand United also caught a nerf, bringing down the shield value, duration, and removing the refund if the ult is cancelled for some reason.

Other than that most of the changes were fairly small. Nunu got some buffs. Mordekaiser received some shield tweaks. Fiddlesticks got a long overdue nerf. Sion and Rammus got some small efficiency buffs. Tryndamere got a bit of a buff and Jax caught another small nerf (which still isn’t enough).

As for the game on the whole, there are two new items – one for tanks, one for physical damage dealers – and the assist system got a rework for debuffs on the target and buffs to the attacker. It should give support some much needed love. Matchmaking also received some changes to make things a little more smooth. Players should now be matched more appropriately by both level and ELO (it scares me that this wasn’t always the case) and full premades should be facing other premades more often (again, why wasn’t this happening or being discussed?).

Last but not least we got some skins. Garen gets the typical duo treatment, while we have yet another silly skin for Warwick (Grandma), a corresponding Annie skin (Red Riding Hood), and a skin for Sivir. I have to say, I hate Sivir – I think she is one of the most poorly designed toons in the entire game – but the Warrior Princess skin makes her look hotter (yeah, bangs are hot) and the extra armor makes her look kinda badass. If it didn’t cost 975 RP I would totally buy it and potentially right click my way to a huge winning streak with her.

  

LoL: The best Nunu fan art ever

The best Nunu pic ever.Check out that picture, people. How amazing is that? Make sure you get a good look at the details. Notice anything familiar about his necklace? Yeah, that’s a Banshee’s Veil, a Regrowth Pendant, and a Sapphire Crystal, among other things.

You might also recognize a few familiar faces at his belt. The trophies pictured are heads of Mundo, Pantheon, and Singed. I’m so impressed with this guy. Some of the other pics people have posted are cool, but I love the gritty realism this guy went with. Here’s hoping he makes a few more.

Now, can an awesome pic like this justify me playing Nunu? I dunno.

  

LoL: The stages of the game

Nunu gets some alone time.The two friends that got me interested in League of Legends weren’t Dota players. We had known each other through mutual friends and eventually through WoW and it was just something they decided to pick up. Over the past month or so we’ve been playing together more often, but it was just the other night that one had his epiphany, that moment where you realize something about the game you’ve been trying to put into words for days, even weeks: stages.

We had talked before about the importance of managing what most consider the three stages of the game: early, mid, and late. That was easy enough. The revelation had more to do with individual heroes. If you’re new to the game you may be struggling with the difference between characters – some can gank early, some take a while to farm up, some take a lot of work to be viable at every stage of the game. It’s a simple thing to conceptualize but much more difficult to put into practice.

Consider a toon like Nunu. As far as difficulty, he’s pretty low on the scale. You run in, you snowball, you hit a few times, you snowball again, you see friends, you blow Absolute Zero, you watch your team mop up your kills. Nunu is great at harassing early, largely because of his crazy health pool. Try that with Yi, though, and you’re going to get rocked by creep aggro and likely die several painful deaths early on. He requires more farm before he’s truly dangerous, and even then he’s pretty smushy.

The point is this – every hero has a different game cycle and it’s something you need to weigh heavily when strategizing against the other team. Take your time to farm properly if you’re a late gamer or a mage. Harass hard if you have the HP to do so to keep the other team underleveled. Gank heavily mid-game so your farm toon can have a solid late game. And by all means, change your strategy for each toon. The variety of playstyles is part of the beauty of this game. Play to your individual character’s strengths and you’ll be able to increase that gap between your wins and losses.

  

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