Peter Molyneux says his X10 announcement will get people ’super pissed off’
Posted by Jeff Morgan (02/08/2010 @ 1:43 pm)
Peter Molyneux recently told Gamereactor that there would be some big Fable III news announced at X10 this week. Of course he won’t say what, just that it’s going to be upsetting.
“There’s some very, very big things happening in Fable,” Molyneux said. “Bigger than you think, and it’s going to really upset people.” He said he’s actually scared to give people the news because, “They’re going to get super pissed off, they really are.” The weird thing is he seems excited about it. Excited to piss off his constituents. Granted, he’s done this before. In fact, every Fable release has had something to get a little miffed about, mostly involving missed expectations.
My guess for this, as is Joystiq’s, is that he’s modified the storyline from Fable II in some way, making it a dream or some equally horrible storytelling technique.
Posted in: Development, News, Xbox 360
Tags: fable, fable 2, fable 3, fable 3 announcement, fable 3 natal, fable 3 news, lionhead, peter molyneux, x10, x10 announcement

LoL: Did Riot patch too soon?
Posted by Jeff Morgan (02/07/2010 @ 10:45 pm)
On the whole, I’ve been pretty impressed with Riot for its support. The servers are rarely down, and when they are, it’s typically for short periods of time. Until recently, anyway. It’s no secret that there’s been a lot of server trouble since the last patch. I won’t blame today’s issues on the patch, not in full anyway, but there have been red posts confirming that the latest patch included at least one crash bug. Couple the server-crippling problems with glitches like double spell casting and I have to ask, did they patch too soon?
My answer is yes. Absolutely. Frankly, I don’t know why it wasn’t broken into to two patches. There was so much content that something was bound to go wrong, particularly on a rushed schedule. Granted, the community was getting restless for Pantheon and Gragas, but both in one patch? Why? Pantheon was obviously ready – the only complaint I see about him is his ultimate, which needs very little change in my mind – but Gragas is a confused mess of AP, physical damage, and tanking skills. He doesn’t scale well and fits poorly into most team comps. Why not save him for a later patch.
I wouldn’t bother writing this if it didn’t have me worried about later patches. My hope is that the Twisted Treeline patch will get plenty of testing before it flies through. On the whole, I’d be much happier with six hours of scheduled maintenance each week to roll out small patches than the 10+ hours we’ve had this week to fix the blunders of the latest patch.
Posted in: PC, league of legends
Tags: bugs, client crash, crashes, fixes, game crash, league of legends, lol, patch, riot, server down, server status, update

Get Bioshock free when you pre-order Bioshock 2 at Direct2Drive
Posted by Jeff Morgan (02/07/2010 @ 3:58 pm)
I can’t imagine why this would ever be the case. I mean, the original Bioshock is like $15 most places, often less. Why you still wouldn’t have the game, or haven’t played through the game, is totally beyond me. I suppose it is possible, though, so this deal is still worth mentioning.
When you pre-order Bioshock 2 from Direct2Drive they’ll throw in a copy of the original for free. You can get the same deal on Steam if you prefer the Valve method. Hell, even if you have the first this is still a great deal. Install the original on a friend’s machine who just refused to buy it.
Bioshock 2 releases Tuesday, along with Dante’s Inferno.
Playstation 3 still losing money on hardware
Posted by Jeff Morgan (02/06/2010 @ 8:30 pm)
The Playstation 3 just reported a hell of year. Sales are up almost 50% over last year, from 4.5 million units to 6.5 million. That’s a huge jump this late in the generation, though according to the Wall Street Journal, the important numbers are on the loss chart.
Sony’s baby is still losing six cents on every dollar of hardware it sells. That’s not as bad as it was at launch – not by a long shot – but it’s bad, again considering where we stand in the lifecycle. The company’s CFO, Nobuyuki Oneda, says he can deliver a 15 percent cost reduction, but not until March of 2011. At that point we could start to hear rumors of the next generation of consoles, not to mention the addition of expensive motion controlling hardware.
As much progress as Sony made this year, it’s a long way from being a profitable division of the corporation as a whole.
Source: Wall Street Journal
iPhone OS is a more popular development platform than DS and PSP
Posted by Jeff Morgan (02/06/2010 @ 6:48 pm)
According to a recent study by Game Developer Research, the iPhone OS has surpassed both the Nintendo DS and the PSP as a handheld gaming development platform. The study showed that 19 percent of all developers are coding for the iPhone/iPod Touch, which is more than double the stats for both Nintendo and Sony.
If you think this isn’t a big deal, consider the following: handheld games are now 25 percent of the total gaming market, up from just 12 percent before the iPhone came on the scene. That’s some huge growth, even if you figure most iPhone gamers are playing simple things like Bejeweled 2 and Tap Tap Revenge. Sure, there’s no Scribblenauts, not yet anyway, but the platform has enough support from both gamers and developers that I’m sure we’ll see more serious titles in the future.
The problem for me is still the lack of physical controls. I know the touch thing is cool, but it’s also completely frustrating to cover your game screen with your thumbs. That’s not enjoyable. I’m still waiting for that universal controller add-on to launch.
Source: Electronista
Posted in: Development, Mobile Gaming, News, Nintendo DS, PSP
Tags: handheld games, handheld gaming, iPhone, iphone os, iphone vs ds, iphone vs psp, ipod touch, touch games

Interview: Dante’s Inferno Senior Product Manager Phil Marineau
Posted by Jeff Morgan (02/05/2010 @ 2:08 pm)
As you surely know, Dante’s Inferno launches next Tuesday on the PS3 and Xbox 360. The fiery slasher is highly anticipated and has already received very solid reviews. I got the chance to talk with EA’s Phil Marineau, the Senior Product Manager on Dante’s Inferno, to talk about development, the game’s place in the action/adventure genre, and the upcoming Super Bowl ad for the game.
Fearless Gamer: Obviously the game’s based on Dante’s Inferno so why that poem, why that source material?
Phil Marineau: Well, ever since our executive producer read the poem – and he’s somewhat of a literary buff – if you go online and you go on Google and you type in Dante’s Inferno and you search images everyone throughout history who’s read the poem has been inspired by it. The image you see the most is the cone, the cone image, where someone’s sort of drawing Hell. And it gave us the idea that, you know what, this sets up perfectly for a level-based video game. You start at the top, on the surface, you fight through nine levels of Hell, and at the end you have the ultimate boss battle with the ultimate bad guy, Lucifer.
As we were going around pitching it internally people were like, “Yeah, I totally get it.”
FG: So what makes Visceral and EA’s vision of hell different from what we’ve seen. There are a lot of games out there that take the hell concept, what makes this different?
Read the rest of this entry »
Posted in: Development, EA, News, PS3, Xbox 360
Tags: dante, dante alighieri, dante's inferno, dante's inferno ads, headlines, interview, interviews, paradiso, phil marineau, purgatorio, super bowl ad

TF2: There can only be one…
Posted by Jeff Morgan (02/05/2010 @ 1:51 am)
Yes, the end of that title is “highlander.” That’s the new mode that made its way into the latest Team Fortress 2 update. The update also includes a bunch of bug fixes and some map edits.
For highlander mode each team can consist of up to 9 players. For each team there can only be one of each different class. I really like the idea. Part of the intrigue of the class system is feeling like you have a special role that others can’t quite perform as well. What better way to showcase it than making each player truly the only one.
Among the other changes is cloud support for key bindings and custom spray tags.
LoL: Getting started with Pantheon
Posted by Jeff Morgan (02/04/2010 @ 9:16 pm)
This post is not meant to be a full on guide for Pantheon, just a quick selection of tips that I’ve found useful in my time with the hero. I’ve probably logged about 25 games with him so far and been highly successful for the most part. I think Riot did a great job with champ, definitely the best I’ve seen from any of the newer toons, anyway.
The thing you need to understand, and by understand I mean completely internalize so that it is second nature, is that Pantheon is pretty squishy. Despite having a huge shield and a very cool passive, he can still get his socks rocked if you aren’t paying attention. Think of him like a Master Yi and you should be just fine.
In the early game, I take Spear Shot as my first skill every time unless I’m going for a 3-man or 5-man gank. It’s a great harassing skill, is extremely cheap at any level, and gives you a farming method against ranged champs. From there it’s 1 rank of stun and then maxing Heartseeker. Stay with me.
A lot of people say to max stun first because it lowers the cooldown. It’s a decent idea, but at max rank the CD is still greater than 10 seconds, meaning you’ll probably only get one off before your opponent is in tower range. While Heartseeker has a longer cooldown, it deals double damage to champions and can be devastating at early levels.
I’ll leave you with an idea for getting some early game kills: It’s all about saving your stun for the last minute. You really need to make it count. Start off by running in with a Spear Shot and getting some melee work done. If you have exhaust, blow it early and get some smacks in. Just keep up the melee until your target starts to run. That’s when you pop the stun and Heartseeker away. At that point he should be low enough that Spear Shot takes him to 15% health and you crit for the kill.
Check back soon for a complete Pantheon guide.
Posted in: PC, Strategy, league of legends
Tags: champ guide, guides, hero guide, lol, new champ, pantheon, pantheon guide, pantheon tip, pantheon tips, tips and tricks

LoL: Gragas buff is on the way
Posted by Jeff Morgan (02/04/2010 @ 2:46 am)
If you’ve played any games as Gragas you’ve probably felt pretty underwhelmed. I know I have. Generally, I like to give a new toon a chance to shine, but Gragas really can’t, and it comes down to his lack of internal synergy.
I realize that sounds like something from a Six Sigma retreat on 30 Rock so I’ll try to clarify. Gragas suffers because his skills are a weird mix of AP and physical damage. While some at Riot contend that he does best with a health/physica DPS build, the player community is frustrated with where that puts his AP scaling skills, most notably Barrel Roll and his ultimate.
Luckily, Riot has seen the light. Gragas will soon be receiving a buff per red posts on the forums. I’ll be interested to see how much, though. As it stands I think he’s fine for the early game, but he really suffers mid to late. Buff him the wrong way and suddenly he’s too big early and starts to feel just right late.
For what they got wrong with Gragas, they got completely right with Pantheon. I am completely in love with that Spartan bastard.
Posted in: News, PC, Strategy, league of legends
Tags: gragas, gragas buff, gragas op, gragas up, new champ, new hero, new toon, overpowered, patch, patch notes

Guitar Hero gets a new boss
Posted by Jeff Morgan (02/03/2010 @ 6:29 pm)
The Guitar Hero division at Activision has made some changes to its executive tier. Former CEO Dan Rosensweig left the company to hook up with Chegg.com, a site that allows users to rent textbooks. The site recently broke $160 million in investor funding.
Activision’s former COO David Haddad will be taking up the mantle on the struggling franchise. There had been some speculation as to whether or not Rosensweig was fired due to the franchises suffering sales. Activision denies those rumors, claiming that the move was completely voluntary for all parties.
Whatever the case, we can hopefully expect some changes from a genre of games that has been reluctant to innovate.
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