Tag: league of legends (Page 4 of 4)

LoL: Power of the push

Nexus go boom.Yesterday’s post was about the importance of team coordination and the simple fact that playing a premade can save you a lot of headaches. Today, I wanted to cover something that’s easy to overlook in a game you’re dominating: pushing.

You probably know the story well. You drew a good lanemate and the gods that be have matched you against a scrubby Twitch. Within ten minutes your team has ten kills to the other team’s one and you have all the outer turrets pushed. You would keep ganking but your opponent has virtually disappeared off the map, appearing only to defend a tower. Before you know it you’re 35 minutes into what looked like a quick surrender, and you’re starting to get pushed back. A few of your teammates got greedy and lost some killing spree gold to enemy turrets. By 45 minutes, you’re staring a loss in the face and there’s little to be done. Communication has completely broken down and your team is dying in groups of two or three, leaving the towers sorely lacking defense. By 55 minutes it’s a blowout, and you’re stuck wondering how the game turned on you and blaming anyone with a name you can quickly type.

This is probably the most frustrating loss in the game, and it’s really a symptom that separates the good teams from the bad. Regardless of how well your early game went, you need to keep pushing, intelligently. The reason your team got ahead in the early game was smart play. You weren’t tower diving for kills. You weren’t lingering in lane with five MIAs. You were playing smart, and you need to continue to do so to win the game.

Most teams that suffer this sort of loss neglect the three lane dynamic. They’ll constantly push one lane while the others are driven to their own towers. Then, if the push fails, the other team turns to capitalize on the death timer. Pushing inner turrets takes planning. If you see two teammates about to cross river mid for inner turret, push bottom up. When the other team attempts to defend, they’ll likely defend with 2-3 against the smaller force. That’s when you collapse with your remaining three teammates and push that mid inner turret. If your opponent sends all 5 to defend that mid tower, have your teammates retreat while you continue to push bottom and take a chunk out of the turret. Remember, the only turrets that regenerate are at the Nexus, so any damage done is progress.

If you find the other team is trying to turtle, focusing on team wipes to stay in the game, get out into the woods. Get yourself some buffs and take dragon down. If your opponent is particularly cautious, don’t be afraid to take Baron. When you’re ready, push with 3-4 teammates in one lane while the others do the same in a separate lane. The pronged attack forces the weaker team to split up, increasing their disadvantage.

Whatever the case, don’t give up an early lead because you were greedy for kills. You got the lead by playing smart and, as your ELO rises, you can only hope to keep that lead by sustaining that intelligent playstyle.

LoL: Coming back from a losing streak

Ashe is about to die.I have a fairly large base of friends playing League of Legends now, mostly thanks to my shameless plugs every time we’ve spoken over the last several months. Of those people I was the first to hit 30, so I get asked most of the questions regarding strategy, hero choice, etc. The big question of late, though, is what to do when you get into a losing streak.

Games like LoL tend to ebb and flow quite a bit. I often feel unstoppable for as many as ten games, only to turn around and lose the next ten because of sloppy play and unskilled teammates. Things are never completely out of your hands, though, and a little focus can save you a lot of frustration.

First off, take a look at your team comp. It sounds really basic, but it’s a mistake I see from almost every team. You cobble together a few wins and think you must be so skilled you can win with any comp. Not so, and it’s usually the base reason behind a streak of losses. Make sure you have a balance of range, nuke, dps, and meat.

You also need to take a look at lane comps. A balanced team means nothing if you have a lane with no disable. Try to put at least one disable in each lane and if you have spares, pair one lane for ganking. That lane can be responsible for pushing tower first and then roaming to help the team.

Lastly, take a look at your summoner spells and tune them to account for you team’s weaknesses. If you’ll have trouble laning early, consider Fortify on at least 2 champs. Exhaust is great for shutting down the enemy Twitch or Shaco in team fights, and Cleanse can help save you in big team fights. Avoid relying on spells like Flash and Heal because they can quickly turn into a crutch that you’ll be unsure how to play without.

Once you’re back on your feet, try to at least keep a few of these things in mind. If you have a regular team to roll with you can be a little sloppy, but playing pugs, you need every advantage you can get.

LoL: Udyr nerf is on the way

Udyr.You had to know this was coming. Since the most recent patch, Udyr has become hugely popular, despite his relatively good position before the buff. Well, he’s getting nerfed, as confirmed by a red post on the forums.

I don’t disagree. He is obviously overpowered, mostly because of the change to stance cooldown. I know, a lot of players have been bitching about the phoenix form buff, but phoenix wouldn’t make as much a difference if his attack speed didn’t get unmanageable in the early game. It’s the attack speed that lets him kill golem with such ease, which translates to dragon solos and a ridiculous early game farm.

The nerf, though, will likely be to phoenix form. Riot has stated that it wants Udyr to have better feel, which means a three stance rotation instead of two. It’s a change I’m mostly happy with, though it puts Riot in a position to give him some nerfs that could heavily affect his late or early game, and no one likes a hero that can only really shine mid-game if he gets a safe, defensive early farm. It’s just not a fun way to play.

League of Legends wins dual IGN awards

Corki UFO Skin.I wrote about League of Legends a couple weeks ago as my must-try game of 2009. The game is starting to pick up some critical acclaim along with shameless endorsements from a large number of players. Riot announced on its official forums today that the game won the IGN Reader’s Choice Multiplayer Game as well as Strategy Game of the Year.

If you’ve been spending much time on the forums you know that Riot was offering up a free skin if it won two of the three awards the game was up for. Well, it won all three, meaning any player who had created an account prior to today will get a free Corki unlock along with the UFO skin.

Few things make me want to play a game more than an active/supportive community to developer relationship. From what I’ve seen so far, LoL has one of the best, and its little perks like this that make me think, ‘Should I try Heroes of Newerth?…Nah.’

Must-play game of 2009

League of Legends wallpaper.As the new year turns, I’m always compelled to look back on the previous year and think on what I played the most. 2009 was a strange year. I moved 700 miles across the country. I started writing for this blog and another, and I read a ton.

In short, I was busy, and it made a significant impact on my gaming. I cancelled my WoW subscription in favor of games that require less time. I purchased a console with hopes of finding new, less time-intensive titles. I bought more arcade titles on Steam than ever before. For all my efforts, though, I didn’t find my must-play game of 2009 until December.

I got an email from a real-life friend and former WoW buddy. He said he and another friend had picked up League of Legends, a free game that looked a lot like DotA. I’ve mentioned in the past that I’m a big DotA fan, so I was immediately interested. Ten minutes into my first play session and I was hooked. The game is like DotA’s sexy younger sister, so much prettier and inexplicably more developed.

I’ll spare you most of the details, and just touch on a few of my favorites. First, the game is free. Don’t let that scare you away, though. The developers update the servers weekly and continue development for new heroes and maps. It’s the most well supported free game I’ve played in a long time.

Secondly, there’s a meta-game. This may not seem like a big deal, but it’s a very cool addition for what can be a repetitive genre. The appeal of the game is that you can complete a full game in under an hour, farming up items for your hero along the way. Once that game is done, though, the items are gone. For League of Legends, the developers added the summoner system, a game interface that allows you to purchase new heroes, upgrade your stats for every game you play, and purchase cosmetic enhancements for your characters. The bonuses are small, but you can unlock nearly all of them through gameplay. It ends up feeling like a much more immersive game because there’s something to do outside each individual game. Think of it like the farming/grinding/what-have-you that you do between raids.

Lastly, the game is well-supported. I know I mentioned this above, but Riot Games, the developer, is heavily committed to the game. They release new heroes, are working on new maps, and continue to fiddle with an underwhelming matchmaking system. The game is by no means perfect at this point, but they continue to work at it. That’s good enough for me to keep playing.

If you haven’t done so, head over to the official site and give the game a look. There’s even a special section for DotA converts. What was your must-play game of 2009?

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