Tag: udyr

A new take on old champions

udyr_splash_1

If I had to pick the thing I love most about League of Legends, it would be the variety of champions, all of which are simple enough to understand that it’s possible to pick them up in just a couple games. Even with 62 champions it’s possible for things to get a little stale.

Take Udyr. I’ve never had much love for him, if only because he doesn’t have that wow factor. For whatever reason I decided to try him out in a few games, focusing on his Tiger Stance over the others for a change of pace. I loved it. I still love it. In fact, I think it gave him the wow factor I was missing.

I know a lot of people swear by tank Udyr, but it’s just not my thing. I really prefer to be a mix of of DPS and utility, and I like to be able to shred a tower or an enemy tank while blowing through the jungle. The point is, I changed up my own paradigm around him just a little bit and it’s made the game that much more fun.

If you’re getting a little bored, try building some of your lesser played characters differently (I’ve heard DPS Malphite is a blast). There’s a good chance it’ll work out in your favor. Of course the flip side of all this is that there are characters on which you just need to stick with what works. You’ll see a post on that very shortly (with a screenshot I promised I would use).

LoL: Invisible Udyr bug going around

Invisible Udyr post game.I had the misfortune of experiencing one of the craziest bugs I’ve seen since release. While rounding my enemy’s lizard camp on SR, I found that that lizard was down but the little minions were attacking something. I couldn’t see any hero, though, so I started to kill them so I would know when the camp respawned.

Suddenly, I heard Udyr’s Bear Stance and I got stunned, though I couldn’t see him. I thought it was lag, but I had full control of my character. Udyr…was invisible. I’m talking completely invisible, not even towers could see him. It was a terrible bug to experience, especially as an opponent. He could run around during teamfights and attack us and there was almost nothing we could do. I did manage to kill him once by attack moving near his location. Worst of all, our team was stomping theirs, but with such a strong hero permanently invisible, there was little we could do.

At one point my teammate started furiously pinging the enemy healing pad. There was Udyr, running and changing stances in place, just as he surely would have been on the field were this not massively glitched. This is horribly gamebreaking, and unfortunately Riot says it has been difficult to address because it’s hard to reproduce. Apparently it can happen with multiple champions, though my forum searches seem to find more instances of it happening with Udyr than anyone else.

LoL: Patch Day (Akali)

Stinger Akali.

Patch Day is once again upon us, this time heralding the release of Akali, the Fist of Shadow. It’s a patch I’m excited for, mostly because the ninja trio is finally complete. There are some other good changes, though, including a Shen nerf, a Master Yi semi-buff (more on this later) and, an Amumu buff, and some minor changes for several other heroes. This patch also gives us Gentleman Cho, so be ready for well-dressed alien epicurean exploits.

First, we should talk Akali. As mentioned in my initial review, she is too hybrid for the current itemization. If you’d like more than just my opinion, consider that Phreak’s Akali spotlight recommends Mejai’s Soulstealer and Sword of the Occult if she’s going to do well. It makes sense to a degree, but it also points out a significant gap in the itemization. The best thing after Guinsoo’s Rageblade is two high risk/mediocre reward items? Seems to me the 1235g for Mejai’s would be much better spent toward some real AP for Rylai’s or a Brutalizer on the way to your Ghostblade.

The Master Yi situation seems like a stopgap to me. It might keep the Yi fanatics from crying quite as much but he still suffers his old fate. He’s highly susceptible to CC, often requires his ult for escape rather than attack, and offers none of the team utility of other melee DPS toons. I’ll take a Garen/Pantheon/Udyr/Mundo/Shaco/Warwick/Gangplank and even Tryndamere over Yi any day of the week. Yi’s only strength is backdooring towers, and if he’s left to do so your team likely would have won anyway. He is undeniably better than before, but to a pathetic degree. It’s like “improving” a car by giving it a sunroof. Nice? Sure. Does it improve the functionality of the vehicle? Not so much.

The Amumu buff will be especially nice for the first 6-8 levels. That’s typically the worst part of Amumu play because of his long cooldowns and pathetic early-game damage. With an attack buff and some cooldown reduction for Tantrum, he should farm much better and generally seem more enjoyable at every phase of the game.

I’m willing to wait to pass judgement on Udyr until I hear a little bit more from Udyr players. I rarely play the shapeshifter, mostly because I struggle in the jungle (I know, it’s sad). I do know a few Udyr fans, so I’ll see what they make of the nerf before I offer any targeted opinion. I will say that using Treeline as the baseline for buffs/nerfs seems ridiculous when Mundo is so god-forsakenly strong on that map and hasn’t even been grazed by the nerf stick.

Enjoy the time with the new champ tomorrow! As always, I’m sitting on enough IP to buy her several times over, so you can bet I’ll be playing her as soon as possible.

LoL: Laning against Udyr

Udyr.Playing with Udyr on the map right now can be a frustrating experience. Sure, there are the flavor-of-the-week players who pick him because they’ve heard he’s OP, but there are also a lot of good players exploiting his recent buffs for big IP gains. I put together this quick guide to help you shut down your opponent’s Udyr to get a solid win.

It’s all about lane control
I never like to pick toons just in case the other team has an Udyr, but until the nerf comes I think it’s a wise choice. Everyone, and I mean everyone on your team should be rolling with some sort of disable. Get stuns, get snares, get silences (yes, silence prevents stance dance). Take two stuns to your lane and focus your harassment on Udyr. It’s critical to use your spells and auto attacks when turtle form is down. Early on it doesn’t prevent a lot of damage, but it gets tough to penetrate fairly quickly. If he’s playing defensively, you’ll have a very hard time killing him once he reaches level five. That shield only lasts three seconds, though, so get your hits in when it’s down. This forces him to spam shield, wasting the mana he would otherwise use to wtfpwn you. The harassment also keeps him from farming too quickly, which puts his attack speed at unmanageable levels.

If he’s not in a lane, you have to gank him. No exceptions. Udyr has become the best jungler in the game because of the phoenix buff. Unless you want him steamrolling your team, you better get to their jungle and stop his farm. How? Clairvoyance. Someone on your team should spec into improved Clairvoyance. That gives you enough time to see where he is and figure out where he’s going. It’s always a good bet to check Dragon around level five or six.

Mid-game counters
Udyr’s major disadvantage is that he can only close the gap with bear form or flash. Granted, once it’s closed you’re in trouble, so you need to be aware of his map position at all times. Buy sight wards. No one likes to hear that, but it is necessary. Have everyone spend 180g every 5 minutes early game, less if you have a Clairvoyance user. It will help you avoid ganks and slow down his farm.

If everyone is still laning, focus on your farm. Udyr can be killed just like anyone else, and if you outfarm him, you will beat him. Be cautious about lingering too close to enemy towers. If your creeps push too far, back off and go grab a golem buff or check Dragon with 3 people.

Team fights, it’s Udyr first. Your ranged DPS (you better have a lot) should blow nukes and stuns on him in succession. Set up a chain of action (Ashe always opens, followed by Sion, followed by Annie) and burn him down fast. From there you can worry about the rest of the team.

Late game: towers need magnum-sized protection
Udyr becomes a serious BD threat as early as level 11 or 12. If your outside turrets are low, assume that he will BD them. Try sneaking a 5-man BD yourself and then push to inner or inhibitor turrets. If he’s trying to BD you, he’s put his team in a penalty box situation, offering the chance for a strong push. Take advantage of cocky Udyr players by coordinating team attacks while he tries to make his solo game work.

In late game team fights you should focus burst damage on Udyr, just check your greed at the door. Nuking him to 1/4 health might feel like a waste, but it usually sends him running, especially if you’ve been harassing well all game. Really, if they have a farmed up Udyr late game, you’re in trouble. Start at the beginning of this guide and read again if you get to that point.

Post Script: solo players need not apply
I play solo queue a lot, so my heart goes out to those of you with a string of frustrating defeats as a result of careless teammates. You will have trouble with Udyr. Period. Try to get communication started early with your team and you might be able to avoid a few headaches. If they have a smart jungler, you’re going to be in trouble. Coordinating hero choice and summoner spells is the key to beating Udyr, and those things rarely happen in solo play. If you want to be successful against him until his nerf, find at least two other players you can trust and play arranged games.

LoL: Udyr nerf is on the way

Udyr.You had to know this was coming. Since the most recent patch, Udyr has become hugely popular, despite his relatively good position before the buff. Well, he’s getting nerfed, as confirmed by a red post on the forums.

I don’t disagree. He is obviously overpowered, mostly because of the change to stance cooldown. I know, a lot of players have been bitching about the phoenix form buff, but phoenix wouldn’t make as much a difference if his attack speed didn’t get unmanageable in the early game. It’s the attack speed that lets him kill golem with such ease, which translates to dragon solos and a ridiculous early game farm.

The nerf, though, will likely be to phoenix form. Riot has stated that it wants Udyr to have better feel, which means a three stance rotation instead of two. It’s a change I’m mostly happy with, though it puts Riot in a position to give him some nerfs that could heavily affect his late or early game, and no one likes a hero that can only really shine mid-game if he gets a safe, defensive early farm. It’s just not a fun way to play.

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