I’m being trolled by a health bar bug

League of Legends.

Before I started writing this post, I did a quick search for just about every combination of “league of legends health bar bug” that I could. I figured my own problem would be at the top of the heap, but it seems a lot of people have a lot of strange bugs regarding health bars in League of Legends.

I’ve seen the bug that makes an ally health bar stretch across the screen, but other than that I’ve been bug free…until now. I’ve been having a bug since (as far as I remember) the Vayne patch that causes enemy health bars to not update with their health count. It only happens on occasion, but when it does it’s extremely frustrating. The bug is simply that the health bar over an enemy player’s head sometimes does not update to accurately reflect the amount of health a player has. This is extremely problematic in the early game, when players sometimes don’t buy early health items. I roll in thinking the player has 7-800 health, when in reality they’ll have 12-1300. Big difference. I’m starting to catch on, but the health bar system is so ingrained in my playstyle now that I’m having trouble remembering not to fight certain targets. The bug also happens infrequently enough that I forget about it, but only until I get smoked by someone I was sure I would be able to kill.

Anyone else suffering from the same bug?

  

FINALLY client to game whisper is back

STFU Noob.spent most of the day hung up with work, but I did get a chance to test out the latest patch this afternoon. I’ll have a full set of impressions for you, but I experienced the absolute best part of today’s changes within the first three minutes of my first game. I got a whisper from a friend who wasn’t in my game.

For those who don’t know, players used to be able to communicate from client to game and vice versa before Season One. When ranked play launched, though, the feature was taken away, and though I’ve heard several reasons, I don’t know for sure so I won’t speculate too much. Whatever the reason, it was infuriating to be alt-tabbing to get the Skype messages my friends had sent just to see if I was playing another game.

Those days are finally gone, and we can once again annoy each other with cross-game chat.

  

New skins are activating early for some players

Not Riot Singed.

There are a lot of “pending” skins ready for a variety of champions that have not yet made an appearance in the LoL store. Skins like Woad Ashe, Frosted Ezreal, and the much anticipated Riot Singed have been teasing me since the launch of Season One and then, just the other day, I saw one in game.

No, they aren’t yet available, and it wasn’t a special release. Apparently for some players there is a client bug that allows early access to the skin. As far as I can tell, you pick a champion for whom you already own a skin, select that skin, and don’t lock in. You then choose a champion with an unreleased skin, like Singed for instance, and allow the timer to count all the way down. For whatever reason you’ll be given a random, non-standard skin from the champion you choose.

Personally, I’ve not been able to replicate this feat, but it seems a good number of other players have. Have you been playing the unreleased skins? I would love to get pics up but the LoL forums have been running insanely slow today.

  

LoL: Shaco deceive is broken once again

Mad Hatter Shaco.

I’ve said plenty of times that I love Shaco. That frenetic, crazy playstyle just suits me. I’m also in love with all the control Shaco brings to the map. He is one of few characters that has a very easy time dealing with Warwick by himself in the early game.

Unfortunately Shaco is also fraught with bugs. The most current is one that shows up time and time again. Deceive isn’t granting the proper amount of bonus damage. Instead of dealing critical damage (200% of your base) + a bonus 40 percent at rank one, it’s only dealing base damage +40 percent. That sucks. A lot. It takes him from being one of the strongest early game characters to a fairly mediocre pile of excrement for the first ten minutes. His jungling potential is still there, and once you get a Madred’s you’ll hardly notice the difference, but as an avid Shaco fan I’m hoping they fix this one relatively soon. He’s so well-dressed now, how could you not want him to be a real contender again.

  

LoL: Invisible Udyr bug going around

Invisible Udyr post game.I had the misfortune of experiencing one of the craziest bugs I’ve seen since release. While rounding my enemy’s lizard camp on SR, I found that that lizard was down but the little minions were attacking something. I couldn’t see any hero, though, so I started to kill them so I would know when the camp respawned.

Suddenly, I heard Udyr’s Bear Stance and I got stunned, though I couldn’t see him. I thought it was lag, but I had full control of my character. Udyr…was invisible. I’m talking completely invisible, not even towers could see him. It was a terrible bug to experience, especially as an opponent. He could run around during teamfights and attack us and there was almost nothing we could do. I did manage to kill him once by attack moving near his location. Worst of all, our team was stomping theirs, but with such a strong hero permanently invisible, there was little we could do.

At one point my teammate started furiously pinging the enemy healing pad. There was Udyr, running and changing stances in place, just as he surely would have been on the field were this not massively glitched. This is horribly gamebreaking, and unfortunately Riot says it has been difficult to address because it’s hard to reproduce. Apparently it can happen with multiple champions, though my forum searches seem to find more instances of it happening with Udyr than anyone else.

  

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