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Rumble ability list announced

Riot announced the Rumble ability list this afternoon, a list that looks remarkably similar to another champion in the lineup. I’m also pretty worried that we have yet another Tanky DPS champion joining the League. Shield ability? Check. Ranged slow? Check. Damage modifier? Check. Dear lord.

Here’s the list:

Flamespitter: Rumble torches the area in front of him with his flamethrower dealing damage to all units in a cone for several seconds. While in the “Danger Zone,” this spell deals additional damage.

Scrap Shield: Rumble creates a shield blocking incoming damage for several seconds and granting a short duration speed boost. While in the “Danger Zone,” the shield’s strength and speed boost increase.

Electro-Harpoon: Rumble launches a projectile that deals magic damage and applies a stackable slow on the target. A second shot can be fired for no additional cost within several seconds. While in the “Danger Zone,” the damage and slow percentage is increased.

The Equalizer (Ultimate): Rumble calls down a line of rockets over the target location. Enemies in the scorched area take damage over time and are slowed.

Junkyard Titan (Passive): Rumble’s abilities generate heat. When Rumble is above 50 heat, he is in the “Danger Zone,” causing all his basic spells to have additional effects. When Rumble reaches 100 heat he overheats, silencing himself and causing his physical attacks to deal additional magic damage. Rumble loses heat over time.

At first I was worried we had a Blitz clone, but he actually seems to be closer in skill style to Urgot. I am wildly unimpressed by the skillset and, as mentioned above, mostly worried about having yet another Tanky DPS to deal with. From the sound of things, his Harpoon will be extremely easy to land, giving him the ranged harass that often makes Tanky DPS toons such a problem in lane. I’m not excited for his release. Not one bit.

Minecraft 1.5 released

Minecraft 1.5 launched just a couple days ago, bringing a few new craftables, some performance updates, and weather! So far the performance updates have been the best part. I’m getting 80+ FPS while running around in single player worlds, where before I was somewhere around the mid 30s depending on chunk loads. I’m also really excited about the way weather works. I was always sad to see it in YouTube videos since it was gone by the time I started seriously playing. It will be nice to have it back.

I’ve included a couple screenshots with the post to show off some of the new features. The texture pack I’m using is called Coterie if you’re interested. In one picture you’ll notice the “crying obsidian” texture – that’s actually been replaced with a sidegrass texture in 1.5. Other than that, enjoy the pics – share some of your own in the comments if you have them. Has anyone seen lightning yet?

How’s Portal 2 treating you?

Portal 2.

I know I don’t write much about games other than League of Legends or Minecraft, but that doesn’t mean they aren’t on my radar. I kept up with the development of Portal 2 for a while, but once I heard about the length of the game I lost interest. A pair of six hour campaigns is hardly enough to get me to spend $50 on a new game.

There are, of course, custom maps, and I’m curious to see how quickly custom map development will take off. I really loved the first Portal, and I can imagine how fun it would be to keep up with the best custom maps from the community. That’s something I’m willing to pass on for the time being, though. Portal really strikes me as a $20 game that will end up being supported by the community.

Did you snag Valve’s latest on release day? How’s it treating you? Find any cake?

The blurry lines between legendary and regular skins

Cottontail Teemo.

Earlier this week Riot released Cottontail Teemo, a hilarious Easter Week skin that, frankly, I’m probably going to buy. It’s unfortunate, though, especially considering Teemo’s other epic skin, Astronaut Teemo. A couple weeks back also saw the release of Urfrider Corki, a totally amazing skin that is inexplicably 975 RP. At first I hoped they wouldn’t release the skins as legendary because I thought it somehow devalued the legendary skins. Now, though, I see that the current system is even worse – that the legendary skins aren’t really legendary at all.

Don’t get me wrong, I love the new skins. Both the Teemo and Corki skins are worth a purchase in my opinion, but they’re also a slap in the face to the people who bought legendary skins in the past. The whole point of legendary skins were that they were unique and somehow better than other skins. They had new voice work and different character models than the lesser skins. In the case of legendary Heimerdinger and Teemo, the models for their abilities were even different.

Now that 975 RP skins are getting the same treatment (minus the voiceover work), I’d imagine there are quite a few unhappy customers. It sucks that the uniqueness of those legendary skins is being devalued. Wasn’t that the point of releasing them in the first place?

How did you spend your free RP

Leprechaun Veigar

As an apology for last week’s patch day downtime, Riot credited any player who had logged in over the past month with 350 free RP. It was a nice gesture, especially considering the scope. I’ve had a couple thousand RP sitting around for a while now for no real reason. This extra boost put me at a level that required a little spending, so I threw down on Leprechaun Veigar. I had yet to see it in game, but let me you, if you like Veigar even the littlest bit you should get this skin. He drops a pot of gold for god’s sake. It’s awesome.

So how are you spending your free RP? I thought about buying Apocalyptic Brand, but since I’m starting up the Champ of the Week column I probably won’t be playing him a ton. I can stand to wait a few weeks for a skin sale at least.

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