Category: Previews (Page 13 of 17)

Tales Of Monkey Island Continues August 20th

The Siege of Spinner Cay.Telltale has put a date on the successor to their new Tales of Monkey Island game. The next episode in the series, called The Siege of Spinner Cay will be available on August 20th for PC. There’s still no word on the WiiWare release date.

After eight years of waiting we finally have consistent updates to one of my favorite game franchises of all time. I have to say, I’m really liking the episodic release schedule, too. It gives me enough time to finish my current chapter of the game without too much pressure to blow through the whole thing. A few weeks later they release a new episode of the same game, making a smooth transition along the game’s storyline.

Though they didn’t give specific details, Telltale did say the WiiWare release will be close the PC date. No need to fret, Wii-fans. You’ll get yours soon enough.

Blur Drops in November

Blur from Activision.Yesterday Activision announced that their new racing game, Blur, will be hitting stores this November. The title comes from Bizarre Creations, who you might remember from the Project Gotham series.

“In November we’ll release our new racing game Blur from Bizarre Creations. Blur had a strong showing at E3 as well, including the nomination for best racing game.” That’s from Mike Griffith. If you don’t know him you need to do some reading.

I don’t know what it is exactly, but I have so much more confidence in Activision since they acquired Blizzard. It’s hard not to believe in a company with the sheer amount of money Activision has, but that they saw fit to pick up an absolute juggernaut in the PC game industry makes my pants tingle for a reason I’m not sure I can identify.

My sexual proclivities aside, Blur actually looks pretty cool, and according to most retail joints, you can pick it up November 3rd.

Risk: Halo Wars Gets A Trailer

Risk: Halo Wars.It’s not often that you see a board game release a trailer, but that’s apparently part of USAopoly’s marketing plan for Risk: Halo Wars. It is often, however, that you’ll find me slavering to play a new Risk game. I’m a huge fan of the original, and while the Lord of the Rings version didn’t thrill me, the Star Wars version is fantastic. From the looks of things, the Halo Wars pack should live up to my expectations, if only because I’d be able to play the Flood.

Set to release later this fall, the Halo Wars version of Risk puts you in control of the Covenant, the Flood, or the UNSC, each fighting for their own survival against the others. The game has 3 play modes, from adventure/story-driven to a reworked classic play. I’ll spare you the details as I’m sure nearly everyone’s played Risk at some point.

What I’m most interested to see is the quick gameplay. The great thing about the Star Wars Risk Clone Wars Edition was that it implemented some time constraints. Don’t get me wrong, I love the 3-day Risk marathons, but it can be hard to get into a game that will soak up so much time. Newer versions of Risk have created mechanics that keep the game short, but still enjoyable enough to keep me coming back.

Watch for Risk: Halo Wars this fall at Amazon, JC Penny, and Hollywood Video of all places.

What’s Nintendo Going To Do With The Vitality Sensor?

The Wii Vitality Sensor.A recent article at Ars Technica asks the question that’s been probing my mind and checking my pulse for a few weeks. What is Nintendo going to do with the Wii Vitality Sensor?

I’m sure many of you have had the same thought on your minds, but I know I hadn’t really considered Nintendo’s strategy until I read what Ars writer, Ben Kuchera, had to say. The Vitality Sensor is more than just a strange product; it’s a break from Nintendo’s traditional strategy concerning peripherals.

Nintendo has been able to sell just about anything to anyone recently, but mostly for one reason: the killer app. For the Balance Board it was Wii Fit. For the MotionPlus it was Wii Sports Resort. For the Vitality Sensor there is still nothing. No raison d’etre that makes me think, “Yeah, this is going to work.”

There doesn’t seem to be one on the horizon, either. With the other titles I mentioned, the hardware and the software were announced almost simultaneously, giving consumers dreams of a new device and the desire to stand in line just for a shot at the new experience. The Vitality Sensor, on the other hand, has everyone staring at each other, scratching cranium. The potential uses are pedestrian at best and competition for Lunesta at worst.

Miyamoto still wants your trust, though. He’s convinced that what Nintendo will do will be enough to sell the new peripheral. “I don’t have any indication for you [of what we have in the works] other than to say that we have lots of very creative ideas,” he said to the Mercury News. I think it was meant to inspire confidence, to remind the masses of just what Nintendo has done in the past. He seems to have forgotten, though, that the past has been putting Nintendo’s fat wallet right behind its fat mouth, making games that showcase the idea behind the peripheral.

If Nintendo wants my confidence, I expect them to earn it in exactly the way they’ve earned it in the past. Gamers and game manufacturers have an open relationship. There’s nothing that says we have to love everything they do, even if we have a fanboyish history of loving what they’ve done. Show me the creative genius of the Vitality Sensor and I’ll let you know if I believe it. Until then, please Shigeru, stop talking about it.

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