Category: league of legends (Page 84 of 163)

Renekton ability list announced alongside the ‘Fury’ resource system

Renekton.

It’s been a busy week, and I’m sad to say it has set me a little bit behind on my forum reading. I did get a little bit of time after dinner today to check out the recently announced ability list for Renekton, including his new resource system. Let’s dive in, shall we?

You can’t talk about Renekton without talking about the new resource system. Renekton uses ‘fury,’ which, from the sound of things, should work like most any warrior in any RPG you’d be familiar with. You hit stuff, you get fury. You use fury, you hit stuff harder. It’s a bit of an odd system for League of Legends, because you really need to be able to cast, even when you haven’t hit anything in a while. Riot deals with that by (as far as I can tell) making Renekton’s abilities free to use. By using them while he has enough fury, Renekton augments his abilities in some way. It seems a little confusing, but I’m sure it will make sense once I can play it.

I’ve interspersed my commentary with the ability list because there’s a lot to cover. My comments are in italics. Here’s the list:

Tyrant’s Reach: Renekton cleaves, dealing damage to nearby enemies and healing for 20% of the damage dealt. Each target hit grants 5 fury, up to 25. Heal amount is tripled against champions up to a hard cap.

When Renekton has more than 50 Fury he heals for a large portion of damage dealt. Consumes 50 Fury.

Few skills in LoL scream ‘jungler’ quite as loudly as this. With auto attacks generating fury along with that cleave he should be healing very quickly. The only way this isn’t a jungle skill is if it has a massive cooldown, but I doubt that. I know it is possible to jungle on Nasus (I do it myself here and there), but this skill will serve you much better in the early game than Siphon Strike.

Ruthless Predator: Renekton’s next attack will swing twice dealing a percentage of his Attack Damage as physical damage and stunning his target for a short time. Applies on-hit effects.

When Renekton has more than 50 Fury, his next attack will swing three times dealing a percentage of his Attack Damage and stunning his target for an increased duration. Consumes 50 Fury.

This is where Renekton gets the sticking power Nasus so badly needs (don’t you dare say ‘what about Wither’ – that skill is almost completely countered by Merc Treads). When coupled with the dash skill below and a Phage/Trinity Force/Frozen Mallet, Renekton will be attached to you like a facesucker on anything not named Sigourney Weaver. To me, this is basically a delayed auto attack reset, likely for slightly reduced damage. A reasonable combo would probably be Slice/Dice and if you’re over 50 fury, hit Ruthless Predator, if not, use his cleave/auto attacks to break 50, hit RP and finish your target.

Slice: Renekton dashes forward, dealing physical damage to targets along the way. If he hits a target he gains the ability to use Dice. .
Dice: Renekton dashes, dealing physical damage along the way.

When Renekton has more than 50 Fury during Dice, he deals 50% additional damage and shreds the armor of targets he hits. Consumes 50 Fury.

This is an interesting skill because it is probably the first hard counter to Flash in the game. If you Slice to a target and they Flash, you Dice to them again. Even Kassadin would have a hard time getting away if Renekton takes Flash. This skill is also your setup for everything else. Depending on the cooldown, I would guess you’ll take one rank of Slice/Dice and max the other two.

Dominus (Ultimate): Renekton empowers himself with dark energies, gaining increased size and health for 15 seconds. While empowered, he deals additional magic damage and generates bonus Fury every second.

Here we have the thematic tie to Nasus, as well as a defensive skill to add a little survivability. It’s strange that he deals bonus magic damage in this form. I’ve never liked it when Riot hybridizes a champion’s damage; it makes that champion very difficult to build against in an otherwise balanced team. Again, I wonder about the cooldown. I personally think Nasus’ ult CD should be half as long as it is, but maybe that’s just me. This guy has enough other high-impact skills that this one doesn’t have to be incredible (as an aside, it sucks to write that – this is his ult and as such it should be epic).

Reign of Anger (Passive): Renekton gains 10 Fury per autoattack. Having sufficient fury empowers Renekton’s abilities with bonus effects, but this drains Fury. Out of combat, Renekton loses 5 Fury per second.

When Renekton is below 40% life, he generates 50% more Fury.

Again, this is a case for Renekton as a jungler. Melee does not do well in lane as it is. The quick Fury decay means he needs to be auto attacking fairly often to keep enough available for use on champions. In a way, it’s sort of a beautiful system for a jungler. In the early game he’ll probably struggle to get to that 50 Fury during a gank. The Fury will decay while he’s positioning in the brush and he’ll need 4-5 auto attacks plus an ability or two to get to the 50-point stun from Ruthless Predator. With Slice/Dice and a mobility summoner spell, though, I could see him sticking to targets in the early game with or without Fury. We’ll see.

On the whole, I’m really interested to see how this guy turns out. It’s strange that Riot is releasing what appears to be a very strong jungler after it’s been mentioned several times by several people that they want to reduce the importance of jungling. That could mean jungling nerfs are getting close, but it could also be that pure melee toons thrive in the jungle because they get crippled in lane and there’s no easy way to fix it. Let’s hope it’s the former.

Pro Tips: Focus on your farm

Harrowing minions.

Most of my recent writing has been editorial, looking at sweeping changes to the different games I play and what it means for the development of the title. I love writing that stuff, but I also miss writing stuff like this, so here we are. Today’s pro tip is something simple, but often overlooked, even at higher ELOs.

The other day I was laning with my brother. We always have a good time playing together but something felt different. I was having trouble last-hitting creeps, something I never struggle with, to the point that my friends usually ask me to stop last-hitting so well. The problem wasn’t me. It was him. He was last-hitting like a fiend, building up his creep count and working toward a really nice early game farm.

If you want to immediately improve your game, learn to last hit. Farming is the most important part of your early game, even more so than ganking. If you’ve ever left lane to attempt a gank and returned to find your opponents out-leveling you and crushing your creep count, you know what I’m talking about. If you’ve ever seen a Miss Fortune with Infinity Edge at 14 minutes, you also know what I’m talking about. A successful early farm allows you to leap past your opponents’ gear levels and sets you up for a strong end game.

A strong farm is more than just last hitting creeps, though. You should always be looking for ways to maximize your gold. Jump out of lane to briefly grab jungle creeps while the lane pushes back up. Learn when you need to help your team defend a turret and when you can avoid the stalemate and go farm a side lane. Learn when you need to abandon a tower because the defense is crippling your farm.

Also, don’t be afraid to ask your teammates to let you farm. The other day I was playing Zilean, laning with a Mundo player. That’s a great lane team, right? Well, it was, but Mundo didn’t want to zone our opponent. Instead, he was chucking his cleavers at creeps, often killing them from 30 percent health or more. Not only was it pushing our lane, it was ruining my farm. I asked him to let me farm. He wasn’t interested, so I just started bombing every creep I saw. I know, that’s not a great example, but it illustrates the point that farming is a team effort. If you aren’t cooperating with your lanemate, you better hope you have better farming skills or get out of lane. If you’re lucky, though, you’ll get a teammate who knows how to zone with abilities and last hit with attacks and who will compliment your own skillset.

The last thing I’ll say is don’t sweat it. Creeps take very predictable damage, so you’ll get better. If your opponents are beating you by 5-10 creeps, no big deal. When they go up 30-40, that’s when you need to worry. With a little focus, though, you should be able to push your creep count up, buy high-tier items early in the game, and help carry your team to victory.

FG LoL Mondays will be EARLY tonight

I know I said we’d be back for FG LoL Mondays this week, and I know I told several of you yesterday that 9:30 EST was the scheduled time. Unfortunately, I’ve got some things to take care of later this evening, so I’d like to run games a little bit earlier. I’ll be online, ready to go at 7:30PM EST with anyone who’d like to join. Bring your friends, bring your siblings, bring your cousins, bring whoever you like.

Try to log on around 7:20 so I know who, if anyone, can make it. We’ll be in the chat room “Fearless Gamer” in case you’ve never joined us. Hope to see you guys then.

Champion Sneak Peek: Renekton, the Eater of Souls

Renekton, the Eater of Souls

Nasus has a brother, and he’s not a dog! Amazing stuff, no? Riot’s just released the Champion Sneak Peek for next week’s champion, Renekton, the Eater of Souls. Here’s the official blurb:

Lately, we’ve seen quite a few sibling duos enter the League of Legends. While Garen and Lux may have been the first to make membership in the League a familial affair, since then Cassiopeia and Katarina have been making a point of highlighting the importance of good genes. Of course, not all families get along, and if we’re going to broach the subject of sibling rivalry there’s probably no better place to start than with Nasus’ brother Renekton, the Eater of Souls. We’re personally not sure that we’ve ever seen a fraternal relationship with more animosity (no pun intended).

You want to know why Nasus and Renekton don’t get along? They have different dads, and Nasus knows it. I’ll be curious to see where Riot goes with this pairing. While Garen and Lux didn’t necessarily have similar skills, their skills worked well together and they had similar art design. I’m not sure what similarities exist between Katarina and Cassiopeia. Their ults do work well together, it’s just that Cassiopeia’s skill ceiling is somewhere in the stratosphere.

I’d love to see Renekton and Nasus share thematic similarities, but their fraternal bonds will probably only extend to the art design. Let’s face it, Nasus has one of the least cooperative playstyles in the game. He’s basically a solo farmer who, if he shows up for teammates, you can’t really remember what he did. He’s great at pushing, and his ult looks awesome, but I never walk away from a Nasus game thinking, wow, we could never have done that without a giant, bipedal dog on the team.

Nidalee’s finally black

Pharaoh Nidalee.

It was hard to tell from the Pharaoh Nidalee splash screen, but it looks like Nidalee is finally going to embrace her ethnic roots and stop bleaching her skin. Bet you weren’t expecting this kind of post for a skin announcement.

Seriously, though, for as much time as people playing LoL spend bitching about engorged female attributes, the community completely ignores the fact that every human character is white. We can’t really count Ryze because he’s blue (even his human skin looks white in game). Finally, the jungle huntress is going to be black in game if you’re willing to spend ~$8 on the skin (I’m a sucker for Nidalee skins).

Riot also released Sailor Gangplank at long last, which means Deathkni…er…Dreadknight, yeah that’s it, Dreadknight Garen is on hold for the time being. Maybe they’re giving him back his left hand.

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