Category: league of legends (Page 155 of 163)

LoL: Ezreal first impressions

Ezreal firing his Mystic Shot.I was lucky enough to pick up a Test Realm account in the giveaway so I’ve been spending a little time getting to know Ezreal and the new Twisted Fate. Both characters seem like they’ll be pretty powerful, though I wouldn’t be surprised if we saw some changes to Ezreal before he goes live.

At first I thought Ezreal was extremely weak. From looking at his skills he can really go either AP or damage. From what I’ve been able to tell, though, his real power lies with a damage build. As with most carries, Ezreal is squishy. Insanely squishy. Twitch level squishy. He doesn’t hit as hard as a lot of carries, though, instead relying on skills and attack speed for damage output.

I’m a big fan of skill shots, especially because the heroes that have them tend to have great range. There’s also something extremely satisfying about landing that perfect snare or arrow to get a kill. Ezreal does get great range from his skills, though I think Arcane Shift needs about 20% more range. It doesn’t feel particularly effective and the cooldown is long enough that you’ll get one, maybe two casts off. Even then, you might unwittingly land next to a creep and lose the damage on whoever you’re chasing. While his Essence Flux is good for fighting physical damage dealers toe to toe, it has more limited range and doesn’t pack the punch I’d like to see. It would be really great if he got a slow from it, but more on that later.

Ezreal’s big problem is farming. Because he deals such low damage you have to be extremely attentive for last hits. I see him as a solo toon in almost every situation, both because his ult deals heavy damage and because he can’t afford to get behind. Luckily Mystic Shot is cheap – 30 mana at rank one – so you can spam it to pick up creep kills pretty easily.

As far as build goes, I think your best bet is to take one rank of Mystic Shot and then main Arcane Shift, alternating for Essence Flux when you can. Flux cannot be used to self heal so it’s pretty worthless as a solo and Mystic Shot’s damage doesn’t improve enough per rank to be worth the extra mana cost in the early game. From there you need to farm everything you can to get to a decent item loadout. I’m a firm believer in the trinity force on this guy. Sheen procs off your Mystic Shot in the same way Parrrley does, delivering the extra damage right when the shot hits. Phage gives you the slow you’ll need to catch runners and the extra health is always nice. From there, get to a big damage item like a Black Cleaver or an Infinity if you can. Your Mystical will be hitting quite hard and with a lucky slow you should be able to rip right through most players.

As with most carries, you should be waiting for the fight to start before getting in the mix. Supporting your team from the back is a perfect spot for Ezreal, using range to your advantage to pick up some kills. If anything, I’d like to see him get a little move speed buff and a range buff to Arcane Shift. Beyond that, I think he performs well in a lot of situations so long as you’ve taken the time to farm what he needs.

LoL: The state of Katarina

Katarina Mercenary skin.Every patch seems to bring with a slew of forum posts about Katarina. Since her nerf a few patches back, players have been clamoring for a remake, at the very least a buff back to even low-level viability. That hasn’t happened, and she remains queue dodge material for a lot of players.

It’s understandable. Personally, I consider games she’s in a 5.5v4 – yes, I think she’s currently so bad she’s giving the other team a leg up while simultaneously gimping her own. Part of the problem is her current mess of skills. Bouncing Blades scales with attack damage while Shunpo scales with AP. Killer Instincts doesn’t scale at all. It’s so bad that even when she was playable most people ignored it. Her ultimate scales with both AP and attack damage, though with poor enough coefficients that you need massive farm to put out respectable damage. There’s also the simple fact that she relies on her skills to deal damage, so in between cooldowns she’s incredibly weak and easy to kill.

The newest patch will give Killer Instincts more staying power, as the stacks carry between targets, but it still isn’t enough damage to make her viable. Consider the other characters in the game with no CC. Those toons nearly all have high damage output, which is necessary for survival. They play a lot like mages, relying on the kill-you-before-you-kill-me strategy for success.

In short, Katarina is terrible. She’s in desperate need of a skill rework to make her viable again.

LoL: The latest Test Realm patch has me scared

Twisted Fate.Patch notes are up on the Test Realm forum for the Ezreal rollout and I’ll say it, I’m scared. I was mostly excited for the last patch, but the XP system blew chunks and that queue dodge penalty is the worst thing to happen to the game since Nidalee. There are a few diamonds in the rough, though, and I’m hoping they will be enough to carry me through.

First, Shaco is getting a massive nerf. Deceive damage is down 10% at all levels, Jack in the Box damage scales more slowly and has its AP ratio decreased, and, the whopper, throwing Two-Shiv while stealthed breaks you out. It’s not clear whether that removes your crit damage bonus – my hope is that it doesn’t – but it’s possible. You might notice that none of this makes him any more viable for the late game, which is most players’ complaint.

Then there’s Nidalee. I’m personally of the opinion that she needs the kind of nerf Shaco received. Unfortunately, Riot didn’t contact me regarding the matter, so she’s getting a tiny nerf and a little buff. Primal Surge now has its mana cost increased by 5 per level instead of the flat 50. Can I just say that this is in no way a nerf. By the time you reach the max rank, most players have more than enough mana to cover the difference, particularly if they’re going AP build. Which reminds me, AP Nidalee just got a fat buff. Javelin Toss AP ratio is up to 55% from 40%. The other change is reducing her passive to 15% move speed from 25%. Really, though, that’s not the issue with Nidalee’s escapability. It’s the fact that you can spam Pounce, which, when coupled with the brush bonus, makes her extremely difficult to kill. They could take it down to 8% and she would still probably get out of most situations.

Twisted Fate got enough changes to make him a lot less frustrating to play against and probably more overall fun. His new passive, Loaded Dice, grants TF’s team an extra 2 gold per kill. It’s actually worse than Second Sight in my mind, but not such a problem. Gate is gone. In its place is Stacked Deck, which is basically a built in Sword of the Divine. Every fourth attack deals magic damage that scales by level, affected by ability power. It also increases his attack speed and reduces cooldowns. He’s another in the latest string of toons that will benefit in big ways from Guinsoo’s. The new skill is obviously severely overpowered, but a slight nerf should bring it in line. Gate is now built into Destiny, allowing you to teleport anywhere on the map though it no longer slows. Overall, I think it’s a good change, and will actually make him a lot more fun.

There are some other minor changes, including a slight buff to the XP system (50% of a level’s XP for same level champion kills instead of 40%) , but most of them shouldn’t change the game much. The XP system will still likely too heavily prioritize farming, but it just might be enough to discourage a lot of 5-man while encouraging some push. Honestly, though, ganking is what makes the game fun. Almost no amount of XP nerfing will make me want to stop.

LoL: Ezrael sneak peak

Ezrael concept art.ByronicHero dropped by the forums today to give us a sneak peak at yet another hero: Ezrael. I’m much happier about another hero release knowing that Twisted Treeline is heading to matchmaking soon. Also, Ezrael is ranged, which adds another hero to the short list of toons I choose from when my team goes all melee. Does that happen to anyone else as often as it happens to me?

Here’s the text from the official post:

As you may have noticed, we’ve been releasing some champions that really challenge existing gameplay paradigms. And this next one is no exception. In addition to a haircut that defies the very laws of physics, the latest and greatest from our design team is sporting some pretty edgy magical abilities. Meet Ezreal the Prodigal Explorer, a champion who breaks new ground – in both gameplay and fashion – here at the League of Legends. If you’re feeling rather passionate about skill-shots these days, start getting excited, because this particular gentleman should really scratch that itch.

So far so good. I am a pretty big fan of skill shots, though I don’t think they’re necessary for a hero to be fun. There is no official word on the ability list, but someone on the EU forums dug up a screenshot of his potential abilities, presumably from the test realm.

Mystic Shot (Q) – Ezrael fires a bolt of energy dealing 40 + 100% of his attack damage as magic damage. Ezrael’s cooldowns are reduced by 1 second if Ezrael hits a target.

Essence Flux (W) – Ezrael fires a fluctuating wave of energy that only hits champions. Enemy champions: deals 75 magic damage and reduces attack speed by 20% for 5 seconds. Allied Champions: heals 75 health and increases attack speed by 20% for 5 seconds.

Arcane Shift (E) – Ezrael teleports to a target nearby location and fires a homing arrow at the nearest enemy unit dealing 80 magic damage.

Trueshot Barrage (R) – Ezrael channels for 1.2 seconds to fire a barrage of missiles dealing 300 magic damage to each unit it passes through. It deals 10% less damage for each unit it hits (minimum 30%).

He’s definitely an odd character, though I wouldn’t quite say he breaks character paradigms. To me he’s like a mix of every “unique” character out there. He’s got a bit of TF, a bit of Nidalee, and a bit of Jax. I can see him benefiting from Guinsoo’s in a big way, and I’m willing to bet a lot of people will build him as a hybrid.

My guess is that we’ll see him live as early as next week. The Mordekaiser preview came just a week before he released.

LoL: How viable is melee DPS?

Master Yi.A friend of mine really likes Master Yi. I try to understand, I really do, but at the end of the day all I see is a toon with no escape mechanism and no team utility. If your opponent is bad enough he can be fine, even great, but if your enemy is mildly competent you’re going to have some trouble. To some extent his problem can be blamed on the fact that he’s melee, and melee toons have it rough. You have to throw yourself in harm’s way and hope you can live through the CC and burst long enough to get your damage in. As one forum poster put it, “when will melee DPS be viable?”

Here’s what Phreak had to say:

Melee DPS poops on kids in Treeline. It’s going into matchmaking soon. Melee DPS being underpowered is simply a function of 5 people being able to burst down 1 melee DPS super quickly. Champions like Udyr, Tynda (sic), and Mundo are able to kite in and out and heal or shield themselves, ignoring a lot of the burst out there. Yi can do similar things with meditate, I suppose.

Mostly, I feel like melee DPS does really well in small battles, and then in the larger ones seems to require a good support champ like Morgana or Kayle to keep him alive vs 5 champions. Otherwise you need to use supreme discretion to get in and out. Generally you should grab Cleanse. Ghost isn’t a bad option either. IMO it’s a different playstyle.

I agree with him for the most part. Melee toons have to choose their battles very carefully, which is why a full melee team rarely succeeds. But played well, I think melee is just as viable as any ranged. Most ranged suffer, in fact, from a reduced health pool or slightly lower damage. I’ve had some excellent games with Nasus, a toon with no escape to speak of, simply through smart play and the Ghost/Cleanse combo. It’s all about picking your battles, and making sure your teammates can help support you on your way to close the gap.

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