Ionian Boots of Lucidity are too much good for too little cost

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I spent a lot of my post on the caster item changes trying not to say anything definitive. This post is different. For this post, I know exactly how I feel and what needs to be said. The Ionian Boots of Lucidity are way too damn good for their cost. Period.

My philosophy on AP used to be pretty simple; build spell penetration before AP. It was a more effective way to increase your damage output and the spell pen items were cheaper, in most cases, than the high-tier AP items. Basically, building a caster was always some sort of tradeoff, just like an AD toon. Instead of attack speed, damage, and armor pen, you want CD reduction, AP, and magic pen. Some people would say that the boots just balance out casters against AD toons, but I really think they’re too strong.

The casters in the game have been balanced around the difficulty of obtaining cooldown reduction for a long time. Most of the CDR items were niche tools, designed to help against certain comps but not so great against others. The bread and butter of a CDR build used to be Frozen Heart, but it was only good against AD-heavy teams. Soul Shroud is a support item and wastes a lot of stat points for most casters, and Deathfire Grasp could typically be bypassed for a better AP item. Most casters I saw sat around 20-30 percent CDR and stacked AP. Now, I can have 30 percent CDR as soon as I make 900 gold, which can be as early as level four or five.

For any champion who relies on a rotation of spells – Annie, Ryze, Zilean, to name a few – the boots are insanely good. If CDR is to AP what attack speed is to AD, then these boots are supposed to be equivalent to Berserker’s Greaves. The difference is that mages are built for a big burst and then a period where they don’t do a whole lot of damage before that big burst comes back up. Physical damage dealers rely on individual attacks for nearly all of their damage. Early in the game when their damage is low, Berserker’s Greaves don’t do so much. The Boots of Lucidity, on the other hand, do a lot.

The changes to high-tier caster items already brought the mages in LoL in line with the AD carries for the most part. There are still a couple AD carries with kiting abilities that a mage can’t quite match, but for the most part, a mage’s damage output is just fine without giving them cheap access to cooldown reduction. I’ve lost one game as Zilean since the new boots released, and even in that loss I was better than 2:1 on my K:D ratio.

  

LoL: Ezrael sneak peak

Ezrael concept art.ByronicHero dropped by the forums today to give us a sneak peak at yet another hero: Ezrael. I’m much happier about another hero release knowing that Twisted Treeline is heading to matchmaking soon. Also, Ezrael is ranged, which adds another hero to the short list of toons I choose from when my team goes all melee. Does that happen to anyone else as often as it happens to me?

Here’s the text from the official post:

As you may have noticed, we’ve been releasing some champions that really challenge existing gameplay paradigms. And this next one is no exception. In addition to a haircut that defies the very laws of physics, the latest and greatest from our design team is sporting some pretty edgy magical abilities. Meet Ezreal the Prodigal Explorer, a champion who breaks new ground – in both gameplay and fashion – here at the League of Legends. If you’re feeling rather passionate about skill-shots these days, start getting excited, because this particular gentleman should really scratch that itch.

So far so good. I am a pretty big fan of skill shots, though I don’t think they’re necessary for a hero to be fun. There is no official word on the ability list, but someone on the EU forums dug up a screenshot of his potential abilities, presumably from the test realm.

Mystic Shot (Q) – Ezrael fires a bolt of energy dealing 40 + 100% of his attack damage as magic damage. Ezrael’s cooldowns are reduced by 1 second if Ezrael hits a target.

Essence Flux (W) – Ezrael fires a fluctuating wave of energy that only hits champions. Enemy champions: deals 75 magic damage and reduces attack speed by 20% for 5 seconds. Allied Champions: heals 75 health and increases attack speed by 20% for 5 seconds.

Arcane Shift (E) – Ezrael teleports to a target nearby location and fires a homing arrow at the nearest enemy unit dealing 80 magic damage.

Trueshot Barrage (R) – Ezrael channels for 1.2 seconds to fire a barrage of missiles dealing 300 magic damage to each unit it passes through. It deals 10% less damage for each unit it hits (minimum 30%).

He’s definitely an odd character, though I wouldn’t quite say he breaks character paradigms. To me he’s like a mix of every “unique” character out there. He’s got a bit of TF, a bit of Nidalee, and a bit of Jax. I can see him benefiting from Guinsoo’s in a big way, and I’m willing to bet a lot of people will build him as a hybrid.

My guess is that we’ll see him live as early as next week. The Mordekaiser preview came just a week before he released.

  

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