Category: league of legends (Page 152 of 163)

LoL: Riot teases Gentleman Cho’Gath, announces another legendary Corki skin

Red Baron Corki.The Riot announcement forums have been a flurry of activity this weekend, though not for the things you might expect. Personally, I’ve been waiting on the Twisted Treeline matchmaking release every week since it debuted on the Test Realm. Instead, there was news of a café disturbance.

The perpetrator appears to be Gentleman Cho’Gath, a long rumored/desired skin for your favorite alien champ. The post included a crude sketch of Cho in a top hat and tuxedo with a monocle and a cane. Personally, I love the skin idea, though I wouldn’t be surprised to see it release with a fairly hefty price tag.

Speaking of hefty price tags (nice segue, no?), Riot also announced another legendary skin: Red Baron Corki. Why Corki needs two legendary skins is completely beyond me, but maybe he’s just easy to remodel. The skin drops our fearless pilot into a red biplane. It actually looks really damn cool, and one of the screenshots even featured Gentleman Cho, albeit in badly photoshopped form.

I’m assuming we’ll see Corki in the Shen patch, but it’ll probably be some time before we get the Gentleman. Now I just need to try and win a couple tourneys for the Riot points to buy that overpriced Corki skin.

LoL: Shen Sneak Peek

Shen, the Eye of Twilight.It’s been a crazy couple of weeks so I’m a little behind on the news curve. I had some extra time today to catch up, though, which included logging some time on the Test Realm and playing as Shen, the Eye of Twilight. I was really excited with the initial Shen leak. He’s a freaking ninja! Unfortunately, his playstyle is anything but ninja-esque and he’s another “paradigm breaking” character that probably won’t fit well with most team comps.

Shen is different from other heroes in that he uses energy, much like rogues in WoW. It’s basically a low capacity mana bar that regens much more quickly than mana. I know I haven’t even finished describing his skills but this needs to be said: the energy system sucks. It puts an artificial cap on his ability to deal burst damage that cannot be lifted by items. Every other character in the game can get cooldown reduction, a larger mana pool, more health regen, whatever to improve and extend their ability to deal damage. Shen cannot augment his damage that way unless they implement some new items for him.

Take a look at his abilities:
Vorpal Blade: Hits a target enemy for magic damage, and marks the target for allies to see. Allied units that attack the marked enemy target get healed over several seconds. This is your basic damage dealer. It has a three-second cooldown, which means you can spam the hell out of it. Though the damage scales with AP, the healing does not. Late game the heal will be negligible, even if you’re casting it every 2 seconds with some CD reduction.

Feint: Shen defends against the next champion attack or spell, blocking much of the damage from it. This is yet another damage mitigating ability that scales with AP, which you probably won’t be getting on Shen. You’ll be able to soak 240 damage at the max level, which isn’t even a level four cast from most of the mages in the game. Granted, it can be toggled fairly often – every 2 seconds – but you’ll run into some energy issues early game and late game it won’t likely block enough damage to be highly effective.

Shadow Dash: Shen dashes towards target location, taunting enemies he passes through. Think Gragas‘ Body Slam when you think of this skill. It’s a targetable charge with a fairly short cooldown. For Shen, though, it’s extremely high cost – 120 energy out of his total 200. Granted, he gets 40 refunded if he hits an enemy champion, but if you miss you’ll be horribly short on energy to do much else.

Stand United: Places a shield on target ally which absorbs damage. After channeling for several seconds, Shen teleports to the target ally and shields himself as well. Obviously designed to break ganks, this can be great early in the game but it scales very poorly. It will be a crazy mechanic for the 3v3 game, but I think Shen lacks enough other viability to mostly ignore this skill. Best use would probably be to cast it on a tank as they rush in to a fight, shielding both of you to ease the load on the healer.

Ki Strike (passive): Every 10 seconds, Shen’s next attack deals bonus damage based on his max health. Being attacked by enemy champions makes this passive occur more frequently. This one sounds great, especially with that taunt, but the taunt starts at just .8 seconds, which is one hit from each hero, and I’m guessing the max you’ll get in most situations is three. That’s 6 second reduction once, meaning you have another 4 seconds before that bad boy procs again. It’s pretty terrible, and requires massive health to be very effective.

Overall I think Shen will suffer from a confused design. Three of his abilities scale with AP while his passive scales with health. That seems to point to a Rod of Ages build, maybe something a lot like you might do with Singed. Without Singed’s passive, which gives him additional health based on his mana, he can’t get tanky enough with a RoA build. Add to that the energy system and I think it will be a long time before we see someone play him really well.

LoL: The Ezreal spotlight

Ezreal shooting his Trueshot Barrage.Ezreal has generated a lot of hate in the forums, mostly from those claiming that he’s too weak to be competitive. While I still think he has some farming trouble, I do think he’s incredibly strong against most heroes, particularly mages, and can carry a team to victory in the hands of a smart player. To help ease the learning curve, Phreak put together a tutorial video for Ezreal.

There are a couple things every beginning Ezreal player should notice. First, Phreak is never in the thick of the fight. He’s always floating behind his team, dropping mystic shot every couple seconds for big damage and healing as much as he can, focusing on physical damage toons for the attack speed buff. Ezreal is crazy squishy, so getting in the fight is something you really want to avoid.

Secondly, he takes one rank of each skill early to get his attack speed buff as high as possible, even in early fights. While you do miss some burst damage this way, it creates a bit of a surprise for the enemy when your attack speed is suddenly 60% higher. I recently laned against a Twitch in which this saved my life endless times. He would open up thinking he had an easy kill. Mystic shot, Essence Flux, and Arcane Shift and suddenly he was well below half health in terrible position. Ignite and another Mystic and that’s pretty much all she wrote.

Lastly, and this is something I didn’t realize until I had played him for some time, your Mystical Shot passive lowers the cooldown on your ultimate. That means you should be using your ultimate at every chance you get and then heading to farm to bring that CD down quickly. This thing alone will change the way you play. It rightly encourages you to use your ultimate instead of holding it and reinforces the fact that you should be farming with Mystical to help your ult refresh.

If you can take most of what Phreak says to heart you’ll find Ezreal to be a very strong toon with the potential to carry your team. Unfortunately, his skill ceiling is high enough that it takes a very skilled player to make the most of him, so most queue Ezreal players will be underwhelming.

LoL: The perfect storm

Server farm.I made a post yesterday about my patch day woes, specifically the fact that I had to do a complete reinstall for the patch. It was a long process, impeded by thousands of other players with the same problem. I was talking to a friend who said, “You know, I kinda wish this was a crappier game.” If the game weren’t so good, it would be easy to write off all the technical issues. The game is good, though, great even, so the technical issues are all the more frustrating.

Once I got my game back up and running I hopped into a quick game over lunch. Everything was going splendidly until the other team’s Veigar ran up and dropped Event Horizon. Not typically a problem, but this time it stunned for eight seconds. Eight. Obviously I died, as most people would in an eight second stun. A hotfix came later in the day along with some more server downtime. I figured the worst was over.

I jumped in a game this evening and, low and behold, the server crashed. A post on the forums reveals that a portion of the game servers experienced a power failure, brining matches down for a slew of players. Obviously I don’t blame Riot for this, but it can be hard to keep a level head when so much goes wrong in such a short period of time.

On the one hand, I have to be sympathetic to these guys. They’ve made a great game, so great that they’re growing beyond their means. On the other, I really can’t wait for them to get the hiring process going.

LoL: Live Ezreal impressions

Ezreal in his Nottingham garb.I’ve only had the chance to spend a few games on Ezreal but he’s driven a lot of discussion on the forums so I thought it would be appropriate to post some impressions. Ezreal is definitely strong, but he’s likely going to be queue dodge material for a lot of people due to a very high skill ceiling. That’s mostly because he has four skill shots, but he’s’ also a terrible farmer in the wrong hands.

Let’s talk farming first, actually. Ezreal has big problems farming early game because he has no AOE farm skill like many other carries. You rely primarily on Mystic Shot, which can be difficult to land on the right creep, especially in a crowded side lane. I’ve personally been maxing Arcane Shift and Mystic Shot first, though I’ll probably try an Essence Flux build today. In either case, you need Mystic to keep your farm up and some sort of mana regen to allow some spell spam. If you can master farming on Ezreal you’ll be able to play him quite well.

While Ezreal can be built like a physical carry, he should be played in a support role, much like Nidalee, though with less early killing power. You should never be initiating fights unless you feel supremely confident in the win. He’s best used at the back of a fight, buffing and debuffing his team and enemies and pushing damage through with little risk of getting hit. He is extremely squishy, and while Arcane Shift might get you out of a fight for a quick second, it has a short enough range that it probably won’t save you against any ranged toon unless you see the gank coming and use it preemptively.

One of the big benefits of Ezreal is that he falls into the mixed heal/DPS category shared only by Nidalee. Mix in a Soraka, Alistar, or Taric and you have a team that will be very difficult to bring down, especially considering the state of anti-healing in the game. Depending on your lane comp, Essence Flux might be the way to go.

Overall, I can appreciate Riot’s stance on nerfs and buffs for this toon. We likely won’t see him at his full potential for a few weeks, though I wouldn’t be surprised to hear the player base calling for nerfs when that happens.

« Older posts Newer posts »

© 2026 Fearless Gamer

Theme by Anders NorenUp ↑