Category: Development (Page 41 of 51)

LoL: Patch Day

Vandal Jax.It’s patch day again, bringing us a slew of changes to some of the less popular heroes, a much needed (though still lacking) TF nerf, and the new champ, Mordekaiser. The patch also gave us one highly undesirable feature: queue dodge penalties. Overall, though, I’d say I’m pretty happy about this patch.

My favorite part so far has been the Jax remake. I’ve played two games with him and he seems like he’s in a good spot. The extra HP makes a big difference and the Leap Strike change gives him a nice escapability buff. He’ll still struggle at times, as all melee DPS does, but the changes make a significant difference. Also, that Vandal skin is badass.

I’ll be taking a look at the Warwick changes later today. I had a Warwick in one game, but he was awful so I won’t say he’s a good judge of the situation. The mana changes alone should be a boon.

The TF nerf seems good, though it doesn’t address his real problem – map control. I played a game as Jax with Mundo, Ryze, Pantheon and TF in which our Ryze went AFK around level 9. We still stomped them, mostly because our TF held his port for the perfect moment in just about every situation. Sure, he does less damage, but when he’s stunning people consistently and turning even fights into landslides, I can’t help but think they nerfed him for the masses but he’s just as good for skilled players.

Mordekaiser actually looks to be a lot of fun. The fact that you can cast his shield on creeps makes him a bit like Dark Seer from Dota, though it’s only allies. That would be an interesting change if they feel he isn’t laning well. He does seem to harass decently enough, and his ult is pretty cool. I’m not going to spend the RP on him and all my IP has gone into runes recently, so I’ll have to wait for a free week to give a real analysis.

Lastly, the queue dodging penalty. This thing is so stupid I hate to even write about it. Every time you leave during champion select you get a leaver mark on your account. The first leave gives you a three minute queue penalty. The second brings it up to 10 minutes, though that timer does reset 8 hours after your first leave. I can’t understand why they would implement this when there are so many legitimate reasons to leave at champion select and no options to deal with those issues. AFK summoners are just part of the problem. There are also team composition problems, and the fact that matchmaking will still pair you with people on your ignore list. Add to all of this the fact that people are still dodging like mad and it’s pretty clear that a dodge penalty is about the worst solution Riot could have come up with.

You can find complete patch notes in the announcements forum.

Will delay sink Project Natal?

Xbox 360 Breakout game.The blog circuit is finally getting some hands-on time with Project Natal, and there’s a lot of excitement about it. The breakout game in particular seems to get people to really appreciate the power of the peripheral, even more so than the Burnout demo we’ve seen so many places. A big part of that is the barely noticeable lag that accompanies the system. Unfortunately, barely is just enough to make for a frustrating game experience.

MTV says the delay is about .1 seconds – just enough that you’ll notice it, especially in games like Burnout where to-the-millisecond response becomes important. That kind of delay is bad enough for finely tuned controls that it could take Natal down to something neat you show your friends once. That is, if fine control were all Microsoft was after.

One really cool feature of Natal is head tracking. It gives the viewer a whole new level of immersion by changing the image on screen based on the position of your eyes relative to that screen. It’s something Johnny Chung Lee demoed using the Wiimote some time ago. It’s just one facet of Natal that will take it beyond a simple control device to creating a new kind of experience with games.

LoL: Mordekaiser, Master of Metal

Mordekaiser, Master of Metal.Mordekaiser has been officially deemed worthy of human consumption. Though we only got a concept drawing a few days back, he’s been given the “New Champion Approaches” treatment, screenshots, wallpapers and all. The toon looks great, though I wonder how balanced he’ll be. Test realm forum posts suggest a few tweaks, but nothing major like Gragas’ complete lack of scale.

Here’s a piece of the official description:

Upon glimpsing his fearful visage, most keep their distance, fortunately unaware that his touch bears a sinister scourge. Those who stumble within his grasp fall victim to incurable maladies. In fact, Mordekaiser seems mystically attuned to sickness, as if it feeds and comprises part of his chilling essence. He now stalks the slums of Noxus, drawn to the plague-ridden and diseased. However, there is something in his clever tactics, something in his noble stance, something in the tone of his unearthly commands that has led many to believe that Mordekaiser is more than just a foot soldier. Some see the distinguishing characteristics of a general. While many have learned to accept the evidence of this unsettling possibility, a lingering question keeps them wary at the witching hour: If Mordekaiser is a general, what nightmarish legion lurks at his command?

I’m excited to try him, but it seems he’ll fill a role shared by many – support tank/DPS. While those toons are fun, I find them to be pretty situational with regard to team makeup. Blitzcrank, Nasus, Singed – they can all be immensely fun to play, but are often hard to fit into a team setup. Blitz and Singed also bring some utility to the table with slow/fling and hook.

Online gaming to create $20 billion in additional revenue over the next 3 years

Online gamers.Online games make lots of money. You know this. Everyone knows this. It’s why everyone and their mother has made an MMO in the last three years and attempts to advertise them with lots and lots of boobs. A new study by Strategy Analytics has confirmed that widely held belief. It was actually a study of the industry as a whole that showed growth everywhere, but specifically that online gaming would generate more than $20 billion in new revenue over the next three years.

Strategy Analytics says that online gaming is set to grow in revenue by 18.7% year over year, creating a $24.8 billion sector of the market that accounts for 38% of total gaming revenue. In short: it’s gonna be huge. It’s not just online games blowing up, though. SA also predicts a $64.9 billion industry by 2013, compared with the meager $46.5 billion that was 2009.

I hope the students out there are paying attention. These are the kinds of numbers that just might legitimize video games as a career in the eyes of your parents.

Source: Edge Online

LoL: Winter Games map is live

Winter_Games_map_1Alongside the double IP weekend, Riot has released the Winter Games map to celebrate this year’s winter olympics. If you haven’t seen it yet, it’s like a flag monster went and puked all over Summoner’s Rift. It’s actually pretty cool – I like to see developers constantly updating their games to fit the times.

The official Riot post for the maps also reminded me that you can actually get quadruple IP this weekend if you’re willing to part with a few of those Riot points. The company is offering its IP boosts for 20% off this weekend, and since the double IP is done passively, you can apply an additional boost for 4x the IP. For those of you keeping track at home, that’s like 500 IP per game. Time to get those rune pages going.

Source: Official Forums

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