Patch Day 9/21 – The patch for support players

Muse Sona.

It’s patch day once again, this time bringing us Sona, the newest support toon to join the League. Other than Sona there aren’t many changes to the League’s champion lineup. The real changes this patch come to a couple of existing items and a new item, Shurelya’s Reverie.

I’ll let you read over the champion changes for yourself, but there are a few worth mentioning. Garen’s Courage got a small nerf, Kog’Maw’s attack speed bonuses were apparently multiplicative, so that was fixed, and Zilean’s Chronoshift now lasts 13 seconds instead of 15 and the cooldown is 180 seconds at all levels. Oh, Blitzcrank’s Power Fist now resets the auto attack timer as well. That’s really it as far as notable champion changes.

So let’s talk about the good stuff. Along with Sona, Riot’s remade Innervating Locket and added Shurelya’s Reverie to the list of support items. The new items are as follows:

Innervating Locket
Combine cost reduced to 450 from 850. New total cost is 2250.
+430 Health
+450 Mana
Unique Aura: Nearby allies gain 20 hp/5 and 9 mp/5.
Unique Passive: Reduces ability cooldowns by 10%
Unique Passive: When you cast a spell, you regenerate 50 health and 20 mana over 2 seconds. This effect has a 3 second cooldown and no longer affects allies.

Kindlegem
Recipe consists of Ruby Crystal + 425 gold
+200 Health
UNIQUE Passive: Reduces ability cooldowns by 10%

Shurelya’s Reverie
Recipe consists of Kindlegem + Philosopher’s Stone + 500 gold
+330 Health
+25 Health Regen per 5 sec
+12 Mana Regen per 5 sec
UNIQUE Passive: Reduces ability cooldowns by 15%
UNIQUE Active: Nearby champions gain 40% movement speed for 2 seconds (60 second cooldown)

The new Locket is really underwhelming. A slow regen aura? Not really really worth it for the minimal benefit it provides, to both allies and the bearer. It might be decent on Sona, but I doubt I’ll be using it. Shurelya’s Reverie, on the other hand, seems like a great item. I can’t imagine why someone would choose Locket over the new item, but maybe I’m missing something. The buff that Reverie grants is pretty huge, and could make for some tough initiation against a team that doesn’t have one. I’m also glad to see that Philosopher’s Stone has been given a new purpose. It needed something.

The other big change is that disconnected players run home if the automatic recall gets interrupted. Disconnected players also gain 1000 magic resist after a minute out of game, so no more Karthus killing level one or two players with his ult.

That’s about it. I’m hoping future patches bring some fixes to the client, but I’ll be writing more on that later.

  

LoL: Mordekaiser sneak peak

MordekaiserByronicHero dropped by the forums to give us another teaser for the weekend. This time, it’s a new champion by the name of Mordekaiser. He appears to be something like a death knight, covered in plate and wielding a giant spiked mace. Though there’s no official word on his skillset, the community has done some digging in the game files to find out what it could.

The abilities are funny in that they’re all heavy metal themed. His passive, Iron Man, converts 20% of the damage he deals from abilities into a shield that absorbs incoming damage (whaddaya know, another damage mitigation skill). His Q ability is called Mace of Spades and deals attack damage plus bonus damage to 3 targets. If the target is alone, the damage is doubled. It’s pretty much an exact replica of Pantheon’s Heartseeker Strike. His W skill, called Creeping Death, is a targeted ally shield (increased armor and MR) that deals damage to nearby opponents. His E skill, Siphon of Destruction, is another cone damage spell that charges his shield based on the damage he deals. His ultimate, Children of the Grave, leeches life by percentage from an enemy target. If the target dies while under the effect, it follows Mordekaiser around granting him half of that champion’s ability power, attack damage, and health, though the ghost is unable to attack.

I’m pretty turned off by his similarity to Pantheon. I think Pantheon is in a great spot and will obviously improve if he gets some of the suggested buffs. That leaves Mordekaiser feeling like they really wanted to build a heavy metal toon so this is what we get. It’s also hard to understand why the character development team is churning out new champs when so many other toons need fixing. TF is still grossly overpowered, even when the big nerfs he’s getting on the Test Realm. If different departments handle creation and balance, it’s time to give the balance team some of creation’s man hours.

I’ll probably still play this guy, especially if he looks as big and badass as he seems. I just wish I understood the development strategy here.

  

LoL: Gragas buff is on the way

Gragas the Rabblerouser.If you’ve played any games as Gragas you’ve probably felt pretty underwhelmed. I know I have. Generally, I like to give a new toon a chance to shine, but Gragas really can’t, and it comes down to his lack of internal synergy.

I realize that sounds like something from a Six Sigma retreat on 30 Rock so I’ll try to clarify. Gragas suffers because his skills are a weird mix of AP and physical damage. While some at Riot contend that he does best with a health/physica DPS build, the player community is frustrated with where that puts his AP scaling skills, most notably Barrel Roll and his ultimate.

Luckily, Riot has seen the light. Gragas will soon be receiving a buff per red posts on the forums. I’ll be interested to see how much, though. As it stands I think he’s fine for the early game, but he really suffers mid to late. Buff him the wrong way and suddenly he’s too big early and starts to feel just right late.

For what they got wrong with Gragas, they got completely right with Pantheon. I am completely in love with that Spartan bastard.

  

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