Category: Development (Page 29 of 51)

LoL: Akali on the Test Realm

Akali in game.The Test Realm caught an update today, and it first looked like just a couple tweaks for a short list of heroes. As it turns out, it’s the Akali patch. The last in the trio of ninjas has joined her brothers and she looks to be the most “ninja” of the bunch. Akali is a melee assassin who uses a short range throw, much like Shen, and has a stealth/slow mechanic similar to Rikimaru from DotA.

Unfortunately, I didn’t get a chance to test Akali before practice game creation was disabled around midnight. On the whole, she sounds interesting, though I think a lot of people will struggle to be successful with her. Her Q skill is like Vorpal Blade from what I can tell, but when attacked it consumes the mark effect to deal bonus damage. Her W is a smoke cloud that stealths her and slows enemies in the area. Her E skill is a splash damage effect and her ultimate seems to be like a rogue’s shadow step from WoW. The ult has a 2/1.5/1 second cooldown, though you need an Essence of Shadow to use it, which charges every 30/25/20 seconds, much like Corki’s Missile Barrage and the max is three instead of seven.

The only other things I can tell you is that the Test Realm champion info screen shows a “Bruce Lee Akali” skin, so you can dream about what that will look like. I’ll post more info as soon as I have it.

LoL: More Gentleman Cho laughs

Riot gave us yet another Gentleman Cho’Gath teaser in the form of an interview with the offender from the Riot Cafe Caper. It’s a pretty funny interview, if only because it makes use of so many of the Cho’Gath memes from the forums. Yes, the words ‘nom nom nom’ are actually spoken on microphone.

While I love the funny skins, like Urf, I probably won’t be getting the Gentleman. It’s a rare day that I feel like playing Cho, and even rarer to enjoy him. Unless you can get ahead he feels boring and underwhelming without much recourse. Any of you guys serious Cho’Gath players?

LoL: Akali Sneak Peek

Akali, the Fist of ShadowI don’t know about you guys, but I’ve been not-so-patiently waiting for news on Akali, the last of the ninja trio. After the long wait, we finally have…concept art! Okay, this isn’t exactly the news I was hoping for but it’s something, and with the other champions release has followed shortly after this kind of preview showed up. I’m really hoping for a Wednesday evening TR launch, but I kinda doubt it. I’m content to wait another week, though.

I do wish the image told us a little bit more. From what I can gather Akali is melee and will likely be some sort of assassin. I would not be surprised to see some kind of stealth mechanic. She is a ninja, after all. Really, with all the community complaints about the ninjas not really being very ninja, Riot kinda has to pull through on this one.

In any case, I’ll be ready when she launches. I’m sitting on a couple thousand IP and I’ve played everyone else (except Eve). Anyone else excited about this chick?

LoL: Patch day (Garen)

Red Riding Annie and Grandma Warwick.The Garen patch is finally upon us and with it comes a load of changes to both the client and the game system. On the whole, I think this will be one of the better patches for the game, even if Garen is a bit underwhelming.

For starters, we obviously need to cover the new champion, Garen. He’s going to run you 3150 IP or 585 RP so I hope you saved up. It’s a long, slow crawl to 3k for most people. His skill list remains essentially unchanged, which leaves him in a weird sort of melee DPS/hybrid role with very low utility. He’s still highly susceptible to hard CC (stuns/snares) but he does have a slow immunity, which will be nice for chasing. Unfortunately, chasing is usually a bad thing, unless you’re running cleanup after a teamfight, in which case its usually best to just push.

Healing got some massive nerfs this patch. Alistar now has greater self healing by 20 percent at all levels, but his allies will now only receive half the heal value. Ouch. Taric got cooldown and value buffs to his heal, but radiance no longer heals allies. Radiance also costs more mana for both startup and upkeep so you’ll probably have to break out that mana regen rune page if you still want to play him. Rally also got its ally heal removed, though the cooldown came down a full 90 seconds.

Katarina caught a big rework, giving her more base health and some survivability in the form of new Killer Instincts mechanics. The active Shunpo effect now reduces incoming damage by scaling percentage per level, giving her the durability to jump into a fight and ult when it’s actually useful instead of waiting until it’s over like she’s basically had to recently. Killer Instincts now adds a persistent damage buff and the damage ratio on her ultimate got a 10 percent buff. Overall, she should be decent now, though I doubt she’ll be great.

Morgana got some nice cooldown and mana efficiency buffs for her skills as well as the addition of a stacking MR debuff from Tormented Soil. Having played as her and also against her on the TR I can tell you she is truly horrifying. Just pray she doesn’t ever catch you alone.

Shen got reworked a bit, which will hopefully bring him out of the godlike tier on TT. The feint damage block will be excellent, but I think the cooldown increase, duration nerf, and nerf to damage blocked (now 180 at max rank) will be enough to keep him in line. AP Shen may be a bit more viable though. I’ll have to check on his AP ratios and relay what I can after some testing. Stand United also caught a nerf, bringing down the shield value, duration, and removing the refund if the ult is cancelled for some reason.

Other than that most of the changes were fairly small. Nunu got some buffs. Mordekaiser received some shield tweaks. Fiddlesticks got a long overdue nerf. Sion and Rammus got some small efficiency buffs. Tryndamere got a bit of a buff and Jax caught another small nerf (which still isn’t enough).

As for the game on the whole, there are two new items – one for tanks, one for physical damage dealers – and the assist system got a rework for debuffs on the target and buffs to the attacker. It should give support some much needed love. Matchmaking also received some changes to make things a little more smooth. Players should now be matched more appropriately by both level and ELO (it scares me that this wasn’t always the case) and full premades should be facing other premades more often (again, why wasn’t this happening or being discussed?).

Last but not least we got some skins. Garen gets the typical duo treatment, while we have yet another silly skin for Warwick (Grandma), a corresponding Annie skin (Red Riding Hood), and a skin for Sivir. I have to say, I hate Sivir – I think she is one of the most poorly designed toons in the entire game – but the Warrior Princess skin makes her look hotter (yeah, bangs are hot) and the extra armor makes her look kinda badass. If it didn’t cost 975 RP I would totally buy it and potentially right click my way to a huge winning streak with her.

Halo:Reach gets the live action treatment

Skull spartan.More and more video games are turning to live action shorts to serve as commercials in the months leading up to release. Perhaps the most notable was the Halo:ODST trailer last year, but there were also shorts for Assassin’s Creed II, Alan Wake, and Ghost Recon:Future Soldier. We can now add another to the list for Bungie’s latest and last Halo project, Halo:Reach.

The Reach short will debut tomorrow night at 9PM PST. The short, which was directed by Noam Murro, details the story of Carter 259, the Spartan squad leader you’re sent to control for the title’s campaign. More specifically, you’ll get to see how Carter evolved from your average marine into a suited-up badass Covenant killing machine.

Keep an eye on Bungie.net for more updates.

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