How Martin O’Donnell Got Paul McCartney to Help Him On Destiny

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Booting up “Halo: CE” for the first time was just one of those moments.

While the thrill of playing a new console (the Xbox) and the hype the game had generated shortly before release were enough to amp you up before you even booted the game, it was the moment the main screen appeared that you immediately realized you were about to embark on something special. That’s because it was the moment you heard the “Halo” theme in all its glory.

Not only does it remain one of the best gaming themes of all time, but to this day it stands as one of the few musical themes across all mediums that manages to perfectly convey the material it represents, as its haunting intensity can flood memories of long nights of play into your conscious with no more than a note.

It’s the kind of work a composer could hang his hat on and call it a career, but that isn’t the case for “Halo’s” composer Martin O’Donnell, who has continued to work on the famed series, and who’s newest task sees him composing the theme to Bungie’s new game “Destiny.” That’s no small task considering that Bungie is trying to work with a clean slate not reliant on any previous success, meaning they’ll need a theme as epic as the one in “Halo,” but without being the one in “Halo.”

To help him in this herculian task, O’Donnell has recruited a man that’s had more than a little experience in producing hits over changing conditions.

Sir Paul McCartney working on an FPS with the composer of “Halo” may sound like an odd (or even dreamlike) scenario, but its roots are much more humble. As O’Donnell explains it, he was talking with a friend that worked on “Rock Band” when McCartney was helping that team out, and the friend mentioned that they could name drop O’Donnell to the rock legend. O’Donnell said why the hell not and since McCartney had played “Halo” with his grandkids (imagine that for a moment) knew O’Donnell’s work and took the chance to assist him with “Destiny.”

According to O’Donnell, McCartney is always excited to work on new ventures, and has brought a fresh perspective, as well as his tape loop machine used on Sgt. Peppers and years of experience, to the process. The combination of these great minds, has to date produced a 50 minute soundtrack which, according to O’Donnell, tells its own story within “Destiny” and will be released separately ahead of the game.

From the ambitious looking footage, its clear that Bungie has no interest in selling “Destiny” as a carbon copy FPS with “From the makers of Halo” stamped on the box, and this move to reach out to, and attract, a legend like McCartney is further proof of that, and that even in a crowded gaming line up we should all be keeping an eye on “Destiny” and an ear on its theme in anticipation of one of those moments.

  

Reach: The Good, the Badass, and the Ugly


Most of the time this blog is dedicated to happenings in Riot Games’ League of Legends, but I do occasionally branch out and play other games. Halo is one such game, and I’m always excited by the announcement/experience in the latest the franchise can offer. I got to play a bit of the Reach beta, and there was a lot to like (finally, a needle rifle). There was a lot I didn’t like, too, but I can hold my judgements for a release version of the game.

For now, you can see some of Bungie’s thoughts on the beta in the video above. There are some great shots, and I love that they included an ugly section for all the things that just shouldn’t be happening. Hopefully those will all be fixed by September 14th, when Reach officially launches.

  

Halo:Reach gets the live action treatment

Skull spartan.More and more video games are turning to live action shorts to serve as commercials in the months leading up to release. Perhaps the most notable was the Halo:ODST trailer last year, but there were also shorts for Assassin’s Creed II, Alan Wake, and Ghost Recon:Future Soldier. We can now add another to the list for Bungie’s latest and last Halo project, Halo:Reach.

The Reach short will debut tomorrow night at 9PM PST. The short, which was directed by Noam Murro, details the story of Carter 259, the Spartan squad leader you’re sent to control for the title’s campaign. More specifically, you’ll get to see how Carter evolved from your average marine into a suited-up badass Covenant killing machine.

Keep an eye on Bungie.net for more updates.

  

Bungie finally denies Halo: Reach Natal rumors

Halo: Reach logo.Ever since Microsoft announced Project Natal there has been speculation about which blockbuster titles would see motion controlled support. What’s more blockbuster than Halo? Nothing. But thankfully, Bungie confirmed it won’t be making Reach with Natal capabilities.

The confirmation came after a leaked screenshot showed a targeting reticule off to the side of the screen.

“Halo: Reach is NOT a Natal title and is being developed expressly with the traditional Xbox 360 controller in mind.”

Just to assuage any doubt, Bungie included the bug report for the anomaly along with it’s denial of Natal support. The full post was a “mythbusters” post, resolving other rumors like HUD and crosshair customization. You can find all those goodies at the Bungie website.

  

Halo: Reach trailer airs at the VGAs

Good to its word, Bungie showed off the last game will make under the Halo franchise at the VGAs last night, a game we all know as Halo: Reach. The trailer was a mashup of pre-battle scenes. A warthog driving across some open terrain. A bunch of Spartans back at barracks. A bunch more Spartans at their barracks. A bunch of Spartans leaving their barracks.

Sounds kinda boring, doesn’t it? Well that’s because it is. I embedded the video below so you can see just how boring for yourself. Granted, this all about setting up the conflict that started Halo, so there’s a lot of dialogue. It’s strange, though, that Bungie is investing so much in establishing stock characters in a short trailer. You have the chick trying to prove herself in command. The psycho sharpening a knife with a skull painted on his visor. The dutiful lieutenant reporting for duty. I’m not sure what about this was supposed to excite me, and there was virtually nothing to make me say, “yeah, this will be the biggest game of 2010,” other than the word Halo in the title.

See for yourself:

  

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