Author: Jeff Morgan (Page 131 of 260)

Miss Fortune Impressions

Cowgirl Miss Fortune.

Miss Fortune joins Gangplank among the pirate champions of LoL, but after playing her, I feel like that cowgirl skin should be her default. Not only is it the hottest of the three skins, but she has a run-and-gun feel to her that makes me think of games like Sunset Riders. She’s a ton of fun to play, but that may be because she is so strong.

If you were ever into Gangplank, you’ll probably find Miss Fortune really enjoyable. She has all the great things about him – a cannon ball slow, a “wtf just hit me” shot, anti-healing, a fun ult, and very high move speed – and she has the added benefit of farming from range. She doesn’t have his free cleanse, but her range and her passive more than make up for it.

As far as build goes, it seems like AD is the way to be. I’ve personally been starting with Manamune and moving straight to Infinity because her farm is nearly unstoppable. Bloodthirster is also a good rush item, though I think you’ll realize how much she needs mana early on. The key, though, is keeping up that farm. With her movespeed you should always be near creeps, always last hitting everything you can see.

As far as playing against her, you better bring a lot of stuns. Because she has no inherent escape mechanism, I think you’ll see a lot of Miss Fortune players running Flash/Ghost for summoner skills, which means you need to lock her down fast. As a mid player, you may want to think about taking a cloth armor first with a bunch of health pots. It will mitigate some of her Double Up damage, which is where she gets most of her harass, and force her to use more mana to get you as low as she’d like, which means she won’t have tons of mana for that big ult. If you’re playing a carry, Flash is almost a must. Her ult hits so hard so fast that you need to get out of there within a half second. With a minimal farm she can hit you for 800 damage at level 16, which is a LOT on a carry. Add in a 300-400 damage Double Up and you’re looking at some fountain time.

I would not be surprised to see her nerfed next patch. Despite some of the posts in the forums calling her “useless” and “way underpowered,” she has that mix of magic and physical damage that both scale off of her attack damage. It allows her to provide a heavy mix of damage that is very difficult to build against. I would love to see Riot introduce another hybrid mitigation item like Aegis of the Legion. Players need an item to help against toons like Ezreal, Miss Fortune, and even Kog’Maw, who can all provide a mix of damage in huge waves.

Riot gives 4-win IP boost as a thanks for patience around server stability

4-win IP boostRiot posted in the announcement forums today with a thank you gift for everyone’s patience around the recent server instability. If you’ve played a game in the past 60 days, you’ll be getting a free, 4-win IP boost at some point during the next few days.

It’s a nice gesture, though I think a weekend boost would have been much cooler. We’ve lost a lot more than eight games to downtime (4 games at double IP) over the past couple weeks, and IP boosts don’t really have a negative impact on the economy of the store, unless I really misunderstand things.

Like I said, though, this is nice. And that it’s going out to ALL players shows Riot’s commitment to its community.

Unannounced skins in the current patch cycle

Within each recent patch cycle there have been skin releases that didn’t launch with the actual patch but became available at a later date. It looks like that trend will continue with some excellent looking skins for a few of my favorite damage dealers.

Master Yi, Shaco, and Mundo are all set to get some nice skins within our current patch cycle. The Yi is obviously an asian theme, but maybe someone can enlighten me on the specific reference (if there is one). Shaco’s getting a basic recolor. Mundo, though, is getting one of the coolest skins in the game. You may remember a thread a while back about Dr. Mundo and the various ways he ‘goes where he pleases.’ Remember Corporate Mundo? Running multinational corporation as he pleases? Yup, Corporate Mundo is on the way, and it looks like he’ll be throwing a cell phone from 1985.

No word on release date or RP cost for these, but you can bet I’ll be getting that Master Yi skin, probably once it goes on sale. It’s already my desktop background.

We’ve added a gallery function to the blog and are currently working out the kinks. Bear with me. It’s a much better way to display several images for a post, though.

Trade feature preserves the owner’s skin

Shamrock Malphite.

I jumped online for a quick game with my buddy this morning . We typically duo queue a couple times during the day, especially after there’s a patch. Bans went Kog’Maw, Amumu, Shen, Vladimir, leaving Morgana open for first pick. I didn’t really feel like playing her, but I definitely didn’t want to play against her. My friend has been on a Morgana kick, so he offered to swap if I chose her, which I did.

Our opponents first picked Ezreal and Miss Fortune, so I figured Malphite would be a good tank. He’s a blast since the buff and the armor was definitely going to help out against those two. Once everyone’s selection had been placed we traded and popped into the load screen. My friend doesn’t own a ton of skins, so I was surprised to see him with Fallen Angel. He said he didn’t own it (I do, though). Then I realized I had Shamrock Malphite, which I definitely don’t own. My friend does, though.

As it turns out, swapped champions will retain whatever skin the owner put on the champion. I don’t know if it’s intended, but it could be a cool way to get players to buy skins. When I was running around as green Malphite, I actually started to like the skin. I think the glow of Brutal Strikes on his regular skin is much cooler, but being big and green is kinda neat. I think it’s totally reasonable to assume that once players see themselves in a given skin, they might be more willing to drop down some cash on it.

Patch Day 9/8 – Welcome to Rootstown

Waterloo Miss Fortune.

While we’re all patiently waiting for the servers to go live, I figure it’s time to cover the patch notes for today’s update. There are only a few serious character updates, and even those go out to mostly underplayed champions. The biggest change is the root mechanic update, which is why this post has the title it does (Rootstown is also a place near my hometown, so I chose it over Rootsville).

Mechanics
So let’s talk roots. Ever landed a Dark Binding on an Ezreal only to watch him Arcane Shift away the second it hits? Sure, he’s stuck for the duration, but he’s stuck off your Tormented Soil and closer to safety. It was a frustrating mechanic, but it can’t happen anymore. Every character with some sort of dash or self-hook (Bandage Toss, for instance) has been updated so that the skills cannot be cast when rooted. It’s not a huge nerf for those characters, but it is a fairly high-grade buff for characters like Morgana and, in particular, Amumu. He’s already at the top of most ban lists, due to his severe magic resist debuff and the strength of his ultimate in a team setting. That ult just got a little stronger, and when used in conjunction with an AOE like Tibbers or Kennen’s ult, or Miss Fortune’s wave of pain, you’re really going to feel that root buff.

This patch also added suppression, so you won’t be able to avoid the full brunt of Malzahar, Warwick, or Urgot when they ult you. Suppression prevents the target from casting or using Summoner Spells, which means your only recourse is a Quicksilver Sash or Black Shield/Banshee’s Veil. It’s a big buff for those toons, but could become a pain in the ass for everyone else. Is it fun to have your ult cleansed? No. But it’s equally unfun to feel like a character like Malzahar gets to one-shot a player of your team whenever his ult is up. I’ll wait to pass too much judgement on this, but for now I don’t like it.

Champions
Like I said above, there aren’t many champion changes, despite those for some of the underplayed characters. My guess is that Riot wants to see how the root change affects the game before messing with too many champions.

Corki caught a buff across the board. His attack range was increased 10 percent, his attack speed per level gains got a nice buff and the Missile Barrage reload time is down to 10 seconds from 14. It might not sound like much, but I’ve always maintained that Corki is strong (and super fun to play), so this should make him an excellent pick.

Dr. Mundo got some longevity buffs that could help him scale a bit better. His cleaver now costs more to cast but he heals half the cost when it lands. It’s basically pushing people away from free brush checker and forcing them to use it a little more wisely. Burning Agony costs slightly less to maintain and Masochism now costs more HP at low ranks and less at higher ranks. Sadism also got changed to return 40/55/70 percent health instead of a flat 50 percent at all levels. Again, nice late game buff.

The big news, though, is Ezreal. He received damage nerfs to nearly all of his skills and his base damage. It looks a little something like this:
-Base damage reduced to 45 from 47.6
-Damage per level reduced to 2.6 from 3
-Attack Speed per level reduced to 2.8 from 3.22
-Mystic Shot damage reduced to 35/55/75/95/115 from 40/65/90/115/140

Hopefully it brings him more in line with other carries, though the fact that he can still deal scaling damage to you while exhausted and has excellent escapability makes him very strong. Manamune will also be a great damage source for the emo cartographer.

Malzahar got buffed – Another range buff on his ult, up to 750. Null Zone is more mana efficient at lower ranks, Call of the Void got a slight CD buff and his Voidlings now attack his most recent Malefic Visions target. With all of these buffs, along with the suppression buff, Malzahar is going to be one annoying bastard on the field. I really think the ult buff is way out of hand if he gets suppression. He should at least be put at marginal risk when he casts it if it completely disables his target (I know, it does disable him too).

The rest of the changes are small, so I’ll leave you to read those for yourself. The one thing you may have noticed is that Garen isn’t on that list. I was expecting some significant changes for him, but all we got was a little reduction on the passive component of Courage. So he now gets slightly less amor and magic resistance from killing creeps but it still blocks big damage when activated, and his hybrid of magic and physical damage when wearing Sunfire Cape is still too high for me to feel comfortable with him as an opponent. You may have heard Phreak say in the Miss Fortune spotlight that Garen should never be focused. It’s true, but he doesn’t have any trouble rushing your carries/casters, and a Decisive Strike -> Judgement -> Ignite -> Demacian Justice is typically way more than a squishy toon can handle. Hopefully the next page will have a little more in store for Garen. Same for Kog’Maw – he remains unchanged and could use a slight nerf to either the damage from Bio-Arcane Barrage or the attack speed buff from Caustic Spittle.

That does it for the patch. I’ve written a short post covering the new item, Manamune, and I’ll be posting my Miss Fortune impressions as soon as I have a chance to play her.

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