Tag: Video Game Features (Page 3 of 5)

Why no College Basketball Video Games for March is Simply Madness

As I fill out a bracket that will no doubt be null and void shortly after the round of 64, I kick back and smile at the upcoming joy that is the greatest playoff system in all of sports, the NCAA March Madness tournament.

It’s a tale of underdogs and goliaths. It’s one of men who aim to be heroes coming from all corners of the lands to do battle. From the heated debates regarding those involved, all the way to the moment one school, and one team, stand upon a pile of worthy, yet vanquished, foes to achieve the title of champion, there is no event in sports so epic and engrossing.

In fact, it would really make a great video game wouldn’t it?

This time every year, for the last few years, I have to remind myself there are no new college basketball games. The reasons why are nothing quite so epic as the famous tournament, but are as tragic as any great tale nonetheless.

Simply put college basketball games, unlike the NCAA Football games, didn’t sell well at all. Reports even put “NCAA Basketball 10,” the last entry in the field, selling just over 200,000 units total, which for a company like EA (the last developer to make an NCAA basketball game) was not cutting it. Combined with the always tricky NCAA licensing battles stemming from creating the likeness of college players in a game (and the historic so-so quality of the games themselves), from a business standpoint, the answer couldn’t have been more clear.

College basketball games had to go.

And you know what? It’s a damn shame.

While the games were never quite at the same level as their college football or professional basketball counterparts, EA’s series (and 2K’s before that for that matter) was improving leaps and bounds, and that strive to improve it each year washed away that “we’re the only game in town so deal with it” feel you sometimes get with their sports titles.

As for the sales, as atrocious as they were in terms of that type of game, as we near the opening rounds of the great tournament, I can’t help but feel like the biggest issue was the game’s typical release date around November, and not closer to the madness that is March for college basketball fans. Why you wouldn’t try to capitalize off of the frenzy surrounding that event remains beyond me.

Instead another NCAA tournament approaches and once again fans are left without a virtual option to forge their own tournament memories, unless they want to pay some absurd prices for one of the old entries. Even then, the online servers are long dead.

You can do a lot of things in video games and get away with it, but at the end of the day you’ve got to sell. College basketball didn’t, and now they’re gone. Unlike that plucky “Cinderella” team that comes just short of the big game though, there is no next year for college basketball video games. Instead there is just time for even the most feverishly adherent of fans to vaguely remember that once, there was a contender.

Gaming’s Greatest Hidden Weapons

Ever since I bumped Mario’s head into an invisible block in “Super Mario Bros.,” I’ve been a fan of secrets in gaming.

When you consider the amount of work put into making a complete game even functional, it’s amazing that game developers have the time to create some of the coolest objects in the game, and hide them places where they may never be found. Yet ever since some hidden credits in “Adventure,” video games and secrets have gone hand and hand.

Of these secrets, the best are the hidden weapons. Often maniacally tucked away and requiring a great deal of luck and effort to ever wield, they usually serve as unopposed killing machines worth every ounce of time and energy used to harness them, though the journey to do so is often more difficult than the game ever would have been if you’d chosen not to seek them out.

I love them though for their holy grail like status in many of the titles they are featured in, and these are five of my favorites.

The Sword of Kings – “EarthBound”

Any day I get to mention “EarthBound” is a good day.

My favorite game of all time has a series of items that you only have a 1 out of 128 chance of acquiring after beating certain enemies in specific spots. Of those items, the most sought after may be the Sword of Kings.

While not the most powerful of the 1/128 items, it is the only weapon that one of your characters can use in the game, giving him a significant offensive boost. It also must be unlocked against a very tough enemy at a point where, if you haven’t been level grinding, you are lucky enough to survive a battle with, much less play the odds of defeating enough to find the fabled sword.

To this day I’ve never unlocked the Sword of Kings, though I regularly try.

The MIRV – “Fallout 3”

There is a weapon in “Fallout 3” called the Fat Man that shoots a mini-nuclear warhead that nothing in the game can withstand. The MIRV shoots 8 of those warheads at once.

To unlock it, you must find five transcripts from the Keller family spread throughout the world. Unless you’re cheating, these are not easy to just run across, and even doing so yields no guarantee you know what the hell they lead to. Piece it all together though, and you’d find your way to a hidden section of the national guard depo where the most powerful, and unnecessary, weapon ever in a video game lies.

Even in a world built upon, and still teeming with, nuclear atrocities, the MIRV might just be the greatest war crime ever constructed. It’s also happens to be fun as hell.

Biggoron’s Sword – “Ocarina of Time”

A gaming secret in a major release that few people knew about? There was a pre-internet time when such a thing was possible.

You may think there is no greater sword in “Ocarina of Time” than the Master Sword, but you would be wrong. To get it though, you have to complete a VERY lengthy quest of which there are very few hints of its existence, or where to go next during it. Make it through this hellacious and confusing journey though, and you’ll be rewarded with a two handed sword that does twice the damage as the Master Sword, and looks 10x as intimidating.

Finding the Biggoron’s Sword without the step by step instructions was a truly rewarding experience back in the day. Even with the walkthrough, it is still one of Link’s greatest all time weapons.

Scarab Gun (Main Location)- “Halo 2”

The Scarab Gun is like the lost Ark of the Covenant in that it may be something man was never meant to find, and is face meltingly powerful.

Whoever discovered this gun in the game, and the sequence to get it, is an obsessive compulsive evil genius. The Scarab was clearly not meant to be found by 99.9% of the people who played “Halo 2,” as the commonly accepted process to acquire it demands tremendous skill, potential hours upon hours of patience, and a split second moment of reaction thats absence negates the previous two requirements.

Your reward is a normal looking gun floating above a warning marker in a seemingly unreachable part of the level, that just so happens to pack the firepower of a tank, and will obliterate any single obstacle in your path. The gun only lasts one level, but the thrill of acquiring it is forever.

Excalibur II – “Final Fantasy IX”

Though I’m sure this isn’t factually true, from my personal knowledge and experience, this is as hard of a hidden weapon to unlock as exists.

See, if you play “Final Fantasy IX” the normal way (beat the main game, do a few side quests, enjoy yourself) it takes you about 45-50 hours to complete. To unlock the Excalibur II, you’ll need to get to this 4-disc adventure’s final boss in under 12 hours.

Yikes.

It’s not a challenge any sane individual would ever undertake, and requires all of your powers and efforts to complete. Manage to do so though, and you are rewarded with a sword that can deal the series’ 9999 damage max to even the most powerful of enemies at will, not to mention more hardcore nerd bragging rights than you could acquire even through sex with an actual un-paid human.

 

So I’m very curious to know what your favorite hidden weapons are, and which are the most difficult you’ve ever personally found. Be sure to let me know in the comments below.

The New “Payday” Looks Great…But Not Quite Ready to Steal the Show

While the original “Payday: The Heist” was a fun game, you wouldn’t be blamed for just remembering it as a particularly well made “Left 4 Dead” mod, even if it wasn’t.

The 4 player FPS co-op style was a big cause of this, but it was more the fact that each level played out like the “heist gone wrong” part of the story, and required you to shoot your way through waves of enemies to escape with the loot. It was more smash and grab than the perfect crime.

The details on the sequel (known only as “Payday 2”) are starting to emerge, and it’s obvious that the change of ownership (Starbreeze acquired “PayDay” developer Overkill) isn’t the only thing new in the series as there is a change in philosophy as well. This is evident through the early information, which points to a smarter game, and one not shoehonrned completely into the action genre.

Among the ideas contributing to this are new character classes like the “ghost” class, and varied approach and execution options which will allow for a level to theoretically be completed with minimal violence, assuming you are able to craft and execute the perfect plan for a job. Standing in your way is the usual security and alarm systems, made all the more cumbersome by the introduction of random elements which will change the location of guards, traps, and even the loot on multiple playthroughs.

It’s an exciting step in the right direction, and should still result in an entertaining game, but it’s still not the heist game I’ve been dreaming of.

No, the ideal heist game doesn’t skip to the shootout like so many others, but rather looks to the unappreciated strategy element. The perfect heist game would be 80% planning and strategy, and the rest left to execution, with action only as a last resort. This doesn’t mean that it has to abandon the FPS genre, but rather take the influence away from “Left 4 Dead” and closer to the original “Rainbow Six” games, which required precise planning and loadout selections, as well as effective on the job group management, to even have a chance of surviving a mission, much less flawlessly executing it.

There are other ways to go of course. A “Syndicate” style pure strategy game, an isometric original “Fallout” or “Baulder’s Gate” RPG sort, an “XCOM: Enemy Unknown” simplified grid based game, or even a “Dishonored” or “Deus Ex” think on your feet multiple approach for each problem type would be great.

Honestly though I’d just like to see more attempts at the genre until someone gets it right. Heist games are among the rarest in video games, and ones that approach it with anything more than a shoot first mentality are even more-so. A real shame too considering the inherit potential in the genre.

Not all hope is lost though, as the “Payday” series can still continually evolve, and “Grand Theft Auto V” promises more heist missions than ever. Plus let’s not forget that another “can’t miss” genre, the western, took almost 30 years to do right.

And That Was Well Worth It…

Abandon All Hope, Ye Who Enter “SimCity”

There’s a great line in a “Sopranos” episode where Tony confronts his long loved crush, and therapist, with the possibility that she may not have taken the chance to truly get to know him.

Forget the way Tony Soprano makes his way in the world. That’s to feed his children. There’s two Tony Sopranos…you’ve never seen that other one…That’s the one I want to show you

EA and Maxis must be relating to that quote now as it pertains to the new “SimCity,” because there are certainly two sides of the game. One is the game that critics have informed players is a brilliant mix of every great thing the series has become up until this point mixed with exciting new evolutions to the formula leading to a title every inch as great as it could be.

The other though is the one that the rest of the world is seeing. It’s the one that is causing the entire internet to roar in fury over the fact that they haven’t even gotten a chance to play the game yet due to server issues so encompassing, it can only be classified as an epidemic. Even if you’re lucky enough to log on to the game, you’ll most likely be booted in an instant for your audacity.

There is no greater example of this dynamic than the astounding difference between the critic review score (82) and the user review score (1.7) on metacritic.

The problem is so bad that Amazon (the world’s largest online retailer it’s worth saying) has refused to sell any more digital copies of the game until the matter is resolved, EA has decided to cut “non-essential” elements of the game to help server clog, and rumors abound that they were banning players that asked for a refund (though these are being denied).

It’s as if EA flipped the disaster option available in the game on in real life, and the name of the chosen catastrophe is “DRM,” as just like “Diablo III” you must be signed in to the internet at all times, even if playing by yourself, and just like that game, the server congestion this causes in unmanageable.

Companies say its a feture that will one day lead to better security in games, and unique social benefits. So far it has only led to catastrophic server issues that break games like Ivan Drago breaks opponents.

It must be stopped.

There can be no room for debate on this topic. Not for now anyway. Putting aside the absurd notion that a gamer can’t play the game they bought and installed without a high quality internet connection available at all times, the cases of “Diablo III” and “SimCity” show that any potential benefits this atrocity of an idea may yield are in no way able to be implemented safely yet.

Actually, let’s not put aside the absurd notion of the idea. Let’s hit it on the head, throw it in a bag, chain the bag, put the bag in the car, and drive the car in the ocean and never speak of it again. It’s a terrible concept that becomes insulting when you consider that the only real explanation of its current existence is that gamers will eventually get used to it.

Yeah well you get used to having your hand on a stove eventually, but you’ve still done permanent damage.

That’s what it boils down to. Even though gamers will one day be able to actually play the game they eagerly waited for and quickly snatched up, much like “Diablo III” and its sales records, “SimCity” will be a game forever tarnished by this incident, that no amount of figures or good will gestures will aid.

At the end of the day gamers just want to play this game, and EA and Maxis (oh who are we kidding, EA) have done the one thing that could prevent them from doing that, and seemingly did it knowingly, as there is no way they could not have seen something like this coming, considering the massive amount of pre-sale orders.

It’s a sick joke that a game years in development and all about effective planning, management, and creation, should be affected by problems that exhibit none of those ideas, and leaves what should be a world of thriving metropolises, into a nothing more than a large ghost town.

If Only They’d Known How Appropriate This Video Would Be

Five Video Games that Need Sequels

LL Cool J warned us all to not call it a comeback, but he never said to not ask for one.

And in the world of video games, sometimes a comeback is just what’s needed. Even in a gaming world where franchise attempts spawn from even the most unremarkable of titles, some games never get the second (or third, or fourth, or fifth) chance they richly deserved. It’s a shame to, as I can think of at least five titles that deserve a sequel.

S.W.A.T.

While technically predating it, the “S.W.A.T.” series is a tactical team based FPS that bears a strong resemblance to “Rainbow Six.” The difference of course being that “Rainbow Six” has you playing a squad of elite globe-trotting operatives, while “S.W.A.T.” has you playing as…well a S.W.A.T. team.

You may think that would be a step down, but the key difference lies in the mission design, as some truly creative scenarios and missions were crafted for this series that were beyond the usual international terrorism intrigue. A great example is a mission in “S.W.A.T. 4” where you have to make your way into a suburban house where a deranged serial killer lives with his mother. Everything looks normal, until you make your way into the basement which doubles as a twisted den of horror. It, along with the well implemented preference towards non-violent solutions when possible, represents what this series does so well even over similar titles.

This license is as cold as it comes, and not a whisper of the series continuing exists anywhere, which is unfortunate as there’s still a lot of potential here.

Jade Empire

In 2003 Bioware stopped the video game presses with their release of “Star Wars: Knights of the Old Republic.” While a watered down version of their earlier PC games in many respects, “KOTOR” blew away nearly everyone that played it, and would change gaming by popularizing the idea of good and bad choices.

For their next big release, Bioware planned on taking that same mechanic, and applying it to a world of their own based heavily on Chinese mythology. “Jade Empire” was the result of that creation, and its seamless blend of ancient China design with just enough mythological elements mixed in, resulted in a game world with few creative peers. There was also a fun, if very simple, combat system based around the use of several martial arts, combined with magic attacks, that helped tie the game together.

Truthfully “Jade Empire” had a lot of flaws, but the groundwork was there for something truly great. It’d be incredible if Bioware would take another stab at getting it all to come together, as by all rights this should have been a franchise.

Hunter: The Reckoning

Okay, so this game did get a sequel, but that’s not my point.

My point is that the horror genre is unfairly shoehorned into only a couple of gameplay ideas, and “Hunter: The Reckoning” puts it into the multiplayer action realm where it so rarely gets to venture. You and three friends take the role of some classic horror movie charchter archetypes and fight your way through a gothic horror world filled with wolves, vampires, zombies, and even giant evil teddy bears and Santa Clauses. No horror stone is left unturned, and getting to shoot and slash your way through it with three friends is an experience not found in many games.

Whether as a retail release or downloadable title, considering the brave new online world we live in, now is the time for a new “Hunter” game, and sooner is definitely better.

Stuntman

Here’s another series that got a sequel, but just not enough of them.

Stuntman” for the Playstation 2 was a gem of a racing title that had you play the role of a movie stuntman, as you perform dangerous driving scenes through various films. Due entirely to its trial and error gameplay which required pinpoint actions at a moment’s notice, “Stuntman” was a brutally challenging game that was constantly frustrating, but always rewarding, and exhibited creative uses of its film based concept, including splicing in your stunts into a trailer for the fake movies you were shooting at the end of each level.

Dark Souls” and “Demon’s Souls” proved there is still a market for impossibly difficult games, and with its unique concept and fresh approach to the stagnate driving genre, it would be great if someone could put it all together and make the quality of game the series is capable of.

Crimson Skies: High Road to Revenge

Sometimes you have to admit defeat and move on with your life, but in the case of “Crimson Skies,” I just can’t do that.

I will never, ever understand how this game didn’t get a sequel.  It takes place in an alternate 1930s where America has taken to the skies instead of the road, and gangs of air pirates rule the day (it’s even cooler than it sounds). As famed air pirate Nathan Zachary, you’re on a quest that sees you run amok of every gang in the country, and engage in incredible aerial battles all the while.

From the great graphics, perfectly implemented arcade style controls, variety of awesome planes, weapons, and characters, insanely inventive world, “Indiana Jones” style plot, intense zeppelin fights, gameplay variety, roaring soundtrack, and still fun to this day (and incredibly welcome at the time) Xbox Live multiplayer, “Crimson Skies” did everything right and is still one of my favorite games of all time. There is really nothing quite like it, which is why it has aged so well and remains enjoyable while other games from the era waste away.

How the game never got a sequel is far beyond me, as it must be stuck in some serious licensing hell. It may not break sales records, but even with minimal efforts, a proper “Crimson Skies” sequel would almost be impossible to ruin considering the wealth of material to work from.

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