Abandon All Hope, Ye Who Enter “SimCity”

There’s a great line in a “Sopranos” episode where Tony confronts his long loved crush, and therapist, with the possibility that she may not have taken the chance to truly get to know him.

Forget the way Tony Soprano makes his way in the world. That’s to feed his children. There’s two Tony Sopranos…you’ve never seen that other one…That’s the one I want to show you

EA and Maxis must be relating to that quote now as it pertains to the new “SimCity,” because there are certainly two sides of the game. One is the game that critics have informed players is a brilliant mix of every great thing the series has become up until this point mixed with exciting new evolutions to the formula leading to a title every inch as great as it could be.

The other though is the one that the rest of the world is seeing. It’s the one that is causing the entire internet to roar in fury over the fact that they haven’t even gotten a chance to play the game yet due to server issues so encompassing, it can only be classified as an epidemic. Even if you’re lucky enough to log on to the game, you’ll most likely be booted in an instant for your audacity.

There is no greater example of this dynamic than the astounding difference between the critic review score (82) and the user review score (1.7) on metacritic.

The problem is so bad that Amazon (the world’s largest online retailer it’s worth saying) has refused to sell any more digital copies of the game until the matter is resolved, EA has decided to cut “non-essential” elements of the game to help server clog, and rumors abound that they were banning players that asked for a refund (though these are being denied).

It’s as if EA flipped the disaster option available in the game on in real life, and the name of the chosen catastrophe is “DRM,” as just like “Diablo III” you must be signed in to the internet at all times, even if playing by yourself, and just like that game, the server congestion this causes in unmanageable.

Companies say its a feture that will one day lead to better security in games, and unique social benefits. So far it has only led to catastrophic server issues that break games like Ivan Drago breaks opponents.

It must be stopped.

There can be no room for debate on this topic. Not for now anyway. Putting aside the absurd notion that a gamer can’t play the game they bought and installed without a high quality internet connection available at all times, the cases of “Diablo III” and “SimCity” show that any potential benefits this atrocity of an idea may yield are in no way able to be implemented safely yet.

Actually, let’s not put aside the absurd notion of the idea. Let’s hit it on the head, throw it in a bag, chain the bag, put the bag in the car, and drive the car in the ocean and never speak of it again. It’s a terrible concept that becomes insulting when you consider that the only real explanation of its current existence is that gamers will eventually get used to it.

Yeah well you get used to having your hand on a stove eventually, but you’ve still done permanent damage.

That’s what it boils down to. Even though gamers will one day be able to actually play the game they eagerly waited for and quickly snatched up, much like “Diablo III” and its sales records, “SimCity” will be a game forever tarnished by this incident, that no amount of figures or good will gestures will aid.

At the end of the day gamers just want to play this game, and EA and Maxis (oh who are we kidding, EA) have done the one thing that could prevent them from doing that, and seemingly did it knowingly, as there is no way they could not have seen something like this coming, considering the massive amount of pre-sale orders.

It’s a sick joke that a game years in development and all about effective planning, management, and creation, should be affected by problems that exhibit none of those ideas, and leaves what should be a world of thriving metropolises, into a nothing more than a large ghost town.

If Only They’d Known How Appropriate This Video Would Be

  

The Best of Steam Green Light’s First Approvals

Steam Green Light finally approved its first 10 games to be featured on the site, and (for the most part) they’re proving why this program is such a great idea in the first place. From zombie games, to samurai simulators, to “Half-Life” mods, back to zombie games, just in the initial offering of titles we are seeing some really remarkable ideas that will soon become available for all. Ranking those initial 10 titles is no easy task, but if you want the best of the best of Green Light so far, here it is.

10. McPixel – Probably the type of game that looks fun to vote for, but won’t get that many buys, “McPixel” is an odd title to say the least. It’s made up of a series of 20 second levels where you have to achieve a goal (usually getting rid of a bomb) without many instructions on how to do so. It’s reminiscent of “Wario Ware,” and carries a very unique since of humor, but looks like it may wear its welcome faster than that classic ever did. Nothing to see here, move along.

9. No More Room In Hell – “No More Room In Hell” is a “Half-Life 2” mod that more than favors “Left 4 Dead,” but this zombie squad based FPS gets some serious points for knowing its genre. I like the variety of zombie enemies, weapons, and appropriate environments, but what I love is the scarce ammunition, lack of crosshairs display, multiple game modes (including an awesome survival mode where you hold down a zombie fort) and overall fun factor. If you’re not tired of “Left 4 Dead,” but crave something new, keep your eye on this one.

8. Cry of Fear – A “Half-Life” mod, this is one of two horror games to make the final cut. “Cry of Fear” uses the old “you have amnesia” story to throw you into a world of fear and constant terror. The goal of “Cry of Fear” is to simply throw as many unexpected atrocities at you as possible and test your limits of composure. “Cry of Fear” reminds me of a really good carnival haunted house, and its use of sound, light, and atmosphere are top notch. Also, you have to see the above video of people playing it and losing their minds to the game’s scares.

7. Heroes and Generals – Maybe the most technically proficient of the initial Green Light games, “Heroes and Generals” looks to breathe a little life in to online FPS shooters. “Heroes and Generals” allows players to either take to the frontlines in a variety of combat situations FPS style, or take the role of a commander and manage the battle in more of an RTS format. This type of game has been tried before, but has never really produced a big hit. However, the media released so far is intriguing, and the team behind the game is some of the same people who worked on the “Hitman” series and “Freedom Fighters.” It’s got a lot of pedigree going for it, and could be a quick hit.

6. Project Zomboid – ANOTHER ZOMBIE GAME? Yes, but don’t hold that against it. This may be the most conceptually intriguing zombie game I’ve ever seen, as the emphasis is on survival and not shooting. Using a sandbox mode and isometric perspective, “Project Zomboid” allows players to scavenge supplies, build safehavens, maintain their hunger and boredom levels, and of course, fight the occasional zombie. It’s so in depth, you have to consider things like hanging sheets over your windows so zombies don’t spot your lights, and already features an active mod community who contribute to the game regularly. I’m a BIG fan of this one, and you should definitely consider it if you’re a fan of the first two “Fallout” games.

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