Tag: Video Game Blogs (Page 9 of 16)

New Videos Show that Virtual Reality Suddenly isn’t so Far Away

If you haven’t been following, the oculus rift is an amazing new virtual reality device that will allow the gamer to achieve a sort of free look effect while playing a game. It’s not quite the vision of virtual reality that we pictured from sci-fi, but it does represent the most realistic step towards that vision that video gaming has ever seen.

Now that early units have begun shipping to early kickstarter backers, we’re starting to get some pretty interesting footage of the device showing everyone exactly why that is.

The first comes to us from a gamer playing the free running “Mirror’s Edge.”

“Mirror’s Edge” is the exact type of game that people dreamed about when they heard of the oculus rift, and also the type they worried if the device was capable of handling. From that video, I’m going to say that concern has been addressed triumphantly

In fact, I pretty much just have to say “wow.”  While we don’t know how much time was invested in learning to play the game, it doesn’t appear that the user in that video misses much of a step with the rift, and instead the only times he seems disoriented are when he’s in a particularly narrow movement space, admiring the rift’s ability to put a new perspective on the game, or when participating in an awe inspiring free fall which serves as the definitive climax to the video.

While it’s difficult to gain the same sensation that the rift supposedly inspires just by watching a video, it doesn’t take much imagination when viewing that video to see that it has potential to lend a truly unprecedented interactive experience to select titles. Of course when you’re talking creative and imaginative experiences, nothing tops the next video.

In what has to be the most incredible demonstration of interactive gaming ever filmed, the person in that video is using an omni-directional treadmill, which can read and feed your movements to a video game character, and pairs it with the oculus rift to play “Team Fortress 2” in a manner more in line with the virtual reality experience we’ve all dreamed of, albeit in a much more exhausting manner than previously considered.

The other thing that video shows is that there is a possible future for VR gaming, which is an idea that has never really been given an honest attempt or chance. Whether or not the oculus rift is the device we all look back to when identifying the true turning point of the concept, even the earliest and roughest footage shows a VR device that does something no other has truly managed to do yet.

Impress.

Nintendo is Once Again Showing That Nothing Can be Old if it is Timeless

Between the hype, and controversy, around “Bioshock: Infinite”, big upcoming titles like “Grand Theft Auto V” and “The Last of Us,” and Sony and Microsoft’s next gen consoles drawing their initial buzz, there hasn’t been much press from Nintendo, especially considering the somewhat disappointing sales for the Wii U, and how badly they could use some good publicity right now.

However recently Nintendo has unleashed a plethora of news via their Nintendo direct service, that reveals that things have in fact been very busy at the mushroom kingdom.

Among quite a few announcements are a new “Yoshi’s Island,” a re-released “Donkey Kong Country,” a new “Mario Party,” a new “Mario and Luigi” RPG title, a new “Mario Golf,” a sequel to “A Link to the Past,” and, by far the biggest news at all, the long, long, long awaited US and European re-release of the cult classic “Earthbound,” which is now automatically the best game on the Wii U.

I’d say that’s quite a lot of new titles in a short span, but that’s not exactly true is it? Most of the big announcements are sequels, remakes, or re-releases, with nary a strictly new property in sight. For most companies this would be seen as lazy at the least, but Nintendo isn’t exactly most companies are they?

Instead this is not only a satisfying announcement for fans, but a smart one for Nintendo as well. It’s not a stretch to say that the Wii U and 3DS aren’t exactly setting the world on fire, so Nintendo is doing what they always do in times past when they need to spark a system sale or two, and that’s go to the franchise well. Sure they’re drawing deeper from the well than usual (an “Earthbound” re-release pretty much scrapes the bottom), but they’ve proven before that they have the ability to use these franchises to not only boost figures, but show other developers new and exciting ways to creatively explore their hardware (though the Wii U could still use some more Nintendo love).

Whether or not that ends up being case here, if you’re a Nintendo loyalist, you’re about to get a wave of highly anticipated titles that, if history stands true, will be of equally high quality. For everyone else, it’s a reminder that even at this point in the game, Nintendo’s big guns change the focus of any war.

On So Many Levels, “Far Cry 3: Blood Dragon” Is Brilliant

I’ve never played “Far Cry 3: Blood Dragon.” I’ve never spoken to anyone who has, I’ve never been in the same vicinity of a playable version of it, and my only real exposure to the game is the spectacular 15 minute demo IGN put out recently.

Yet I can tell you without shame in my heart, or doubt in my words that I love “Far Cry 3: Blood Dragon.” Truly love it.

While I realized this the moment that I heard “Long Tall Sally” blasting from a helicopter stereo in a glorious tribute to the greatest sci-fi action movie of all time (“Predator”), it’s not even the game’s love of everything sci-fi 80s that stirs these emotions in me. Rather it’s something deeper, more real.

It’s because “Blood Dragon” reminds me that add-on content doesn’t have to be a bad thing, but can actually be fun.

Too often downloadable content is seen as a necessity, or worse a money grab. “Blood Dragon” is the antithesis of that idea. It was the brainchild of a group of developers who saw the opportunity to release the necessary DLC content for “Far Cry 3” as something more than an obligation to bang out some new items, or a side story in the same environment, but instead they took the chance to take all of the original game’s well developed mechanics, and use them as the foundation of something that would not only be creatively satisfying, but that could be as enjoyable to make as it would be enjoyable to play.

In this case it just happened to be a tribute to the world of over the top 80s video games, science fiction, and cartoons. Every aspect of the game is dipped deep into the well of 80s nostalgia, as the cutscense are straight out of an 80’s NES game, there’s a VCR filter over most of the proceedings, and the amount of film references is nerdgasmic. Seriously, if you took a sip of watered down light beer for every “Terminator” reference in the demo, you’d die of alcohol poisoning three minutes in. It’s like the proper video game adaptation of so many franchises we never got, all rolled into one.

But again this isn’t about the content of “Blood Dragon” specifically. It’s about how all other developers need to take notice of “Blood Dragon,” and remind themselves that the moment they feel bored doing DLC, they are probably doing it wrong. Before I saw “Blood Dragon” I honestly never considered that DLC could be a good thing for gaming, but just like “Bioshock Infinite” did for sequels, “Blood Dragon” shows the benefit of preserving the mechanics of a great game, but changing everything else to produce something that doesn’t give you more of what came before, but something more original that reminds you why you loved that game in the first place.

So while the neon infused hyper retro world of “Blood Dragon” should be enough to get anyone to play it (especially as you don’t even need “Far Cry 3” to do so,  making it more of a standalone add-on), the real reason you should pick it up when it is released on May 1st is to show developers that gamers are tired of downloads that just put armor on horses, and instead crave expansions that actually expand and explore the possibilities of a franchise.

Metal Gear Solid Returns, but David Hayter Will Not

In an age of 24 hour news coverage, it’s nearly impossible to pull a surprise game announcement off anymore, as leaks happen everywhere and many people have become jaded to the point of trying to actively guess surprises, lest they be accused of being caught off guard.

So when Hideo Kojima revealed that the mysterious upcoming release “The Phantom Pain” is in fact “Metal Gear Solid 5,” he pulled of one of the few genuinely surprising game announcements of recent memory, even though there will be a vocal contingent that suggests otherwise.

The real shock though would come later as famed video game voice actor David Hayter (who’s been the voice of Solid Snake since “Metal Gear Solid” for the Playstation) revealed he would not be reprising his famed role for the new title.

While seemingly of good spirits about the decision, when questioned if he was even asked to do the role, Hayter responded simply “nope.”

Now there are some possibilities of why this is. Without trying to break down the entire convoluted “Metal Gear” story to this point, there is a possibility that the Snake in this game does not chronologically sync with the Solid Snake Hayter famously portrayed (he could be younger). The only thing is, another character that is almost definitely in the game, Hayter also voiced in the series around the appropriate chronological time, adding some more “Huh?” to the confounding announcement.

Also the, possibly temporary, new Snake actor sounds kind of like a young gravely Christian Bale “Batman”, as opposed to the undisputed bad ass you get from Hayter.

Admittedly I was upset when I first heard this news. Traditionally video game voice actors do not upstage the characters they play, but Hayter became one of the few exceptions. His work is instantly iconic, and completely inseparable from the character to the point of becoming a large factor in many gamers preferring the English audio of the series to the original Japanese, which is a rare occurrence.

Ideally, animation (or computer programming) would give you the advantage of maintaining an iconic actor and not having to worry about the years ruining the physical attributes of the character they play. For instance James Bond needs new actors, while Homer Simpson does not.

Then again this may all be another Kojima ruse to rile the fanbase (if so, mission accomplished). Somehow though, it doesn’t feel like that, and instead sounds like a true goodbye to one of video gaming’s most important voices. Hayter’s work helped not only build one of gaming’s biggest franchises, but also helped show that cinematic video gaming was not only possible, it could excel.

“Bioshock Infinite”…and 8 Other Games Well Worth the Wait

I hereby denounce any public or private doubts I had about “Bioshock Infinite.”

The game really is just that good, as you’ve probably gathered from nearly every review and impression.

It’s hard to not have had doubts at some point about the title though, considering the substantial development time and departures of major developers during which. There is, however, precedent for games surviving that type of ordeal, as an elite group of titles managed to survive long delays, and massive amounts of hype and expectations, to emerge as great games. I can think of 8 in particular that were well worth the wait.

 

Honorable Mention – “Fallout 3” – A definite candidate, but “Fallout 3” gets a lot of love on this site, so just once I wanted to give some other titles their dues.

8. Mother 3

I remember seeing the first blurry and ugly screens of the “EarthBound 64” project in Nintendo Power, and being ecstatic about the prospect to a sequel about my favorite game ever.

As time went on screenshots and other news releases became fewer and fewer, until many started to believe the whole thing may have been an elaborate hoax. Then around 2004-2005, word got out that a third entrant in the cult hit “Mother” series would finally see release…in Japan. Not content with letting the land of the rising sun have all the fun, a dedicated group of American fans released an incredible and thorough translation of the title, so almost everyone could finally play the long awaited sequel.

While admittedly not the best game on this list, the “abandon all hope” mentality was strong regarding this one, and the dedicated translation efforts go to show that you can’t get in the way between fans and the games they really want.

7. LA Noire

Not all long awaited game are continuations or sequels.

The only original property on this list, there were rumblings of a 1940’s noire style video game dating back to 2003 when developer Team Bondi was formed. Originally set to be published exclusively by Sony, as the years wore on the game would switch publishers to Take Two, and seemingly grew in ambition as the release date kept slipping and slipping. Until the game graced the cover of a 2010 Game Informer, many even believed it to be quietly axed.

While reception to “L.A. Noire” was somewhat mixed due to its polarizing gameplay style, there is no denying the technical marvel of the graphics, or the pitch perfect execution of its retro style. The first video game to ever be accepted as an entrant to the Tribeca Film Festival, “L.A. Noire” emerged from an endless development cycle quite possibly something greater than it was originally conceived as.

6. The Legend of Zelda: Ocarina of Time

The only reason this one isn’t higher, is because it was somewhat inevitable.

Still it was 1991 when “A Link to the Past” had Nintendo fans the world over gushing over the series’ brilliance, and outside of “Link’s Awakening” for the Game Boy, it would be 1998 before the true follow up to the series would see release. In the middle was a whole lot of nothing, as Nintendo remained mum about their most anticipated theoretical title, only casually referencing it, and often speaking of only delays.

Of course you probably know how this one turned out, as “Ocarina of Time” is widely regarded as one of the best games ever, and shows anticipation is a benefit if you can capitalize off of it.

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