Metal Gear Solid Returns, but David Hayter Will Not

In an age of 24 hour news coverage, it’s nearly impossible to pull a surprise game announcement off anymore, as leaks happen everywhere and many people have become jaded to the point of trying to actively guess surprises, lest they be accused of being caught off guard.

So when Hideo Kojima revealed that the mysterious upcoming release “The Phantom Pain” is in fact “Metal Gear Solid 5,” he pulled of one of the few genuinely surprising game announcements of recent memory, even though there will be a vocal contingent that suggests otherwise.

The real shock though would come later as famed video game voice actor David Hayter (who’s been the voice of Solid Snake since “Metal Gear Solid” for the Playstation) revealed he would not be reprising his famed role for the new title.

While seemingly of good spirits about the decision, when questioned if he was even asked to do the role, Hayter responded simply “nope.”

Now there are some possibilities of why this is. Without trying to break down the entire convoluted “Metal Gear” story to this point, there is a possibility that the Snake in this game does not chronologically sync with the Solid Snake Hayter famously portrayed (he could be younger). The only thing is, another character that is almost definitely in the game, Hayter also voiced in the series around the appropriate chronological time, adding some more “Huh?” to the confounding announcement.

Also the, possibly temporary, new Snake actor sounds kind of like a young gravely Christian Bale “Batman”, as opposed to the undisputed bad ass you get from Hayter.

Admittedly I was upset when I first heard this news. Traditionally video game voice actors do not upstage the characters they play, but Hayter became one of the few exceptions. His work is instantly iconic, and completely inseparable from the character to the point of becoming a large factor in many gamers preferring the English audio of the series to the original Japanese, which is a rare occurrence.

Ideally, animation (or computer programming) would give you the advantage of maintaining an iconic actor and not having to worry about the years ruining the physical attributes of the character they play. For instance James Bond needs new actors, while Homer Simpson does not.

Then again this may all be another Kojima ruse to rile the fanbase (if so, mission accomplished). Somehow though, it doesn’t feel like that, and instead sounds like a true goodbye to one of video gaming’s most important voices. Hayter’s work helped not only build one of gaming’s biggest franchises, but also helped show that cinematic video gaming was not only possible, it could excel.

  

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