Tag: Video Game Articles (Page 3 of 8)

New Videos Show that Virtual Reality Suddenly isn’t so Far Away

If you haven’t been following, the oculus rift is an amazing new virtual reality device that will allow the gamer to achieve a sort of free look effect while playing a game. It’s not quite the vision of virtual reality that we pictured from sci-fi, but it does represent the most realistic step towards that vision that video gaming has ever seen.

Now that early units have begun shipping to early kickstarter backers, we’re starting to get some pretty interesting footage of the device showing everyone exactly why that is.

The first comes to us from a gamer playing the free running “Mirror’s Edge.”

“Mirror’s Edge” is the exact type of game that people dreamed about when they heard of the oculus rift, and also the type they worried if the device was capable of handling. From that video, I’m going to say that concern has been addressed triumphantly

In fact, I pretty much just have to say “wow.”  While we don’t know how much time was invested in learning to play the game, it doesn’t appear that the user in that video misses much of a step with the rift, and instead the only times he seems disoriented are when he’s in a particularly narrow movement space, admiring the rift’s ability to put a new perspective on the game, or when participating in an awe inspiring free fall which serves as the definitive climax to the video.

While it’s difficult to gain the same sensation that the rift supposedly inspires just by watching a video, it doesn’t take much imagination when viewing that video to see that it has potential to lend a truly unprecedented interactive experience to select titles. Of course when you’re talking creative and imaginative experiences, nothing tops the next video.

In what has to be the most incredible demonstration of interactive gaming ever filmed, the person in that video is using an omni-directional treadmill, which can read and feed your movements to a video game character, and pairs it with the oculus rift to play “Team Fortress 2” in a manner more in line with the virtual reality experience we’ve all dreamed of, albeit in a much more exhausting manner than previously considered.

The other thing that video shows is that there is a possible future for VR gaming, which is an idea that has never really been given an honest attempt or chance. Whether or not the oculus rift is the device we all look back to when identifying the true turning point of the concept, even the earliest and roughest footage shows a VR device that does something no other has truly managed to do yet.

Impress.

Metal Gear Solid Returns, but David Hayter Will Not

In an age of 24 hour news coverage, it’s nearly impossible to pull a surprise game announcement off anymore, as leaks happen everywhere and many people have become jaded to the point of trying to actively guess surprises, lest they be accused of being caught off guard.

So when Hideo Kojima revealed that the mysterious upcoming release “The Phantom Pain” is in fact “Metal Gear Solid 5,” he pulled of one of the few genuinely surprising game announcements of recent memory, even though there will be a vocal contingent that suggests otherwise.

The real shock though would come later as famed video game voice actor David Hayter (who’s been the voice of Solid Snake since “Metal Gear Solid” for the Playstation) revealed he would not be reprising his famed role for the new title.

While seemingly of good spirits about the decision, when questioned if he was even asked to do the role, Hayter responded simply “nope.”

Now there are some possibilities of why this is. Without trying to break down the entire convoluted “Metal Gear” story to this point, there is a possibility that the Snake in this game does not chronologically sync with the Solid Snake Hayter famously portrayed (he could be younger). The only thing is, another character that is almost definitely in the game, Hayter also voiced in the series around the appropriate chronological time, adding some more “Huh?” to the confounding announcement.

Also the, possibly temporary, new Snake actor sounds kind of like a young gravely Christian Bale “Batman”, as opposed to the undisputed bad ass you get from Hayter.

Admittedly I was upset when I first heard this news. Traditionally video game voice actors do not upstage the characters they play, but Hayter became one of the few exceptions. His work is instantly iconic, and completely inseparable from the character to the point of becoming a large factor in many gamers preferring the English audio of the series to the original Japanese, which is a rare occurrence.

Ideally, animation (or computer programming) would give you the advantage of maintaining an iconic actor and not having to worry about the years ruining the physical attributes of the character they play. For instance James Bond needs new actors, while Homer Simpson does not.

Then again this may all be another Kojima ruse to rile the fanbase (if so, mission accomplished). Somehow though, it doesn’t feel like that, and instead sounds like a true goodbye to one of video gaming’s most important voices. Hayter’s work helped not only build one of gaming’s biggest franchises, but also helped show that cinematic video gaming was not only possible, it could excel.

“Bioshock Infinite”…and 8 Other Games Well Worth the Wait

I hereby denounce any public or private doubts I had about “Bioshock Infinite.”

The game really is just that good, as you’ve probably gathered from nearly every review and impression.

It’s hard to not have had doubts at some point about the title though, considering the substantial development time and departures of major developers during which. There is, however, precedent for games surviving that type of ordeal, as an elite group of titles managed to survive long delays, and massive amounts of hype and expectations, to emerge as great games. I can think of 8 in particular that were well worth the wait.

 

Honorable Mention – “Fallout 3” – A definite candidate, but “Fallout 3” gets a lot of love on this site, so just once I wanted to give some other titles their dues.

8. Mother 3

I remember seeing the first blurry and ugly screens of the “EarthBound 64” project in Nintendo Power, and being ecstatic about the prospect to a sequel about my favorite game ever.

As time went on screenshots and other news releases became fewer and fewer, until many started to believe the whole thing may have been an elaborate hoax. Then around 2004-2005, word got out that a third entrant in the cult hit “Mother” series would finally see release…in Japan. Not content with letting the land of the rising sun have all the fun, a dedicated group of American fans released an incredible and thorough translation of the title, so almost everyone could finally play the long awaited sequel.

While admittedly not the best game on this list, the “abandon all hope” mentality was strong regarding this one, and the dedicated translation efforts go to show that you can’t get in the way between fans and the games they really want.

7. LA Noire

Not all long awaited game are continuations or sequels.

The only original property on this list, there were rumblings of a 1940’s noire style video game dating back to 2003 when developer Team Bondi was formed. Originally set to be published exclusively by Sony, as the years wore on the game would switch publishers to Take Two, and seemingly grew in ambition as the release date kept slipping and slipping. Until the game graced the cover of a 2010 Game Informer, many even believed it to be quietly axed.

While reception to “L.A. Noire” was somewhat mixed due to its polarizing gameplay style, there is no denying the technical marvel of the graphics, or the pitch perfect execution of its retro style. The first video game to ever be accepted as an entrant to the Tribeca Film Festival, “L.A. Noire” emerged from an endless development cycle quite possibly something greater than it was originally conceived as.

6. The Legend of Zelda: Ocarina of Time

The only reason this one isn’t higher, is because it was somewhat inevitable.

Still it was 1991 when “A Link to the Past” had Nintendo fans the world over gushing over the series’ brilliance, and outside of “Link’s Awakening” for the Game Boy, it would be 1998 before the true follow up to the series would see release. In the middle was a whole lot of nothing, as Nintendo remained mum about their most anticipated theoretical title, only casually referencing it, and often speaking of only delays.

Of course you probably know how this one turned out, as “Ocarina of Time” is widely regarded as one of the best games ever, and shows anticipation is a benefit if you can capitalize off of it.

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Are You Ready for an Adequate Excuse to Rock?!?!?!?

Even on a busy news day where a “Ducktales” re-make is announced, the first “Bioshock: Infinite” review is published, Steam gets another fantastic indie game sale underway, and the first “Final Fantasy X HD” screens are released, my favorite story manages to come from an unlikely source.

An old friend doing one last tour

Developer Harmonix announced today that they will stop releasing tracks for “Rock Band” after hundreds of songs, millions of downloads, and six years of service. Before they are done though, they have one last track to add…

How exactly Don McLean’s epic rock ballad “American Pie” (one of the few songs that can truly claim that title) avoided getting added to the music catalog until this point is beyond me, but as a fitting finale to the entire series, there can be no greater choice. It now joins songs like “Freebird,” “Cowboys From Hell,” “Jessica,” “Highway Star,” “Through the Fire and the Flames,” and the greatest of them all “Texas Flood” as the best digital songs the plastic instrument genre has to offer.

I haven’t played “Rock Band” or “Guitar Hero” in a while, but the games are institutions of my generation and among the coolest home releases ever created. It’s likely that twenty years from now people will still be able to pick up “Rock Band” for the first time and feel that same rush of rock star dreams joy, courtesy of an expertly made arcade style experience.

So while the music gaming genre craze is long past its heyday, let this stand as a good reason to dust off the drum kits, re-sticker that guitar, and get the band back together one last time.

Why no College Basketball Video Games for March is Simply Madness

As I fill out a bracket that will no doubt be null and void shortly after the round of 64, I kick back and smile at the upcoming joy that is the greatest playoff system in all of sports, the NCAA March Madness tournament.

It’s a tale of underdogs and goliaths. It’s one of men who aim to be heroes coming from all corners of the lands to do battle. From the heated debates regarding those involved, all the way to the moment one school, and one team, stand upon a pile of worthy, yet vanquished, foes to achieve the title of champion, there is no event in sports so epic and engrossing.

In fact, it would really make a great video game wouldn’t it?

This time every year, for the last few years, I have to remind myself there are no new college basketball games. The reasons why are nothing quite so epic as the famous tournament, but are as tragic as any great tale nonetheless.

Simply put college basketball games, unlike the NCAA Football games, didn’t sell well at all. Reports even put “NCAA Basketball 10,” the last entry in the field, selling just over 200,000 units total, which for a company like EA (the last developer to make an NCAA basketball game) was not cutting it. Combined with the always tricky NCAA licensing battles stemming from creating the likeness of college players in a game (and the historic so-so quality of the games themselves), from a business standpoint, the answer couldn’t have been more clear.

College basketball games had to go.

And you know what? It’s a damn shame.

While the games were never quite at the same level as their college football or professional basketball counterparts, EA’s series (and 2K’s before that for that matter) was improving leaps and bounds, and that strive to improve it each year washed away that “we’re the only game in town so deal with it” feel you sometimes get with their sports titles.

As for the sales, as atrocious as they were in terms of that type of game, as we near the opening rounds of the great tournament, I can’t help but feel like the biggest issue was the game’s typical release date around November, and not closer to the madness that is March for college basketball fans. Why you wouldn’t try to capitalize off of the frenzy surrounding that event remains beyond me.

Instead another NCAA tournament approaches and once again fans are left without a virtual option to forge their own tournament memories, unless they want to pay some absurd prices for one of the old entries. Even then, the online servers are long dead.

You can do a lot of things in video games and get away with it, but at the end of the day you’ve got to sell. College basketball didn’t, and now they’re gone. Unlike that plucky “Cinderella” team that comes just short of the big game though, there is no next year for college basketball video games. Instead there is just time for even the most feverishly adherent of fans to vaguely remember that once, there was a contender.

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