Molyneux Received Hatemail Over Fable II Ending
Peter Molyneux has been a hot name in gaming since he first turned out a “choice” based game in 1989. That’s been his signature ever since – offering gamers the chance to exercise choice in the worlds Molyneux creates and then forcing players to deal with the consequences of those choices.
The complaints actually came to “such a furor,” that Molyneux and Lionhead Studios released downloadable content to rewrite part of that ending. I realize I’m being a bit vague, but that’s because I actually don’t know the choice in question. I just started playing Fable II and I’m not ready to spoil the ending just yet. I think it would be safe to guess that the choice involves either some resurrection/reincarnation of my in-game sister or something to do with the dog. In either case, I’m curious to see what all the moaning is about.
Though Molyneux reconciled some with the angry gamers, he said Lionhead would not be so forgiving in the future. That’s an interesting position to fall back to after bending over to please your players. What makes choice interesting in games is that you have to choose and also deal with the consequences of that choice. Maybe I don’t get to save everyone and get the girl. Maybe it’s one or the other. Maybe it’s neither. In any case, I think I like what Molyneux is trying to do, I just don’t feel like I can trust him. The gamers who are angry enough to write letters and cause problems are the same ones hyping the new games and standing in midnight release lines. I’ll believe Molyneux is ready to turn his back on that demographic when I see it, and not a moment before.
Source: VG247
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Posted in: Xbox 360
Tags: choice based games, choice games, fable, fable 2, fable 3, fable ii, fable iii, fable kingdom, lionhead studios, milo, milo natal, new fable, peter molyneux