Tag: mass effect (Page 1 of 2)

Two of BioWare’s Founders Are Leaving the Company

Today Bioware Co-Founders Greg Zeschuk and Ray Muzyka announced that they are leaving the company, and possibly video games in general.

Both have made statements on their departure via their blogs, that basically express their interest in moving on to other ventures. Muzyka provides a vague idea of his interests moving forward saying:

“I believe strongly in the power of free enterprise to enable sustainable change, so my next ‘chapter’ will likely focus on an entirely new industry, something exciting, different and frankly downright scary – investing in and mentoring new entrepreneurs, and more specifically, the field of social/impact investing.”

Zeschuk provides a clearer idea of his life moving forward, as he expresses the usual interest of his desire to spend more time with his family along with the more specific desire to get into the craft beer industry:

“The main project I will be working on is a web-based interview show called The Beer Diaries where I interview notable brewers and showcase their beers. If things go well, I’ll work on other beer-related shows, apps and projects.”

The most telling, and somewhat disheartening, statement provided by either man would belong to Zeschuk who also said:

“I’ve reached an unexpected point in my life where I no longer have the passion that I once did for the company, for the games, and for the challenge of creation.”

Greg Zeschuk and Ray Muzyka both got into the video game industry after graduating medical school at the University of Alberta. They worked on medical based computer programs before that same passion for gaming led them, and co-founder, Augustine Yip, to create their first title “Shattered Steel” for publisher Interplay. From that point they spearheaded a studio that’s game catalogue reads like the upper end of most best video games of all time lists. Bioware has revolutionized Western and PC RPGs with “Baldur’s Gate,” made one of the all time great cult classics in “MDK2,” crafted the greatest “Star Wars” game of all time (and one of the most important games period) in “Knights of the Old Republic,” and just recently have made two of the best series of this generation with “Dragon Age” and “Mass Effect.”

More important than any individual contributions, however, are the greater ideas that Zeschuk and Muzyka promoted with Bioware. Through several generations, they helped run a studio that always advanced the RPG genre with each new entry (and gaming as a whole in most cases) and proved yet again that maintaining artistic integrity and achieving financial success are not mutually exclusive in the business. While the departure of Zeschuk and Mzyka doesn’t mean Bioware will no longer achieve those same goals, it is sad to realize that even such legends in the industry can simply lose their passion and walk away.

Of course, like Neil Young said, “Sometimes it’s better to burn out, than to fade away.” Zeschuk and Muzyka leave behind an undisputed legacy that future generations of developers can only hope to duplicate, but should most certainly learn to appreciate. Here’s hoping them the best in the future.

Also, Greg, I’ll buy a case of Baldur’s Beer, or Icewind Ale should they hit store shelves.

Mass Effect movie rights picked up by Legendary Pictures

Justin Shepard.If anyone in the video game industry knows how to tell a story its Bioware. The company is the gold-standard for story based games, so it comes as no surprise that some of its handiwork is drawing attention from Hollywood. THR reports that Legendary Pictures, the studio behind Watchmen, 300, and The Dark Knight, has purchased the rights to a big screen version of Mass Effect.

Obviously, it’s way too early to speculate on this one, but if anyone can do the video game movie right, I’d think Mass Effect gives some great source material. Of course the one guy that comes to mind for Justin Shepard is the guy from Prison Break, but who says it has to be a doppleganger.

Mass Effect 2 will be missing the elevators

Mass Effect heroine riding the elevator. The BioWare forums have been a treasure trove of Mass Effect 2 information over the weekend. This latest tidbit concerns the ubiquitous elevator loading sequence we saw in the original game. That’s going away, replaced by a classic loading screen with extra information and visuals. Oh boy!

Here’s what BioWare’s Thomas Roy said:

The elevators were made in ME1 so we didn’t have to show boring loading screens. However there were a lot of complaints, so we’ve gone back to loading screens and movies. We still have elevators in ME2, but you don’t wait inside them. We’ll cut to a loading screen instead.

We’ve tried to make the loading screen more interesting this time by adding interesting visuals and information.

The elevator conversations had some funny moments, but hopefully people will enjoy this new system better than the old one!

Any way you slice it, loading screens are lame, but I think I prefer games that don’t try to mask the fact that there’s some behind the scenes work going on with occasionally funny moments.

Mass Effect 2 will cover 2 discs

Mass Effect 2 box art.More Mass Effect 2 news today, and who can complain? It’s a game I’ve been looking forward to for a while, even if it’s missing that MMO feature I would really love. I still think it’s going to be awesome, and so does Bioware community coordinator Chris Priestly, who said one the Bioware forums, “You cannot fit this much awesome on one disc.”

Yes, sadly Mass Effect 2 will span discs. That’s a great stat for content hounds, but kind of annoying for everyone. Priestly promises it won’t mess up your mojo, though. He claims the disc swap happens at an appropriate time so as not to ruin your experience.

“Even though there is a disc swap, it occurs at a carefully planned place in the game (that does not interfere with gameplay) and is done once. You do not swap back and forth. 1 swap and then done.”

I’m not sure how they managed to pull that one off, other than duplicating serious amounts of content on each disc. Maybe it’s just that we get the opening credits, cinematics, and the first few quests on a shorter disc, and everything else is packed onto that second one. In any case, I’ll be interested to see if this really doesn’t interfere. I mean, really, who wants to get up from the couch?

Source: Mass Effect forums

Bioware’s Ray Muzyka talks multiplayer and DA:O

Bioware CEO Ray Muzyka.Bioware co-founder and CEO Ray Muzyka talked with Videogamer.com about Dragon Age: Origins today and made some interesting statements regarding multiplayer in RPGs. Two of Bioware’s most recent releases have been single player RPGs, something I found a little distressing. As I get older I’m finding I want games to be more social, and Bioware is one of my favorite developers, so naturally I’m most excited for the upcoming Star Wars: The Old Republic. But I don’t want to miss titles like Mass Effect or DA:O because I really love the storyline, which is something that dissolves the deeper you get into an MMO. Lucky for me, Muzyka wants to help.

He sees the same sort of paradox in multiplayer/RPG gaming. It’s hard to keep control of a good story when you open the world to millions of player interactions, but those single player experiences leave something to be desired. As Muzyka puts it, “It’s hard to weave a great single-player storyline into a multiplayer experience. It’s not impossible. We’ve done it, and we’re doing it again now in Star Wars: The Old Republic. But it is challenging.”

As for the other way around, he’s not totally thrilled with the idea of a co-op mode for something like Mass Effect 2. “They could make a great gameplay experience,” he said. “Whether we’ll do them or not remains to be decided.” I think “could” is key because I’ve yet to see a co-op experience that I would choose over the single player, at least in an RPG.

For more on DA:O you can read the full interview at Videogamer.com.

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