Both have made statements on their departure via theirblogs, that basically express their interest in moving on to other ventures. Muzyka provides a vague idea of his interests moving forward saying:
“I believe strongly in the power of free enterprise to enable sustainable change, so my next ‘chapter’ will likely focus on an entirely new industry, something exciting, different and frankly downright scary – investing in and mentoring new entrepreneurs, and more specifically, the field of social/impact investing.”
Zeschuk provides a clearer idea of his life moving forward, as he expresses the usual interest of his desire to spend more time with his family along with the more specific desire to get into the craft beer industry:
“The main project I will be working on is a web-based interview show called The Beer Diaries where I interview notable brewers and showcase their beers. If things go well, I’ll work on other beer-related shows, apps and projects.”
The most telling, and somewhat disheartening, statement provided by either man would belong to Zeschuk who also said:
“I’ve reached an unexpected point in my life where I no longer have the passion that I once did for the company, for the games, and for the challenge of creation.”
Greg Zeschuk and Ray Muzyka both got into the video game industry after graduating medical school at the University of Alberta. They worked on medical based computer programs before that same passion for gaming led them, and co-founder, Augustine Yip, to create their first title “Shattered Steel” for publisher Interplay. From that point they spearheaded a studio that’s game catalogue reads like the upper end of most best video games of all time lists. Bioware has revolutionized Western and PC RPGs with “Baldur’s Gate,” made one of the all time great cult classics in “MDK2,” crafted the greatest “Star Wars” game of all time (and one of the most important games period) in “Knights of the Old Republic,” and just recently have made two of the best series of this generation with “Dragon Age” and “Mass Effect.”
More important than any individual contributions, however, are the greater ideas that Zeschuk and Muzyka promoted with Bioware. Through several generations, they helped run a studio that always advanced the RPG genre with each new entry (and gaming as a whole in most cases) and proved yet again that maintaining artistic integrity and achieving financial success are not mutually exclusive in the business. While the departure of Zeschuk and Mzyka doesn’t mean Bioware will no longer achieve those same goals, it is sad to realize that even such legends in the industry can simply lose their passion and walk away.
Of course, like Neil Young said, “Sometimes it’s better to burn out, than to fade away.” Zeschuk and Muzyka leave behind an undisputed legacy that future generations of developers can only hope to duplicate, but should most certainly learn to appreciate. Here’s hoping them the best in the future.
Also, Greg, I’ll buy a case of Baldur’s Beer, or Icewind Ale should they hit store shelves.
Comments Off on Two of BioWare’s Founders Are Leaving the Company
It hard not to think of Obsidian as the “little brother” of the video game world.
While made up of competent and experienced developers, the company itself often piggybacks off of the successes of big brother development companies like Bethesda and Bioware, with titles such as “KOTOR:II” (someone remind me to do something about how much I hate that game…), “Fallout: New Vegas,” “Dungeon Siege III,” and “Neverwinter Nights 2.” While they’ve proven they have the ability to take the ball and run with it, they’ve yet to come up with something impressive of their own doing.
Of course if there’s one advantage to riding on the shoulders of RPG giants, it’s that you gain a real great lay of the land.
Which is why it’s so exciting that the company has announced a new independent Kickstarter project under the name “Project Eternity.” From what is known about the game, it looks to bring back the classic, western, isometric perspective RPG genre, complete with the traditional party based, paused combat system seen in some of the Bioware classics of yore. If you really want an idea of how much inspiration Obsidian is drawing for this title, you only have to look at their own description, which lays some serious hype on the game:
“‘Project Eternity’ will take the central hero, memorable companions and the epic exploration of ‘Baldur’s Gate,’ add in the fun, intense combat and dungeon diving of ‘Icewind Dale,’ and tie it all together with the emotional writing and mature thematic exploration of ‘Planescape: Torment.'”
If you’ve never played those games (shame on you) then let me assure you that is a tall task even for a group of aforementioned giant riders. It’s certainly an intriguing concept however, especially considering that the concepts presented in those games mentioned have influenced the RPG genre as much as any others, and this style of title hasn’t been done well in a long, long time. Throw in the fact that much of the Obsidian development team worked on some of those titles mentioned, and maybe you can understand why it’s time for classic RPG fans to start getting excited.
Obviously, when you’re trying to get people to throw money at something that you’d really like to do (which, by the way, quite a few people are already doing) there is an understandable tendency to exaggerate. That being said, though, I’m such a big fan of those style of games that I still want to see how close they can get to fulfilling their promise, and I’m willing to put aside my seething, blinding hatred of “KOTOR: II” to give Obsidian the chance to also prove themselves worthy as developers of independent properties.
I haven’t done a “Next Great MMO” spot in a while, mostly because MMOs have sort of slipped from my mind a bit. Of late I’ve been spending what I call my “long term game time” in Minecraft, exploring a few different servers in the hopes of finding a ruleset I like. That experience has made me wonder just what will make the next great MMO truly great, and as far as I can tell, nothing currently in development has what it will take, not even Star Wars: The Old Republic.
I wrote a longer piece about the ways SWTOR – one of the most anticipated and ambitious MMOs out there – will fail. I’m sure the game will still sell, but I don’t think it will make a dent in WoW’s numbers. It’s too similar a game and it fails to innovate in the genre. Here’s a quick excerpt from my article:
This is the experience most MMOs fail to deliver. Instead, games like “WoW” and “Champions Online” and yes, probably “SWTOR,” present the player with a paradox. The player is told he or she is going to be a great hero someday, defending the world from some great evil, and yet, as long as the player is playing the evil persists, the villains respawn, and the game world remains virtually unchanged as a result of that player’s presence.
For the full article, head over to our parent site, Bullz-Eye.com. Be warned, there’s a lot of Minecraft talk, so if you aren’t down with Mojang, it’s best not to click through.
If anyone in the video game industry knows how to tell a story its Bioware. The company is the gold-standard for story based games, so it comes as no surprise that some of its handiwork is drawing attention from Hollywood. THR reports that Legendary Pictures, the studio behind Watchmen, 300, and The Dark Knight, has purchased the rights to a big screen version of Mass Effect.
Obviously, it’s way too early to speculate on this one, but if anyone can do the video game movie right, I’d think Mass Effect gives some great source material. Of course the one guy that comes to mind for Justin Shepard is the guy from Prison Break, but who says it has to be a doppleganger.
Comments Off on Mass Effect movie rights picked up by Legendary Pictures
The big news from EA’s earnings call yesterday was definitely that the company expected to make millions less this year than it originally though. CEO John Riccitello is already looking forward to 2011, though, when he says the company will release a “major MMO.”
From what we know, that probably means Star Wars: The Old Republic from Bioware. That would be about as major as you can get. It’s definitely at the top of my MMO wish list. There are other options, though. He could be talking about Need for Speed: World Online, which I really hope isn’t the case. There’s also the very slim chance that EA has a hush-hush project in the works, but I doubt that’s going to happen either.
Instead, I think it’s safe to start dreaming up bounty hunter names.
Comments Off on EA’s got a ‘major MMO’ set for Spring 2011