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Mass Effect 2 Coming To PC On Time

Mass Effect 2 logo.For a while there, I was a PC gamer only. I had purchased a 360 during my senior year of college and sold it a couple years later because I just wasn’t using it. Between then and about the time I started writing for this blog I had to do something I’m not great at doing when it came to console exclusive games: wait. Games like Mass Effect didn’t release for PC and 360 simultaneously, which was really painful for the major releases.

BioWare has said no more. According to VG247, BioWare’s Jesse Houston let them know that Mass Effect 2 would be shipping for both console and PC at the same time.

This time round, doing it at the same time for a sim-ship, we can control the differences much more smoothly because it’s the same team building it now. Because of this, differences between the two versions of the game should also be minimised, as it’s now the same game appearing on two systems, not a port.

As you all know, games can be delayed, for either one of those systems, for really any reason, and without a whole lot of warning. It’s nice that Houston claims they’ll be launched at the same time, but really, I’m not expecting it.

WoW: Cataclysm – What Is Coming And Always Should Have Been

picture-11What follows is a very long narrative of my history with WoW and an admittedly romanticized look at the new expansion. I am not discussing hardcore game mechanics. I’m not theorycrafting. I’m writing about the scope/themes of the game and what those things mean in a social/cultural context. If you make it to the end, I applaud your effort. If you put in that much work, I also hope you’ll leave a comment.

When I first caught the rumor that Blizzard would be announcing another World of Warcraft expansion at this year’s Blizzcon, I was completely apathetic. I haven’t played the game in nearly 6 months, and only then after some friends and I rallied from a similar hiatus for WotLK. The game had long since lost its former charm, which surprised even me. I was fairly hardcore for a while there. I wasn’t bleeding-edge by any means, but I led raids in a T6 guild before calling it quits on The Burning Crusade.

To understand why I quit I should probably begin with the reason I started. I joined WoW late in the game, late fall of 2006 in fact, because I was living in a small town with little to do. I had just graduated college, I was working my first serious job, and I wanted an enjoyable way to spend my wee hours. I also only had a Mac at the time, so WoW was one of few options for an MMO.

rogueI got hooked fast; I almost made my way to 60 before TBC dropped, but not quite. From what I can only think to call “an academic perspective (meaning thinking about gaming/culture in a social context),” that was actually a good thing. I got to witness the first flight from Azeroth, and it was massive. I played on a med-high population server and I immediately noticed the lack of players in town. Trying to find groups for Sunken Temple could be a nightmare, where before the expansion there were plenty of people around. Now granted, this would have happened to a degree, even if the expansion wasn’t a new continent. A lot of the people I was playing with were playing alts, and they would have returned to their mains for new content either way. The problem, though, was that I was no longer a part of the same game.

People always say that the real game is the end game, so when the expansion dropped, everyone was rushing to 70. And then they were rushing to get geared for raids. And then they realized they didn’t need the gear and they would just raid for gear. But all of that was taking place on a different continent. It was a whole different game. Where I would once see 60s roaming the same zones I was leveling through, there was now nothing but people rushing to grind through the Dark Portal. That kind of excitement was great for the first couple weeks, but after that, Azeroth was a ghost town. There was the occasional blood elf and then people like me, desperately trying to be a part of something out of our reach.

I wondered then why Blizzard hadn’t just changed the original world they created. Part of what kept me interested in the game was that things felt dynamic. The first time I walked my toon into Orgrimmar and saw Onyxia’s head on a pike it was exhilarating. Sure I was a few years late to the party, but there were still people around, having fun with what was there. That’s the kind of stuff that made me want to be level 60. It wasn’t just gear, it was the parts of the game I wanted to see.

I got over that pretty fast. I made it to Outland without any Azerothian raids (barring Kara, of course, though much later), hit 70, and started raiding (alright, not that much later). I leveled another toon to 70 and raided with him. I made that second toon my main and kept on raiding, picking up all the flashy gear I had seen around town. And then my guild hit T5 and we had to make some changes. We had primarily been casual raiders but the regulars wanted to progress and we couldn’t do it with our casual members. Several horribly terribly awful guild mergers later we were moving into T6 and my interest just died. Continue reading »

Amazon Warns Of PS3 Slim Shortage

Sony's PS3 Slim.If you were thinking about waiting to order your new PS3 Slim, thinking maybe Sony will sort out the whole backwards compatibility thing before launch, you might want to reconsider. Amazon is predicting a shortage of the new console in the US so they’re limiting purchases to one per customer. In the UK things are looking a little less strict, with limits at five per customer.

“In an effort to provide as many customers as possible with the opportunity to purchase PlayStation 3 120GB, we are limiting the total number of PlayStation 3 120GB units that can be purchased. As a result, each household may only purchase one PlayStation 3 120GB unit,” Amazon said earlier this week.

The new PS3 announcement has not been able to help Sony stock, which continues to slide.

Diablo 3 Might Make It To Consoles

Tyrael looking badass.If there’s any Blizzard franchise that could be easily ported to a console it has to be Diablo. The game is as wonderfully simple as it is delightful, which is probably why so many people are playing Diablo II this long after its release.

Apparently Blizzard isn’t opposed to that idea, either. Geoff Keighley’s Twitter page paraphrases Blizzard’s Paul Sams as saying the company (Blizzard) hasn’t ruled out consoles for the new dungeon masher. In fact, they’re already talking to first parties (which I’m assuming means Microsoft/Sony – that should sufficiently boil Kotick’s blood).

We also still aren’t clear on a release date for Diablo 3. While Blizzard has said that SC2 and WoW: Cataclysm will be their only releases in 2010, that doesn’t completely rule out a 2009 release. 2011 seems a bit more likely, but that’s a lot of wait for a game that, frankly, doesn’t really push the boundaries. Sure, Diablo II was my go-to game for a couple years there, but there are plenty of other releases I’m more excited about in the next year or so, some of them even Blizzard titles.

Molyneux Received Hatemail Over Fable II Ending

Fable II box art.Peter Molyneux has been a hot name in gaming since he first turned out a “choice” based game in 1989. That’s been his signature ever since – offering gamers the chance to exercise choice in the worlds Molyneux creates and then forcing players to deal with the consequences of those choices.

The complaints actually came to “such a furor,” that Molyneux and Lionhead Studios released downloadable content to rewrite part of that ending. I realize I’m being a bit vague, but that’s because I actually don’t know the choice in question. I just started playing Fable II and I’m not ready to spoil the ending just yet. I think it would be safe to guess that the choice involves either some resurrection/reincarnation of my in-game sister or something to do with the dog. In either case, I’m curious to see what all the moaning is about.

Though Molyneux reconciled some with the angry gamers, he said Lionhead would not be so forgiving in the future. That’s an interesting position to fall back to after bending over to please your players. What makes choice interesting in games is that you have to choose and also deal with the consequences of that choice. Maybe I don’t get to save everyone and get the girl. Maybe it’s one or the other. Maybe it’s neither. In any case, I think I like what Molyneux is trying to do, I just don’t feel like I can trust him. The gamers who are angry enough to write letters and cause problems are the same ones hyping the new games and standing in midnight release lines. I’ll believe Molyneux is ready to turn his back on that demographic when I see it, and not a moment before.

Source: VG247

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