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HoN is free this week

Heroes of Newerth splash.

This is just a heads up for all you MOBA fans. HoN is celebrating its one year anniversary by offering the game up as free-to-play for the week. If you’re interested in checking out the other mainstream modern MOBA, head over to the website and download the client.

I tried out a quick game this afternoon without much success. My team won, but I’m not entirely sure how or what exactly was going on during the match. I played a lot of Dota so I’ve always been surprised by my inability to make sense of HoN. I think there are a few issues. First, it’s totally unclear what skills do what in the game. One of the champions was puking black stuff all over the screen. Another was casting some sort of slow, which I only knew because I started moving more slowly, not because there was any sort of indicator, and another champion was somehow 3-shotting me at level 8. Remember, we were winning, so I’m not sure how that happened.

Then there’s the store. I had enough trouble with the Dota store, but this one is somehow worse. There’s more happening on the screen without any real explanation of how it works. The recommended items for the character I played didn’t make much sense, at least as far as skill synergy was concerned, and the icons for the items are as indistinguishable as the attributes those items provide.

Maybe I’m getting old, but I don’t want to work in order to learn a game, and I think that’s how HoN feels. I think I could probably come to enjoy the game – after all, I loved Dota – but it would take so much time just to get familiar with the items and champions again that it doesn’t feel worth it. Why a developer would make an exact clone of a game but change the names and styles of every item and character is totally beyond me.

FG LoL Mondays are on – 9:30PM EST

league_of_legends_02

It’s Monday again, and since we played Minecraft last week it’s time for League of Legends tonight. As always, I’ll be hosting games from the chat channel “Fearless Gamer” (it is case sensitive) with whoever is available to play. Join up around 9:20 and we’ll get some games set up.

I’m looking forward to seeing your Vayne skills this week. I’ve been having a blast with her but I’m willing to forego my ninja champion selection skills in order to see what kinds of builds you guys have been cooking up. Hope to see you online!

Champ of the Week: Nunu

Nunu bot splash.

Nunu currently holds one of the strangest positions in League of Legends. Very few players know how to play him well but the ones that do use him to devastating results. One of the top teams in the world, Team SoloMid, has a player named TheOddOne who is known for his Nunu play. I’ve always enjoyed Nunu, mostly for his simplicity. Also, when I have the chance to charge up that ult in some brush before anyone arrives, I just about jump out of my seat with glee.

So this week I’ll be playing Nunu. My main goals are to learn to effectively counter jungle against a variety of opponents, to focus on a solid farm and assisting my carries with their kills, and to try to assess just how viable his ult really is. Check back later in the week for my impressions of the tankiest Yeti in town.

Champ of the Week: Kog’Maw wrapup

kogmaw_splash_0

I usually save this post for Monday (though depending on my workload it has occasionally been later than that), but I think I’m ready to wrap the week of Kog’Maw and look ahead to my next champion.

Playing Kog’Maw this week served as a reminder of why I liked him so much at launch. He has a lot of flavor and a solid laning kit. He also scales well into late game but with enough weaknesses that he feels balanced. He performs well against a variety of champions, though I would suggest picking someone like Ashe or possibly Caitlyn if you’re up against a CC-heavy team comp.

I tried a few different builds over the course of the week, most of which relied on Bloodrazor for maximum damage output. Bloodrazor is ultimately a good item for Kog, but I think he’s actually more fun if you run with a Wit’s End/Malady build early in the game. The cost is only marginally higher and I felt like I gained better defensive stats from the Wit’s End stacks than just the cloth armor in Madred’s. Also, the build was just more fun. When I run Bloodrazor I feel like I have to max W first, and I don’t think that’s always the best option. Running Void Ooze and Caustic Spittle gives Kog’Maw a lot of early burst, though it is a bit mana intensive. It’s great when you’re laned up against a squishy opponent.

I think it’s tough to overstate the utility of Kog’Maw’s ultimate, too. If you’ve done a good job harassing your opponents you can shackle them to the lane by repeatedly breaking their recalls. I’m not usually one to break recalls but with Kog it feels like effort well spent.

If I could change one thing about Kog’Maw, I think I would change his W from magic damage to true damage. I know that sounds a little nutty – I’m not much of an advocate for true damage in most cases, but a little magic resistance goes a long way against Kog’Maw. The percentages on his W aren’t as high as Vayne’s, and they might need to drop a bit since it’s an activated skill. I don’t really think Kog’Maw needs much, and that would probably be enough to push him over the edge.

Don’t sell yourself short

Vayne.

I hopped into a game this afternoon with one of the readers here, playing a Blitz/Vayne combo on bottom lane. I really thought we were going to dominate – we were up against Lee Sin and Janna, which on second thought I should not have underestimated as heavily as I did. Janna is such a strong lane partner and, frankly, Lee Sin does a hell of a lot of sustained damage with a support to back him up.

Things didn’t go exactly as I had planned. I died early thanks to an Ignite/Exhaust combo and struggled to get my farm up for the rest of our lane phase. Around 15 minutes I checked the score; our team was up 14 to 5, but I was a whopping 4 of my team’s deaths. Ouch.

My deaths didn’t tell the whole story, though. In fact, I was 4/4/4. It was more deaths than I would have liked to endure early, but I also had a nice kill count and the cash from four assists. I had been involved in 8 of my team’s 14 kills, which is a pretty nice contribution for early in the game.

I’ve always maintained that stats don’t tell the whole picture. Sure, four deaths worth of gold was a lot to give up in the early game, but my dying usually allowed my team the opportunity to turn a couple kills, which resulted in much more gold for my own team than I was giving up. It was a frustrating early game for me but it resulted in a very solid performance for my team and a handy win. Always make sure you’re looking at the big picture in those frustrating lanes. If you’re playing smart, sometimes it’s okay to be the one soaking deaths for your team, even as a carry.

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