This is just a heads up for all you MOBA fans. HoN is celebrating its one year anniversary by offering the game up as free-to-play for the week. If you’re interested in checking out the other mainstream modern MOBA, head over to the website and download the client.
I tried out a quick game this afternoon without much success. My team won, but I’m not entirely sure how or what exactly was going on during the match. I played a lot of Dota so I’ve always been surprised by my inability to make sense of HoN. I think there are a few issues. First, it’s totally unclear what skills do what in the game. One of the champions was puking black stuff all over the screen. Another was casting some sort of slow, which I only knew because I started moving more slowly, not because there was any sort of indicator, and another champion was somehow 3-shotting me at level 8. Remember, we were winning, so I’m not sure how that happened.
Then there’s the store. I had enough trouble with the Dota store, but this one is somehow worse. There’s more happening on the screen without any real explanation of how it works. The recommended items for the character I played didn’t make much sense, at least as far as skill synergy was concerned, and the icons for the items are as indistinguishable as the attributes those items provide.
Maybe I’m getting old, but I don’t want to work in order to learn a game, and I think that’s how HoN feels. I think I could probably come to enjoy the game – after all, I loved Dota – but it would take so much time just to get familiar with the items and champions again that it doesn’t feel worth it. Why a developer would make an exact clone of a game but change the names and styles of every item and character is totally beyond me.
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Tags: dota, dota vs hon, heroes of newerth, hon, lol competitors, lol vs hon, moba, moba genre