Category: News (Page 81 of 108)

LoL: The community take on queue dodging

Rawr-pendragonThe forums have been riddled with posts about queue dodging for as long as I can remember. Riot has made official that it will be penalizing queue dodgers with a time limit between joining games. As someone who admits to queue dodging, albeit rarely (the queue dodging, not the admission), I can’t think of a worse thing for the game. The matchmaking system is so far from providing reasonable results that the player has to have some option for managing his/her teammates. I’ve included my own post below but be sure to keep up with the thread.

My problem with the queue dodge penalty is that it prioritizes finding a game over quality of gameplay. The simple fact is that matchmaking is not accurate enough to ignore player discretion when it comes to team composition. Why should players be encouraged to play games with teammates who have a clear misunderstanding of the game.

Case in point – I joined a lobby the other day in which my team was a bad mix of casters, including a Heimerdinger (sorry Heimer players, the vast majority I see are poor players) and a Katarina (with rally, which, unless she specced for it, won’t help this team). I mentioned our need for a tank and offered to play one if we could switch someone out for ranged physical DPS. Katarina insisted that she was both physical DPS and a tank. I tried to reason with her and explain the mechanics and was met with, “Do you even see my character?!?!?”

As others in this thread have mentioned, the time wasted by queue dodging is regrettable, but the time spent playing a game with severely under-skilled players is typically at least 25 minutes for all players involved. I’d much rather spend 10 minutes finding a decent game that might last 35-45 minutes than 3 minutes finding a game I will not enjoy.

As for the “artificial ELO inflation,” you have to realize it’s a two-way street. As matchmaking functions now, I would guess that my ELO is artificially seesawing, based on the skill level of my teammates. One game everyone plays as I would expect and at least attempts to coordinate. The next I watch as a player on my team dies 3 times in 8 minutes – this is someone with a fundamental misunderstanding of the game mechanics. My only assumption can be that a similar player is on the opposite team for some sort of balance, in which case my loss (if my team happens to feed more than the other) unfairly penalizes my ELO because I was “beaten” by a player with a much lower ELO than my own. I’m then bumped down to playing both with and against players who are below my skill range, hoping my team manages to die less and we pull out a victory, which will likely not award the same amount of ELO I’ve lost to get to this point.

My solution is that we leave queue-dodging and reevaluate the lobby system. I realize this is something you have probably already discussed and others have obviously mentioned. Really, though, as the game grows it seems it would get easier to fill that one spot than drop all players and restart the search. In many cases I’m seeing the same 2-4 people in my lobby queue dodge after queue dodge. Wouldn’t it be easier if we just never left?

EA’s $82 million third-quarter loss isn’t as bad as you think

EA logo.The third quarter is always a tough one for publishers and especially for EA. That’s why I wasn’t so surprised when the company reported an $82 million dollar loss for this years fiscal Q3. That’s actually $559 million less than it lost at the same time last year, so things are looking up in the face of a continued recession.

The company does have plenty of good going too. Mass Effect 2 is already off to a great start with more than two million units shipped. Dante’s Inferno, which I covered last week, launches today. Add to it that the company’s most recent social acquisition, Playfish, had two of Facebook’s top ten games this past quarter and things don’t look nearly as dire for EA.

The company also mentioned that it was the “#1 packaged goods publisher in North America and Europe” for fiscal 2009.

Source: EA Investor Relations

Peter Molyneux says his X10 announcement will get people ‘super pissed off’

Fable III logo.Peter Molyneux recently told Gamereactor that there would be some big Fable III news announced at X10 this week. Of course he won’t say what, just that it’s going to be upsetting.

“There’s some very, very big things happening in Fable,” Molyneux said. “Bigger than you think, and it’s going to really upset people.” He said he’s actually scared to give people the news because, “They’re going to get super pissed off, they really are.” The weird thing is he seems excited about it. Excited to piss off his constituents. Granted, he’s done this before. In fact, every Fable release has had something to get a little miffed about, mostly involving missed expectations.

My guess for this, as is Joystiq’s, is that he’s modified the storyline from Fable II in some way, making it a dream or some equally horrible storytelling technique.

Playstation 3 still losing money on hardware

PS3 eating money.The Playstation 3 just reported a hell of year. Sales are up almost 50% over last year, from 4.5 million units to 6.5 million. That’s a huge jump this late in the generation, though according to the Wall Street Journal, the important numbers are on the loss chart.

Sony’s baby is still losing six cents on every dollar of hardware it sells. That’s not as bad as it was at launch – not by a long shot – but it’s bad, again considering where we stand in the lifecycle. The company’s CFO, Nobuyuki Oneda, says he can deliver a 15 percent cost reduction, but not until March of 2011. At that point we could start to hear rumors of the next generation of consoles, not to mention the addition of expensive motion controlling hardware.

As much progress as Sony made this year, it’s a long way from being a profitable division of the corporation as a whole.

Source: Wall Street Journal

iPhone OS is a more popular development platform than DS and PSP

3 handheld systems.According to a recent study by Game Developer Research, the iPhone OS has surpassed both the Nintendo DS and the PSP as a handheld gaming development platform. The study showed that 19 percent of all developers are coding for the iPhone/iPod Touch, which is more than double the stats for both Nintendo and Sony.

If you think this isn’t a big deal, consider the following: handheld games are now 25 percent of the total gaming market, up from just 12 percent before the iPhone came on the scene. That’s some huge growth, even if you figure most iPhone gamers are playing simple things like Bejeweled 2 and Tap Tap Revenge. Sure, there’s no Scribblenauts, not yet anyway, but the platform has enough support from both gamers and developers that I’m sure we’ll see more serious titles in the future.

The problem for me is still the lack of physical controls. I know the touch thing is cool, but it’s also completely frustrating to cover your game screen with your thumbs. That’s not enjoyable. I’m still waiting for that universal controller add-on to launch.

Source: Electronista

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