Category: News (Page 63 of 108)

Irelia patch skins announced

The announcement post for the Irelia release skins is live, giving us a sneak peek at tomorrow’s additions to the store. There’s some good stuff this go round, though my favorite has to be Monarch Kog’Maw. That’s just hilarious. For existing toons you can also get Feral Warwick and Secret Agent Miss Fortune.

Looks like Irelia is getting the 975 RP treatment, and surprisingly, it’s her Aviator skin that will be 975, not the Nightblade. I’d imagine you’ll see a ton of ninjaesque Irelias running around tomorrow.

Irelia is on release notice

Right on schedule, Riot has released the official pre-patch skill list for the newest champion, Irelia. Her skill list looks interesting, and has the potential to be viable in the jungler, which would be a nice addition to the league.

Here’s what we’re looking at:
Bladesurge: Irelia dashes forward to strike her target. If it kills the target, Bladesurge’s cooldown refreshes and half the mana cost is refunded.

Hiten Style: Irelia is skilled in the art of Hiten, passively giving her physical attacks health restoration. Activating Hiten Style adds true damage to her physical attacks for a short duration.

Equilibrium Strike: Irelia’s attack balances the scales, dealing damage and slowing the target. However, if the target has a higher Health % than Irelia, then the blow stuns the target instead.

Transcendent Blades (Ultimate): Irelia summons four spirit blades which she can fling at her enemies. These blades deal magic damage to enemies that they pass through, siphoning life from them and healing Irelia.

Ionian Fervor (Passive): Each nearby enemy champion (to a maximum of three) reduces the effectiveness of Crowd Control on Irelia.

Definitely an interesting passive, though I wonder how useful it will be. In a teamfight situation, it’s rare for CC to be the thing that actually kills a melee DPS. The problem is usually being in the middle of the AOE-fest and taking more damage than you can handle. Building her as a tank could make the passive really interesting because she’d be think enough to withstand some burst and then able to make use of Equilibrium for some stuns.

Personally, I’ll be looking into her jungling capabilities first. Inherent lifesteal is always good, and the active on that skill could make it very easy to bring down the buff camps.

I’m also curious to see how that ult will work. From the wording, it sounds like you cast to summon the blades and then perhaps cast again to throw one at an enemy? Or do they all throw at once? Is it targeted or a skillshot?

My biggest concern for Irelia is that she’ll make Katarina obsolete. Kat already has a tough time in most games due to the prevalence of silences and stuns. Giving what sounds like a similar character a slow/stun, true damage, lifesteal, and Kat’s dash ability could take Kat off the radar for most players.

Hextech Singed, Galio and Scuba Gragas on sale this weekend

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Hell to the yeah. I’ve been waiting for a sale on Hextech Singed since the day that skin came out. There are very few skins that I’m willing to pay 975 for – Coral Reef Malphite is my most recent exception, but he’s awesome – so it’s nice to see a lot of them hit the 50 percent sale.

If you’re into Galio or Singed, those skins will run you 487 RP, while Scuba Gragas gets a 75 percent sale at 243 RP.

Magma Chamber is confirmed 5v5

Magma Chamber Illustration.

This is old news, and it’s been sitting in my Instapaper just waiting to be posted. Early last weekend, Morelio confirmed on the official forums that Magma Chamber would be a 5v5 map and no larger, as some have speculated.

Here’s the quote:

5v5, with a goal being to allow more splitting up and skirmishing than SR.

At the outset, I think it sounds great, though one sentence can hardly get at the way a metagame will develop around that sort of map. I would love to see smaller skirmishes instead of the big teamfights we have today. It makes some of the marginal characters, like Nidalee and Swain, much more effective. Who knows if that will actually work.

As for release, I’d bet we’re looking at 2011. I don’t see Riot releasing the map, even for testing, in the midst of the holiday content. Release for testing in January, launch in March, Season Two in June?

LeBlanc nerf is live

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The LeBlanc nerf has officially gone live. Here’s the official post:

The LeBlanc hotfix should be our very shortly. There might be some tooltip discrepancies until you relog. Like I mentioned in the previous thread, we wanted to solve two primary issues: the strength of Q-R, especially at level 6, and her mana efficiency.

For Q-R the following changes:
Reduced the initial damage on Sigil of Silence to 70/110/150/190/230 from 80/125/170/215/260.
Reduced the cast range on Sigil of Silence to 700 from 750.
Increased the cooldown of Mimic to 40 seconds from 30 seconds at all ranks.
Reduced the damage amplification on Mimic to 10/25/40% from 20/30/40%. (The tooltip was incorrectly stating 20/35/50%).

To address her mana efficiency we made the following changes:
Increased the mana cost on Sigil of Silence to 70/75/80/85/90 from 60/65/70/75/80.
Increased the mana cost on Distortion to 80/90/100/110/120 from 60/70/80/90/100.
Increased the mana cost on Ethereal Chains to 80 from 70 at all ranks.
Reduced her mana per level to 50 from 56.

We made two minor changes in addition to the ones noted above. We reduced her armor per level by 0.5 since melee need to feel she’s appropriately squishy, and we reduced the damage of Distortion and Ethereal Chains by 5 at all ranks to preserve Q’s position as the highest damage output ability and not adjust skill choices.

We will be carefully monitoring the impact of these changes.

On the whole I think these are good changes, though I can’t understand why she went live in her current form. To me it seems Riot really needs to get a serious test realm up and running, and quickly. A hotfix two days after release means just one thing – they didn’t test enough. More thoughts on this in another post.

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