Tag: jungler (Page 1 of 2)

Champ of the Week: Nunu

Nunu bot splash.

Nunu currently holds one of the strangest positions in League of Legends. Very few players know how to play him well but the ones that do use him to devastating results. One of the top teams in the world, Team SoloMid, has a player named TheOddOne who is known for his Nunu play. I’ve always enjoyed Nunu, mostly for his simplicity. Also, when I have the chance to charge up that ult in some brush before anyone arrives, I just about jump out of my seat with glee.

So this week I’ll be playing Nunu. My main goals are to learn to effectively counter jungle against a variety of opponents, to focus on a solid farm and assisting my carries with their kills, and to try to assess just how viable his ult really is. Check back later in the week for my impressions of the tankiest Yeti in town.

Nocturne preview release on IGN

Last night IGN released the first gameplay footage of Nocturne. The footage is basically a champion spotlight, without all the detail devoted to showing the champion’s individual skills. It’s a nice look at what he can do. I really love the fear tether idea. It’s not entirely new – just a remake of Leblanc’s Ethereal Chains – but it adds nice flavor to the character. Check the video and, as always, let me know what you think about Nocturne in the comments.

Renekton ability list announced alongside the ‘Fury’ resource system

Renekton.

It’s been a busy week, and I’m sad to say it has set me a little bit behind on my forum reading. I did get a little bit of time after dinner today to check out the recently announced ability list for Renekton, including his new resource system. Let’s dive in, shall we?

You can’t talk about Renekton without talking about the new resource system. Renekton uses ‘fury,’ which, from the sound of things, should work like most any warrior in any RPG you’d be familiar with. You hit stuff, you get fury. You use fury, you hit stuff harder. It’s a bit of an odd system for League of Legends, because you really need to be able to cast, even when you haven’t hit anything in a while. Riot deals with that by (as far as I can tell) making Renekton’s abilities free to use. By using them while he has enough fury, Renekton augments his abilities in some way. It seems a little confusing, but I’m sure it will make sense once I can play it.

I’ve interspersed my commentary with the ability list because there’s a lot to cover. My comments are in italics. Here’s the list:

Tyrant’s Reach: Renekton cleaves, dealing damage to nearby enemies and healing for 20% of the damage dealt. Each target hit grants 5 fury, up to 25. Heal amount is tripled against champions up to a hard cap.

When Renekton has more than 50 Fury he heals for a large portion of damage dealt. Consumes 50 Fury.

Few skills in LoL scream ‘jungler’ quite as loudly as this. With auto attacks generating fury along with that cleave he should be healing very quickly. The only way this isn’t a jungle skill is if it has a massive cooldown, but I doubt that. I know it is possible to jungle on Nasus (I do it myself here and there), but this skill will serve you much better in the early game than Siphon Strike.

Ruthless Predator: Renekton’s next attack will swing twice dealing a percentage of his Attack Damage as physical damage and stunning his target for a short time. Applies on-hit effects.

When Renekton has more than 50 Fury, his next attack will swing three times dealing a percentage of his Attack Damage and stunning his target for an increased duration. Consumes 50 Fury.

This is where Renekton gets the sticking power Nasus so badly needs (don’t you dare say ‘what about Wither’ – that skill is almost completely countered by Merc Treads). When coupled with the dash skill below and a Phage/Trinity Force/Frozen Mallet, Renekton will be attached to you like a facesucker on anything not named Sigourney Weaver. To me, this is basically a delayed auto attack reset, likely for slightly reduced damage. A reasonable combo would probably be Slice/Dice and if you’re over 50 fury, hit Ruthless Predator, if not, use his cleave/auto attacks to break 50, hit RP and finish your target.

Slice: Renekton dashes forward, dealing physical damage to targets along the way. If he hits a target he gains the ability to use Dice. .
Dice: Renekton dashes, dealing physical damage along the way.

When Renekton has more than 50 Fury during Dice, he deals 50% additional damage and shreds the armor of targets he hits. Consumes 50 Fury.

This is an interesting skill because it is probably the first hard counter to Flash in the game. If you Slice to a target and they Flash, you Dice to them again. Even Kassadin would have a hard time getting away if Renekton takes Flash. This skill is also your setup for everything else. Depending on the cooldown, I would guess you’ll take one rank of Slice/Dice and max the other two.

Dominus (Ultimate): Renekton empowers himself with dark energies, gaining increased size and health for 15 seconds. While empowered, he deals additional magic damage and generates bonus Fury every second.

Here we have the thematic tie to Nasus, as well as a defensive skill to add a little survivability. It’s strange that he deals bonus magic damage in this form. I’ve never liked it when Riot hybridizes a champion’s damage; it makes that champion very difficult to build against in an otherwise balanced team. Again, I wonder about the cooldown. I personally think Nasus’ ult CD should be half as long as it is, but maybe that’s just me. This guy has enough other high-impact skills that this one doesn’t have to be incredible (as an aside, it sucks to write that – this is his ult and as such it should be epic).

Reign of Anger (Passive): Renekton gains 10 Fury per autoattack. Having sufficient fury empowers Renekton’s abilities with bonus effects, but this drains Fury. Out of combat, Renekton loses 5 Fury per second.

When Renekton is below 40% life, he generates 50% more Fury.

Again, this is a case for Renekton as a jungler. Melee does not do well in lane as it is. The quick Fury decay means he needs to be auto attacking fairly often to keep enough available for use on champions. In a way, it’s sort of a beautiful system for a jungler. In the early game he’ll probably struggle to get to that 50 Fury during a gank. The Fury will decay while he’s positioning in the brush and he’ll need 4-5 auto attacks plus an ability or two to get to the 50-point stun from Ruthless Predator. With Slice/Dice and a mobility summoner spell, though, I could see him sticking to targets in the early game with or without Fury. We’ll see.

On the whole, I’m really interested to see how this guy turns out. It’s strange that Riot is releasing what appears to be a very strong jungler after it’s been mentioned several times by several people that they want to reduce the importance of jungling. That could mean jungling nerfs are getting close, but it could also be that pure melee toons thrive in the jungle because they get crippled in lane and there’s no easy way to fix it. Let’s hope it’s the former.

Still not sure how I feel about the dragon changes

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Though I’ve spent most of my gaming time in Cataclysm lately, I have been sneaking a few games of LoL with my brother. There’s been a lot for both of us to catch up on, though the dragon change has probably had the most impact. Teams are definitely playing the game differently now that dragon is worth so much gold.

One of the most interesting setups I’ve seen was a team that ran two junglers. I’d seen it before, but it had never seen all that effective. I guess I should mention they were both jungling in their own jungle. I was jungling ours (and getting ganked all the damn time – there is no getting away from Nunu and Trundle). With two people constantly mia, our lanes were playing very safe. No one was farming well, so no one wanted to buy wards. Obviously this is all a bit anecdotal, since it was just one game, but there does seem to be a lot more focus on dragon in general, and more games seem to slip away from me early if my team doesn’t ward.

I really think the double change – XP nerf, gold buff – was a little too much. Dragon is such a crucial element of the game that I’d always prefer to err on the side of moderation rather than dramatic change. I’m still working to figure out just how much it matters, and there are some farming toons/comps I’d really like to try to exploit the extra cashflow. What have you seen?

Jungle Eve just worked me

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This is not a joke. This is not a troll. My team just got legitimately smoked by jungle Eve. I don’t mean we fed, I mean we were warding, talking, moving together, everything, and we just got smashed.

I don’t really know what to say about it other than it was simply the best Eve I have ever seen. Her positioning was near perfect and she never overcommitted. Our Morgana wasn’t great, and that might have helped, but their team was meaty enough that four of them could fight and we’d be stuck either waiting for eve to pop out or watching her push a turret while we fought. It was…sort of sickening.

So what do you do against an invisible champion that is always mia? It’s very difficult to counter if done well and means you spend the majority of your time away from turrets, buying wards, and hoping she doesn’t choose you as a target. As Twitch, I was always the target.

The good news is that Eve still suffers as she always has. She’s very soft once you get to her and not much of a threat without the element of surprise. I’ll be interested to see how she progresses as more people learn to jungle with her, and what changes Riot will make to either help or hurt the endeavor.

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