Category: News (Page 64 of 108)

LeBlanc getting a hotfix nerf

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I knew LeBlanc was strong, but I’m pretty surprised to see this bit of news. Apparently Riot is planning a hotfix nerf for LeBlanc within the week.

Here’s the post from Coronach:

When LeBlanc went out, we were unsure of her power level due to her complexity and skill differentials in internal play tests.

Seeing her on live, it’s been shown that she can be OP in a couple situations.We are investigating tapering down these scenarios slightly in a hotfix tomorrow or the day after, while keeping her fun and very viable. The two key things we want to address are: the Q-R combo, especially at level 6, and ensuring her mana costs are a limiting factor.

We will put out a hotfix in the next couple days, perhaps as earlier as tomorrow afternoon, once we have internally play tested the changes.

This is big news, considering Riot hasn’t hotfix nerfed a champion like this in a long time (I honestly can’t think of a non-bugged hero that they’ve hotfix nerfed like this). I do think it’s appropriate, though. I just played a game as Lux against a LeBlanc. I was playing well and had a good farm, but despite the fact that she was 2/5 and had just 100 AP, she could take me from full health to half in one Q -> R combo – something like 900 damage. That’s not a big deal if it’s Annie or Morgana, toons whose ultimate cooldowns are a minute or more. Less than 30 seconds, though? Yeah, I take issue with that.

In any case, it’s still a few days out, so enjoy your OP nukage while you can.

The Harrowing map is sticking around

The Harrowing Map

After the patch launched I was really bummed out that the Harrowing map was gone. The art team did an amazing job with it, and it seemed a shame to let it disappear after just a few short weeks in rotation.

Well thankfully, it’s coming back. The map will be in rotation in place of the winter map until this year’s Snowdown Showdown. It’s not back yet, but it should be soon enough.

LeBlanc Champion Spotlight

It’s patch day, and Riot has once again put together a detailed spotlight video for the new champion, LeBlanc. LeBlanc is an all out nuker, to the degree that her ultimate just lets her cast another one of her nukes again, though for increased damage the second time around. From a flavor standpoint, I can’t say I’m all that impressed. When I play nukers, like Annie or Kennen or even Ryze, I like to know that my ultimate is going to cause mass carnage. LeBlanc’s ult only effects one ability, and since most of her skills are single target, I think she’ll end up feeling more like a carry killer – Akali, anyone? – than full on mage.

I’m also a little concerned about her passive. Granted, I’ll have to see how it plays, but the clone idea already exists for Shaco and is fairly easily countered if not for the damage the clone deals. Any time I’m playing against a Shaco, I make sure mark him with a ping before a fight starts. When he hits Hallucinate, the ping stays on the real Shaco. I’d imagine LeBlanc works the same way, although her clone deals no damage, and will likely just stand there auto attacking most of the time. So what’s the benefit? A half second of stealth that will only confuse people who haven’t watched her spotlight/read her skill list? It works for her thematically, but the mechanics are only effective/interesting so long as your opponent doesn’t know how it works. Sounds like weak design to me.

On the whole I’m excited to try her. I do think using her ultimate to chain root someone will be a lot of fun

Patch Day 10/19 – Eve is still Eve

Lux

Today’s patch is big. Huge. Big McLarge Huge. Seriously though, there are a metric ton of changes this patch, including a big mechanics change to the stealth system. I’m going to leave it to you to read the patch notes in their entirety, but I’ll cover the big stuff here. To the disappointment of many, we also didn’t get the Eve rework originally scheduled for this patch.

Let’s start with the champions, shall we?

Jax is the first champion, alphabetically speaking, to get significant changes. Leap Strike now casts faster and moves Jax faster. His Empower has been reworked so that it resets the auto attack timer and only affects one unit. It caught a small damage buff and a significant increase on the AP ratio as well. His ultimate also has an active that grants additional Magic Resist based on his dodge value. I really think it’s an underwhelming change. As it stands, Jax has one cool skill – Leap Strike – and three skills that either do nothing or have no “fun factor” on use. This doesn’t change that.

Katarina got a decent buff in that her Death Lotus now slings three knives at every level. I don’t play Kat often, but when I did, I hated that I felt gimped until level 16. This should help her quite a bit, though she still suffers against all the stuns/silences now available in the game.

Miss Fortune is finally catching a nerf, though it is a small one. Bullet Time has reduced range and damage scaling, Strut got a small speed nerf, and Double Up now has shorter bounce range. It doesn’t change the fact that she wrecks the laning metagame but it’s a start.

Morgana is also getting a small set of nerfs. Dark Binding has a smaller hitbox, Black Shield has a slightly lower AP ratio, as does Soul Shackles. Soul Shackles also got a small base damage at the max rank, though I couldn’t tell you why. Does 25 damage at level 16 really matter?

Rammus is getting a set of buffs across the board. Most of his cooldowns were reduced, the mana cost on his taunt was lowered, and Defensive Ball Curl now scales with his armor. It’s not a perfect situation, considering he still gets no benefit from MR, but it’s pretty nice.

Singed, of all toons, is also getting buffed. He’ll have more base health, gain more health per level (though this may be making up for a slight reduction in base MR), and has his cooldowns slightly reduced for Fling, Mega Adhesive, and his ult. His ult lost its cast animation, so you won’t be interrupted while running.

Sivir got a strange set of buffs that almost definitely won’t return her to playability. Her ult got an attack speed buff and Spell Shield now has a shorter cooldown and returns slightly more mana. Yay?

Swain got ability power buffs across the board, a tiny increase to Torment base damage, and a buff to the mana regen from Carrion Renewal. Again, probably not enough to make him the caster you always wanted, but he should at least be better.

Teemo got some serious attention this patch, though I wonder if it’s actually enough to make him worthwhile. Here’s the rundown:

-Base movespeed increased to 305 from 300
-Base damage reduced to 47.5 from 51.3
-Damage per level reduced to 3.0 from 3.3

Camouflage
-Fade time reduced to 2.0 seconds from 3.0
-Being invulnerable will now prevent Teemo from Camouflaging. Specifically, Zhonya’s Ring and Guardian Angel’s effects will block Camouflage while they are active.
-Recalling and Teleporting will now prevent Teemo from Camouflaging

Blinding Dart
-Duration reduced to 1.5/1.75/2/2.25/2.5 from 1.5/2.0/2.5/3.0/3.5
-Cooldown reduced to 8 seconds from 10
-Blinding Dart will now cancel autoattacks in progress when the blind is applied

-Move Quick’s tooltip will now update to display the effects of cooldown reduction
-Toxic Shot per tick damage reduced to 6/12/18/24/30 from 8/14/21/28/35
-Toxic Shot on-hit damage increased to 9/18/27/36/45 from 8/14/21/28/35

Noxious Trap
-Teemo now gains a “stored mushroom” charge every 30/26/22 seconds. Maximum three charges
-Each cast requires and consumes a charge
-Time to gain a charge is reduced by cooldown reduction effects
-Time to gain next charge does not progress while you are at maximum charges
-Teemo always has two charges stored upon reviving at base
-Cooldown on placing a trap reduced to 1 second from 20
-Damage changed to 250/475/700 from 350/500/650

Obviously some big changes there, but it seems to favor an AP build for the Noxious Trap buff, which still has the problem of non-stacking damage as his primary damage source. Sure, he can get out more mushrooms, but it might not translate to a better playstyle. We’ll see.

That’s pretty much it for the big changes. There are a lot of significant tweaks in this patch that I would highly encourage you to read over. I’m also only going to mention one item below, Malady, because the others aren’t necessarily game changing and I’m sure you can sort them out.

Malady was remade to be the following:

Malady (remake)
-Recipe changed to: Dagger + Dagger + Amplifying Tome + 550 gold = 1825 total cost
-Base stats changed to +50% attack speed, +25 ability power
-Unique Passive changed to: Your physical attacks shred your target doing 20 magic damage and reducing their magic resistance by 6.
-Magic resistance reduction stacks up to 4 times.

Am I allowed to say I don’t get it? Seems like this was built specifically with Teemo in mind, maybe Twitch, Maybe Kog’Maw. Other than that, though, there aren’t many toons that benefit from the MR reduction and the attack speed. Kayle, I guess. It’s a strange item, sort of like a mini Nashor’s Tooth. I’ll be interested to see who makes the most use of this.

Remember that post I made about armor penetration? It has finally been changed! Don’t get excited, though. It’s not much. The runes were all nerfed by 15 percent, which still leaves them ridiculous at the early levels. In their place, the damage runes have been significantly buffed. Personally, I don’t see a bunch of people rushing out to get damage, but it could be good for a few toons.

That pretty much does it for this patch. Obviously there will be more to say once we get to play with the changes. Stay tuned.

New skins for the Harrowing

Riot’s gone all out for Halloween this year, bringing us a boatload of new skins to celebrate the League of Legends equivalent to our spookiest holiday, The Harrowing. Just take a look at these skins compared to, say, the Olympic skins from earlier in the year. Remember Vancouver Amumu? Team Spirit Anivia? Now look at that Poppy skin and tell me you don’t want it. Even the Ryze skin looks badass.

All told, we have the following:
– Nosferatu Vladimir
– Lollipoppy
– Zombie Ryze
– Pumpkinhead Fiddlesticks
– Mundo Mundo

That’s in addition to the Sorceress and Spellthief Lux skins that will be in the store once the servers are up. I’m going to spend a lot of money today.

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