Category: News (Page 41 of 108)

Yorick will be late to the party

Yorick, the Gravedigger.

In the wake of E3 and leading up to Dreamhack next week, Riot is going to be very busy. As such, the company has announced that Yorick won’t be adhering to the normal schedule of release. Here’s the official word from Tamat:

The end of Season One is approaching fast, and between the Season One Championship at DreamHack and E3, there’s an awful lot to do here at the Riot Office. Additionally, Orianna was an extremely exciting and edgy new champion, and we want to take the extra time to ensure that the next champion will be just as groundbreaking before we turn them loose on the Field of Justice. For these reasons, we’ve decided to take a bit of break from champion releases and balance changes until after we return from Sweden following the Season One Championship.

As we draw closer to these events we will be releasing more previews of the exciting content that will be coming sometime after our end of season break. This will include Yorick, the Gravedigger and several more champions along with some exciting new features for PvP.net. Stay tuned for more information as our coverage of E3 continues.

I’m glad to see Riot communicating these timing adjustments to the player base. It makes perfect sense that they would delay the release, but the forums still tend to explode with “OMGWTF WHERE IS DAT NEW CHAMPIONZ?!?!” if nothing is said.

Yorick, the Gravedigger sneak peek

The latest champion sneak peek popped up last night, bringing us news of Yorick, the Gravedigger. It remains unclear what type of champion Yorick will be, but I like the direction his art is headed. I’m curious how much of his playstyle relies on minions. If too much of his damage comes from minions, I’m worried that we’ll be looking at another tanky DPS champ.

Here’s the blurb from the sneak peek:

The true sign of a master is when you’re able to impress everyone with your execution of a skill that might otherwise be considered mundane. So it’s probably quite safe to say that in order to dazzle anyone with your skillful shoveling, you’re going to have to be rather good at it.

With this in mind, allow me to introduce Yorick, the Gravedigger. In addition to being more adept in the art of entombment than any who have come before him, he makes a point of keeping good company… or at least ravenous undead company. One of those two.

As I mentioned, I like Yorick’s art direction. I’m looking forward to learning more about him this weekend.

Blood Moon Akali and Shen now live

If you played Shen or Akali this past week, you probably noticed some incredible skins in the skin selection screen for each champion. Both Shen and Akali got Blood Moon skins, which are now available from the store.

That Shen skin is definitely one of the best skins I’ve seen in this game, to the point that I hope Riot can find a way to balance him so that I see him in the game more often. I don’t really think he’s OP, but he does seem to get banned an awful lot and I can’t stand his global ult.

I like the Akali skin, though I wish she was actually wearing the mask. I’ve actually been playing Akali quite a bit, to the point that I might have snagged that skin at full price with a full mask cover.

Orianna released today

This morning, the servers came up, bringing Orianna to live play. I certainly wasn’t expecting a patch, though it didn’t include anything other than her release. I haven’t really had a chance to play her much, so I’ll give some basic impressions and instead point you to the spotlight above.

I think Riot did an amazing job with her animations. She looks good, her spells all look fairly different (though I wouldn’t mind a bit more fanfare for her shield), and the animations are spot on for her basic movement. The voice acting is also excellent (definitely a little Portal-esque as a friend pointed out). To this point, though, I haven’t seen a lot from her in terms of damage.

The problem mostly seems to be with the base damage on her abilities. Granted, a portion of her damage has been allocated to her passive, but even with a load of AP, her auto attacks don’t seem to hit particularly hard. I think a good point of comparison is Lux, who deals significant damage with her abilities and then procs a nice chunk of damage if she can land one auto attack. Orianna might be great in situations where she is overfarmed and can stand and auto attack an enemy to stack up her passive, but with just an attack or two, it doesn’t feel like it does much.

The real joy of Orianna is her support skills. Dissonance is an awesome speed buff for allies and adds a nice slow to opponents, and her ult has that perfect reward feeling when it’s played right. Hopefully I have the time for a few more games with her today. Check back either today or tomorrow for my full impressions.

Orianna skill list announced

Orianna’s “Champion Approaches” thread is up, which presumably means we’ll have another patch on Tuesday to bring her live. The thread also included the skill list, which looks significantly less like a pet class than may have been suggested in earlier threads. I’m actually glad for that. The other pet characters currently in League of Legends feel clumsy and unresponsive. Let’s put that aside for a moment and dig into the skills.

Passive – Clockwork Windup: Orianna’s autoattacks deal additional magic damage every hit, subsequent attacks on the same target within a few seconds will add more damage per hit. This bonus stacks up to three times.

Command – Attack: Orianna commands her ball to fly towards target location, dealing damage to targets hit but doing reduced damage for each additional target hit. Her ball remains behind at that location afterwards.

Command – Dissonance: Orianna commands her ball to emit a magnetic pulse, dealing damage to units around it. Afterwards, the ball leaves a field behind for a few seconds that speeds up allies and slows enemies.

Command – Protect
(Passive): The allied champion the ball is attached to gains bonus Armor and Magic Resistance.
(Active): Orianna commands her ball to fly to and attach onto an allied champion, dealing damage to enemies it passes through and shielding the allied champion when it arrives.

Command – Shockwave: Orianna commands her ball to emit a shockwave after a short delay, flinging affected enemies in the vicinity into the air a set distance towards, and possibly over, her ball.

I’ll start by saying I’m going to need a video to understand how her skills work. The Q is clear enough, and the W sounds like a version of Lux’s AoE slow, but in reverse – it slows after dealing damage. I’m not sure why her E is split into an active and passive component unless the ball just stays on the target indefinitely, which seems odd. Her ultimate sounds interesting, though I think its effectiveness will depend entirely on the size of the AoE and how easy it is to get the ball into position.

While I understand the idea behind her passive, I have to wonder how its going to work out. Few damage dealing passives really incentivize players to do things that are counterintuitive to the champion. Jarvan, for instance, has a damage modifier, but he also has a skillset designed around getting close to and staying close to the enemy. This passive sounds less like an imposed skill ceiling and more like a source of frustration. If it is too easy to use, she’ll have absolutely wild burst, but if it’s too tough there will be endless complaints that she is underpowered. Here’s hoping Riot struck a balance.

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