Category: News (Page 40 of 108)

League of Legends takes fire from LulzSec

Update 2: Forums and login servers are back up.

Update: Forums are now down as well.

The picture certainly says it all, but if you head over to the forums, you’ll see that the threads complaining of downed servers are legion. The infamous hacking network LulzSec is apparently behind a DDoS attack on several popular games and gaming resources. Among the affected is our beloved League of Legends login server, as well as Escapist Magazine, Minecraft, and EVE Online. The LoL forums remain unaffected.

It’s not entirely clear what made League of Legends a target, other than the potential impact. It’s interesting to see the kind of responses to the whole thing on both sides. The LoL forums are flooded with Riot supporters and LulzSec flaming over the attack. The LulzSec Twitter feed is also getting spammed with comments like the following:

@LulzSec Next time show true skills and help to actually keep the LOL servers up for more than 24 hours. 🙂

The internet is a weird place.

Rumble to catch a nerf

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I just about jumped out of my chair this morning when I read that Rumble was slated for a nerf. In my mind he’s been overdue for one since the day he was released. He just does too much damage for how much he can tank and how well he can survive/escape damage. He embodies the Tanky DPS metagame while benefiting from an insanely strong early game, thanks to the lack of minion aggro against spells.

Here’s the quote from Phreak:

We are probably going to nerf Rumble, though not due to bigfatlp streaming him.

We had nerfed his cooldown on Q last patch because he was dominating lanes too easily.

Like with Gragas, Galio, Nunu, Malzahar, Janna, and many others, the European server is generally ahead of the curve on the real “OP” champions. Rumble has been a tournament-ban and tournament-pick champion since his release, he’s a bit too strong, and we’re probably going to nerf him.

I’m curious to see how Dreamhack plays out and what champions are considered OP. During the Dreamhack qualifiers, Phreak called Rumble the most balanced champion in a long time. I’m not sure if that’s simply based on the order of magnitude by which other champions or OP or UP on release, or whether he’s seen some games that have made him change his mind. In any case, I find it extremely interesting that different regions of the world have different understandings of who is and isn’t OP.

Riot’s take on the E3 info

Riot has graciously stepped onto the E3 news scene with its own explanations of the champions and features in development for League of Legends. Thank god. That Gamespot video just wasn’t cutting it.

The video rehashes a lot of the information I’ve put together on Yorick, Leona, and Skarner, though Paul Bellezza did expand on Skarner’s design direction a bit. In case there was any doubt, it looks like Tanky DPS is here to stay. Bellezza called Yorick a “tanky fighter” who can “pretty much tank down anyone.” Skarner is a “vicious and aggressive fighter tank” (the extent to which that’s different from a tanky fighter is unclear) who allows you to “focus on enemies and the more you attack them, the more you debuff them and are able to take them down.” Wedged in between these two is an archetypal tank with some crowd control abilities. If ever there was a bad time to be a squishy, July and August will surely top it.

I’m hoping that those releases will also come with some itemization/character updates that help deal with Tanky DPS. The idea behind tankier champions is a fine one – longer fights means you get to play the game more – but when it comes at the expense of so many characters and when so much of the playstyle revolves around skills like Jarvan’s passive, the gameplay isn’t very fun. This is the big reason I don’t play Tanky DPS toons – they aren’t enjoyable. It’s fun to get a ranged carry farmed up and burn through enemies. It’s fun to drop Tibbers on a group of opponents and see huge chunks of health fly off. If Riot can find a way to make these longer fights similarly enjoyable, I’ll gladly take the addition of more Tanky DPS champions to the League.

Upcoming Champion: Skarner, the Crystal Vanguard

Skarner, the Crystal Vanguard.

Riot had precious little to say regarding Skarner, but I can already tell that I like the guy. I was a huge fan of Crixalis (Sand King) in DotA, so obviously Skarner appeals to me. The only thing Riot mentioned about Skarner’s skillset is that he might be able to impale an opponent on his tale and drag them around. Sounds like a pretty cool skill. Depending on the range it might even be a sort of Rocket Grab.

With Skarner, Leona, and Yorick all coming soon, I can’t help but wonder when we’ll see the Monkey King. It’s been nearly two months since his assets were released in a preview video but we still have no word on his release date or his skillset.

Upcoming Champion: Leona, the Radiant Dawn

Leona, the Radiant Dawn.

Riot has a small force at E3 this year, mostly there to show off Yorick and tease a few new champions leading up to Dreamhack. Among the champion teasers is Leona, the Radiant Dawn. Leona is a direct response to the community requests for a female champion. She sports a traditional sword and shield, though it sounds like she’ll harness the power of the sun to control her enemies.

Riot hasn’t said much about her skillset, other than a potential ultimate idea, which is that she would summon a beam of light on an area that sort of detonates after a couple seconds, stunning anyone still in the beam. If I heard correctly on the video from Gamespot, someone likened the skill to the Hammer of Dawn in Gears of War. Sounds like it will look really good, and probably function a bit like Amumu’s ult, which is one of the strongest in the game.

On the whole, Leona looks like a pretty cool champion. I like seeing more traditional tanks added to the game. It means good things for balance, or so we can hope.

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