I have cynicism running through my veins like a pessimistic parasite on a mission.
But even I have to admit that sometimes, things so incredible happen that you are forced to stupidly smirk at them no matter what your disposition in life may be.
Such is the case when it comes to the matter of the marriage proposal of one John Zekind to his girlfriend Kara Richter.
John actually contacted Jellyvision Games and asked them if they would help him program the proposal in their game. Since these were the guys that worked on “You Don’t Know Jack” for Facebook, they were of course awesome, and complied. After a short questionnaire to help them determine the best way to handle the proposal, Jellyvision gave John access to his special proposal for Kara to log onto and play. After a few of the usual questions, she got hit with the big question. Natually, she clicked yes, and turned to find her ring bearing fiance.
Of course, as a huge “You Don’t Know Jack” fan, and noted cynic, I kind of want to hear the response to one of the no questions the team no doubt had prepared.
In 1954, director François Truffaut wrote a piece called “A Certain Tendency in French Cinema.” It was there he posed the ground-breaking theory that a film director could become an auteur. Essentially, Truffaut was trying to tell people that a true director created a film with complete artistic control, much in the same way that an author creates their stories. If this doesn’t sound mind blowing, you must remember that the film industry at this point was still largely under the thumb of the studio system. It was still strictly show business, and there was little mention regarding the higher idea of the art of filmmaking. Truffant openly challenged this idea with an essay, and then spent a career backing it up with works like the film “Breathless,” a movie so dynamic in its presentation and style, that those who “got” it, didn’t hesitate to call it art.
Of course, Truffaut wasn’t the first director to create auteur works of film. Instead, he was just the one to really stand back and look at this ability that a director had over his work, and lend a name to it. Jean Renoir, for example, had been creating “ahead of their time” works of auteur filmmaking all throughout the ’30s. Furthermore, Truffaut certainly wasn’t the last auteur as men like Alfred Hitchcock, Martin Scorsese, and countless others since proved that a good director really does craft a film, and is able to transcend the idea of movies as mere industry in doing so.
I mention this because the truth is that up until this point, there are very few people who openly use the word auteur when talking about game developers. Fortunately, for anyone truly interested in the gaming industry, filmmaker David Grabias does use that word. Specifically, he says, “There are plenty of people who are known, but they aren’t necessarily known as auteurs. Within every studio there’s always one or two people who are really visionaries.”
Even more fortunate is that David is currently working on a series that looks to express and exhibit that very belief called “Critical///Path.”
Details are slowly emerging about the project, which has apparently been in the works for two years and is a culmination of over 30 hours worth of interviews with some of the leading minds in the gaming industry. Produced by Artifact Studios, “Critical///Path” will feature interviews with gaming developers that include Cliff Bleszinski, John Carmack, Hideo Kojima, Sid Meir, Will Wright and more. Each installment will showcase individual developers covering topics that range from industry specific subjects such as “First-Person vs Third-Person” to broader ideas like “Bonding Through Adversity.” Style-wise, the series is being compared by some to “Inside the Actor’s Studio.”
I love this concept, and the roll call of talent on hand so far is pretty incredible. What I especially love is that, unlike other video game documentaries and similar works, this isn’t a defense of the industry as much as it’s a celebration and exploration of it. When people like the developers mentioned are approached to defend the gaming industry (which happens far too often), they are naturally going to let their passion overwhelm them and come out with closed fists and defensive minds. An open forum like this instead allows them to take that same passion and come out with open arms, allowing anyone with a true interest into the artistic side of gaming, an unprecedented chance to gain an honest look at the processes and ideas that fuel it.
Besides, of course, providing these developers their deserved levels of exposure, that’s the other function I hope this series will ultimately serve. Because much like the film industry at the time of “A Certain Tendency in French Cinema,” the seeds for a true artistic evolution in gaming are well sewn. Really all we need is for everyone in the industry, from developers to fans, to enter the mindset that such a revolution is possible, because it’s already happening.
Oh joy of joys, oh bliss, sweet bliss — the annual Steam Summer Sale is back again. As if Steam wasn’t glorious enough, once a year (well twice if you count the holiday sale) they run wild on their deep catalog of downloads and slash prices to insane degrees.
The sale runs until July 22nd and kicks off today with such deals as “Portal 2” for $4.99, “CoD Modern Warfare 3” for $29.99, and entire developer collections like Rockstar, Ubisoft and friggin Bethesda for severely reduced prices on complete collections and individual titles. That means you can buy “Skyrim,” “Fallout: New Vegas” (plus all the expansions), and “Brink” and “Hunted” thrown in for the hell of it for $49.99. It’s such an unbelievable deal, it should have an infomercial at 3 A.M.
Apparently, though, not everyone shares my enthusiasm over this epic event. Particularly, a rep from EA named David Demartini, who heads up the direct download service Origin. According to David, the Steam sale represents a desperate act that will ultimately hurt the industry by making gamers believe that there is no need to buy a game immediately if the same title is going to be available later at incredibly reduced prices. He even goes so far as to compare Steam to Target stores saying, “We’re not trying to be Target. We’re trying to be Nordstrom.”
Valve, being awesome, responds to this with the usual, saying that first day, first week, and even first month sales are all bigger than they have been in a while, and even remind Mr. Demartini that they offer their own titles on sale too, saying, “If we thought having a 75 per cent sale on ‘Portal 2’ would cheapen ‘Portal 2,’ we wouldn’t do it. We know there are all kinds of ways customers consume things, get value, come back, build franchises. We think lots of those things strengthen it.”
The thing is, of course, is that EA is right. If companies wanted to make more bottom line money, they would follow EA’s strategy. But that’s not the point, is it? This sale isn’t done for Valve’s benefit, or the benefit of the industry at large, but rather is ten measly days out of the year they set aside to do something just for gamers. As far as EA’s theory that they are trying to be Nordstrom, and Steam is Target, it doesn’t really hold water when you consider they are selling the same quality products. Also, doesn’t Nordstrom offer sales also?
But hey, picking on EA is like criticizing a Michael Bay movie. Too easy, and a little sad. No, instead, let’s continue to ignore the fact that EA has a stream service at all and focus on this incredible Steam Summer Sale, of which right now I would recommend jumping on the “Walking Dead Season Collection” and the almost unbelievable 24-game Valve complete pack. To quote Ferris Bueller: “It is so choice. If you have the means, I highly recommend picking one up.”
Originally, I wasn’t sure whether or not to report on the Ouya, mostly because I feel like I met my quota on farfetched console rumors with that Xbox 720 report leak. However, between the underwhelming Wii U unveiling at E3, and Microsoft and Sony remaining mum on their future plans, 720 leaks aside, it’s getting harder and harder to get properly hyped up for the next generation of consoles based on mere official information. So here I am, reporting on another console that may or may not exist.
Cynicism aside, the truth is that there are a lot of reasons to be excited about the Ouya. Because Ouya isn’t just a vaguely dirty-sounding word, but is instead a rumored new entrant into the console wars that has the backing of veterans like Ed Fries (Xbox) and CEO Julie Uhram (IGN).
Now, obviously, anybody trying to make a successful new console has to have an ace up their sleeve to separate themselves from the industry giants. The Ouya’s trump card, as first reported by The Verge, is its Android-powered core, which will supposedly help the console double as a development kit. Essentially, the Ouya is “hacker friendly” and allows for gamers that buy it to create their own titles. Even more appealing is the consoles alleged price tag, which is said to be set at $99, and will feature completely free games.
While there is apparently more information about the Ouya set to break in the coming days, what we have now is tantalizing enough. The idea of a major release system encouraging a lassez faire attitude towards its consumers concerning security policies and publishing rights is an interesting one, and brings consoles closer toward their seemingly inevitable assimilation with some of the finer points of PC gaming. In fact, there is a lot about the Ouya that reflects the recent evolutionary trends in gaming. It combines a little bit of mobile app gaming, the explosion of the indie development market, and is supposedly set to offer the whole package to you for a foundation-shattering price point.
It’s a console based around the concepts of freedom and independence, making the 4th of July the perfect day to consider its potential impact. Because honestly, whether or not the Ouya bucks the trend of previous cinderella entrants into the console market and actually makes it is, at this time, largely irrelevant. As the “Madden” franchise has shown, when there is a lack of real competition in a market, it’s hard for your product to not become stale. And if even half of the information about the Ouya turns out be accurate, it is at least an exciting idea that may hopefully force the major players to consider the benefits of its more appealing ideas.
I don’t want to restart a video game war that went cold over a decade ago, but it’s hard to deny that the PlayStation was the better buy than the Sega Saturn.
I know, I know, here comes the usual Saturn fan argument. “Panzer Dragoon,” “Guardian Heroes,” “Nights Into Dreams.” That last one, in particular, has been a longtime cult favorite, and fans have been clamoring for years for Sega to re-visit “Nights.” Sure, there was that Japanese exclusive PS2 remake, and a mediocre semi-sequel on the Wii, but none of it has fully satisfied fans’ bloodlust following the original title.
Well, not long after releasing a teaser image related to the game, Sega has gone all-in and announced a full-on HD remake of the original “Nights” to be released on Steam, Xbox Live Arcade, and Playstation Network. Besides including little pieces of the blown minds of hardcore fans everywhere, the remake will boast standard upgrades like HD graphics, widescreen compatibility, achievements, and a “Saturn Mode” that lets you play the game in its original format.
If you never played “Nights,” the reasons you should be excited for this remake are a lot of the same reasons I outlined previously for why “Earthbound” is my favorite game of all time. It’s a title brimming with style, that’s all about exploring the world of dreams via flight. Appropriately then, the best way to describe the majority of the games features is dream-like. The flying controls that make up the majority of the game handle loose and free, while a brilliant soundtrack fills the landscapes you explore, giving you a sense of freedom that has nothing to do with a concept like sandbox gaming. Instead, “Nights” surrealism frees your mind and makes you believe that even though the game has well established parameters, that somehow anything is still possible.
Yet there’s a reason this game is considered a “cult classic” and not a runaway contender for best game of all time. It’s not entirely due to the fact “Nights” came out in the dying days of a mostly underwhelming system, either. Truthfully, once you get past the game’s thrill of flying, it’s hard to not see that the majority of “Nights” is standard platforming item-fetching that is handled in a style that’s not quite on the rails, but is still more linear than it initially appears to be. Even the flying aspect has lost some of its appeal over time as it was largely based around the appeal of exciting new “analog stick technology” that has of course become anything but novel since.
I know that remakes and re-releases are big money in the video game market right now (and some, like the “Metal Gear Solid” and “Splinter Cell” collections are wholly justified), but Sega is putting their fans in an awkward position with a release like this. On one hand, not supporting this game by buying it may make Sega believe that there is not the interest in their classic library that there definitely is and should be when it comes to generally good gaming ideas. However, if fans jump on this title with the same rabid ferocity that they have shown in clamoring for its release all these years, then they will be effectively sending the message that a bare bones HD re-release is good enough for them.
There’s a group of people out there that will be happy enough buying a title like “Nights” to enjoy for an afternoon of nostalgia and be perfectly happy with it. Maybe, with the right expectations, there is nothing wrong with that. I just hope that game developers are also taking time to consider the little aspects of titles like “Nights” that have made them remain so beloved over the years, and are looking to expand those ideas into future original properties. Maybe that’s just wishful thinking, but if it’s not the case, then in the end, releases like these really are nothing more than cash grabs.